58 lines
1.6 KiB
Plaintext
58 lines
1.6 KiB
Plaintext
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scriptName dunMiddenTorchSCRIPT extends objectReference
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{Configurable Custom Script. Be default: when triggered, it will cast the spell from a linked ref at the triggering actor}
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float property delayBetween auto
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{seconds to wait between shots. Only relevant if doOnce == false}
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;light property myLight auto
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;{light to cast}
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;projectile property myFX auto
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;{light FX object to place}
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auto STATE active
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EVENT onTriggerEnter(ObjectReference actronaut)
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if actronaut == game.getPlayer()
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;gotoState("inactive")
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getLinkedRef().enable(true)
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;utility.wait(delayBetween)
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;gotostate("active")
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endif
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endEVENT
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EVENT onTriggerLeave(objectReference actronaut)
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if actronaut == game.getPlayer()
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getLinkedRef().disable(true)
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endif
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endEVENT
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endSTATE
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STATE inactive
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; nothing happens here.
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endSTATE
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; objectReference myFXref
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; myFXref = getLinkedRef().placeatme(myFX)
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; myFXref.setScale(0.1)
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;;send to inert state
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; gotoState ("inactive")
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; int i = 0
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; while myFXref.getScale() < 1.0
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;;store the current scale for later
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; float fScale = myFXref.getscale()
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; ; debug.trace(self + "fScale = " + fscale)
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; i += 1
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; if i > 1000
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;;too many loops. Force full scale and kill the script
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; ; debug.traceStack(self + "looped too many times, killing it. Scale was: " + fScale, 0)
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; myFXref.disable(true)
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; myFXref.delete()
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; gotoState("active")
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; return
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; endif
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; float newScale = (fScale + 0.01)
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; myFXref.setScale(newScale)
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; endwhile
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;;begin the delay wait after we've reached full scale
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; utility.wait(delayBetween)
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; gotoState("active")
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; endif
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; endEVENT
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