27 lines
961 B
Plaintext
27 lines
961 B
Plaintext
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Scriptname BoundBowEffectScript extends ActiveMagicEffect
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; Modder's Note - this feature was removed for functionality reasons. However; I'm leaving the script in for anybody who may want to play with bound arrows. -JB
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Ammo Property boundArrow Auto
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MagicEffect Property BoundBowFFSelf Auto
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EVENT OnEffectStart(Actor Target, Actor Caster)
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; debug.trace("Bound Bow - Effect Starting - add and equip bound arrows")
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caster.additem(boundArrow,100,TRUE)
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caster.equipItem(boundArrow, TRUE, TRUE)
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endEVENT
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EVENT onLoad()
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; debug.trace("Bound Bow caught Cell Attach")
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if !(getCasterActor().hasMagicEffect(BoundBowFFSelf))
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; debug.trace("Bound Bow - Cell Attached, script active, but effect not found on "+getCasterActor())
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dispel()
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endif
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endEVENT
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EVENT OnEffectFinish(Actor Target, Actor Caster)
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; debug.trace("Bound Bow - Effect Finishing, remove any bound arrows")
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caster.removeitem(boundArrow,caster.getItemCount(boundArrow),TRUE)
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endEVENT
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