Verify that the crafting menu actually opens

master
Eddoursul 2 years ago
parent 31b5194652
commit eedd2dff54
  1. 16
      src/src/EventListener.cpp

@ -98,9 +98,19 @@ auto EventListener::ProcessEvent(
} else {
std::thread([furn]() {
std::this_thread::sleep_for(std::chrono::milliseconds(300));
if (RE::PlayerCharacter::GetSingleton()->GetSitSleepState() == RE::SIT_SLEEP_STATE::kWaitingForSitAnim) {
SKSE::GetTaskInterface()->AddTask([furn]() {
FetchSupplies(furn);
if (RE::PlayerCharacter::GetSingleton()->GetSitSleepState() != RE::SIT_SLEEP_STATE::kWaitingForSitAnim) {
return;
}
SKSE::GetTaskInterface()->AddTask([furn]() {
FetchSupplies(furn);
});
while (RE::PlayerCharacter::GetSingleton()->GetSitSleepState() == RE::SIT_SLEEP_STATE::kWaitingForSitAnim) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
std::this_thread::sleep_for(std::chrono::milliseconds(300));
if (!RE::UI::GetSingleton()->IsMenuOpen(RE::CraftingMenu::MENU_NAME)) {
SKSE::GetTaskInterface()->AddTask([]() {
ReturnSupplies();
});
}
}).detach();

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