55 lines
2.1 KiB
Plaintext
55 lines
2.1 KiB
Plaintext
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Scriptname _00E_Func_ComputeNeededExp Hidden
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;import Math
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float Function Run(int CurrentLevel, float Slope, float Mult, float fExpAcc = 1.0, float fExpAcc_Level20 = 1.2, float fExpAcc_Level30 = 1.5, float fExpAcc_Level40 = 2.0) Global
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{Computes the total Experience (EP) needed by the player to reach the level CurrentLevel + 1. This includes the experience needed for the previous level.}
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return EnderalFunctions.ComputeNeededExp(CurrentLevel, Slope, Mult, fExpAcc, fExpAcc_Level20, fExpAcc_Level30, fExpAcc_Level40);
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; This can be used as a quick way to scale the leveling process
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; for all levels:
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;/
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float fExpAcc = 1.0
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float fExpAcc_Level20 = 1.2
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float fExpAcc_Level30 = 1.5
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float fExpAcc_Level40 = 2.0
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Mult *= fExpAcc
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If CurrentLevel <= 20
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; no changes to the old formula until level 20.
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return pow(CurrentLevel, Slope) * Mult
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Else
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; no changes to the old formula for the first 20 levels.
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float result = pow(20, Slope) * Mult
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; Progressive taxation:
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if CurrentLevel <= 30
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result += (pow(CurrentLevel, Slope) - pow(20, Slope)) * Mult * fExpAcc_Level20
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return result
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elseif CurrentLevel <= 40
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result += (pow(30, Slope) - pow(20, Slope)) * Mult * fExpAcc_Level20
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result += (pow(CurrentLevel, Slope) - pow(30, Slope)) * Mult * fExpAcc_Level30
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return result
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else
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result += (pow(30, Slope) - pow(20, Slope)) * Mult * fExpAcc_Level20
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result += (pow(40, Slope) - pow(30, Slope)) * Mult * fExpAcc_Level30
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result += (pow(CurrentLevel, Slope) - pow(40, Slope)) * Mult * fExpAcc_Level40
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return result
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endif
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EndIf
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/;
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EndFunction
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; A debugging function:
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;function DumpLevelCurve()
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;{Dump a table of required EP for each level from 0 to 100 to the Papyrus log}
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; string aua = ""
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; int iIndex = 0
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; while iIndex < 100
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; aua += "To get to level " + (iIndex + 1) + ", you need " + ComputeNeededExp(iIndex, EXPMultSlope.GetValue(), EXPMult.GetValue()) + "EP. \n "
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; iIndex += 1
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; endwhile
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; Debug.Trace(aua)
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;Endfunction
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