48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
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Scriptname Cell extends Form Hidden
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; Gets the actor that owns this cell (or none if not owned by an actor)
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ActorBase Function GetActorOwner() native
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; Gets the faction that owns this cell (or none if not owned by a faction)
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Faction Function GetFactionOwner() native
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; Is this cell "attached"? (In the loaded area)
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bool Function IsAttached() native
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; Is this cell an interior cell?
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bool Function IsInterior() native
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; Flags the cell for reset on next load
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Function Reset() native
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; Sets this cell's owner as the specified actor
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Function SetActorOwner(ActorBase akActor) native
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; Sets this cell's owner as the specified faction
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Function SetFactionOwner(Faction akFaction) native
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; Sets the fog color for this cell (interior, non-sky-lit cells only)
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Function SetFogColor(int aiNearRed, int aiNearGreen, int aiNearBlue, \
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int aiFarRed, int aiFarGreen, int aiFarBlue) native
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; Adjusts this cell's fog near and far planes (interior, non-sky-lit cells only)
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Function SetFogPlanes(float afNear, float afFar) native
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; Sets the fog power for this cell (interior, non-sky-lit cells only)
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Function SetFogPower(float afPower) native
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; Sets this cell as public or private
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Function SetPublic(bool abPublic = true) native
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; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC
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; Returns the number of refs in the cell
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int Function GetNumRefs(int formTypeFilter = 0) native
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; returns the ref at the specified index
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ObjectReference Function GetNthRef(int n, int formTypeFilter = 0) native
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; Returns the water level of the cell (-2147483648 if no water)
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float Function GetWaterLevel() native
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; Returns water level of the cell, if default returns water level from worldspace
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float Function GetActualWaterLevel() native
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