31 lines
974 B
Plaintext
31 lines
974 B
Plaintext
|
Scriptname defaultAliasChangeOutfit extends ReferenceAlias
|
||
|
{changes an actor's outfit on a ChangeLocation event}
|
||
|
|
||
|
Location Property ChangeOutfitLocation Auto
|
||
|
{change outfit when actor enters or exits this location (depending on bChangeOnExit flag)}
|
||
|
|
||
|
int Property prereqStageOPT Auto
|
||
|
{optional prerequisite stage}
|
||
|
|
||
|
Outfit Property NewOutfit Auto
|
||
|
{outfit to change into}
|
||
|
|
||
|
bool Property bChangeOnExit = true Auto
|
||
|
{if true, change outfit when actor EXITS the ChangeOutfitLocation; otherwise, change outfit when he ENTERS the ChangeOutfitLocation
|
||
|
defaults to TRUE}
|
||
|
|
||
|
|
||
|
auto STATE waiting
|
||
|
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
|
||
|
if (bChangeOnExit && akOldLoc == ChangeOutfitLocation) || (!bChangeOnExit && akNewLoc == ChangeOutfitLocation)
|
||
|
if prereqStageOPT == 0 || GetOwningQuest().IsStageDone(prereqStageOPT)
|
||
|
gotoState("done")
|
||
|
GetActorReference().SetOutfit(NewOutfit)
|
||
|
endif
|
||
|
endif
|
||
|
endEvent
|
||
|
endState
|
||
|
|
||
|
STATE done
|
||
|
; do nothing
|
||
|
endState
|