11 lines
248 B
C
11 lines
248 B
C
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#pragma once
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class TESObjectREFR;
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void Hooks_Gameplay_EnableForceContainerCategorization(bool enable);
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void Hooks_Gameplay_EnableMapMenuMouseWheel(bool enable);
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TESObjectREFR* Hooks_Gameplay_GetCrosshairRef();
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void Hooks_Gameplay_Commit(void);
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