27 lines
669 B
Plaintext
27 lines
669 B
Plaintext
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Scriptname _00E_SetStageOnActivate extends ObjectReference
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Event OnActivate(ObjectReference akActionRef)
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If akActionRef == PlayerREF && !Done
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If __Config_StageRequiredToUpdate
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If (__Config_QuestToSet.GetStage() == __Config_RequiredStage)
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__Config_QuestToSet.SetStage(__Config_DesiredStage)
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Done = True
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Else
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Return
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EndIf
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Else
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__Config_QuestToSet.SetStage(__Config_DesiredStage)
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Done = True
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EndIf
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EndIf
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EndEvent
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bool Done
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bool Property __Config_StageRequiredToUpdate = True Auto
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int Property __Config_RequiredStage Auto
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int Property __Config_DesiredStage Auto
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Quest Property __Config_QuestToSet Auto
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Actor Property PlayerREF Auto
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