enderalse/source/scripts/magicplayeffectshaderonhitscript.psc

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Scriptname MagicPlayEffectShaderOnHitScript extends ActiveMagicEffect
{This script plays an effect shader on hit.}
;======================================================================================;
; PROPERTIES /
;=============/
EffectShader property MagicEffectShader auto
{The Effect Shader we want.}
float property ShaderDuration = 0.00 auto
{Duration of Effect Shader.}
;======================================================================================;
; VARIABLES /
;=============/
Actor TargetActor
;======================================================================================;
; EVENTS /
;=============/
Event OnEffectStart(Actor Target, Actor Caster)
TargetActor = Target
EndEvent
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
MagicEffectShader.play(TargetActor,ShaderDuration)
endevent