57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
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scriptName TrapTriggerTimeInterval extends TrapTriggerBase
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;
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;
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;========================================================
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float property initialDelay = 0.1 Auto
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float property initialDelayRange = 0.1 auto
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float property triggerInterval = 15.0 auto
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{how often to trigger the trap, EG: every 15.0 seconds
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default = 15.0}
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float property triggerIntervalRange = 3.0 auto
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{random amount of time to increase/decrease the triggerInterval
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default = 3.0}
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;NOTE: make sure that triggerInterval cannot be 0 or less.
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float lowerTriggerIntervalRange
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bool property isLoaded = false auto hidden
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Cell property myParentCell auto hidden
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auto state TimedFireState
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event onCellAttach()
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; debug.Trace(self + ": should be loaded")
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isLoaded = true
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lowerTriggerIntervalRange = (0.0 - triggerIntervalRange)
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myParentCell = self.getParentCell()
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registerForSingleUpdate(math.abs(initialDelay + utility.RandomFloat(0.0, InitialDelayRange)))
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endEvent
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event onCellDetach()
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; debug.Trace(self + ": should be unloaded")
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isLoaded = false
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endEvent
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event onUpdate()
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; debug.Trace(self + ": has ran an update at timestamp: " + utility.getCurrentRealTime())
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if myParentCell.isAttached()
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utility.wait(0.0)
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self.activate(self)
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; debug.Trace(self + ": has found that 3d is loaded")
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registerForSingleUpdate(triggerInterval + utility.RandomFloat(lowerTriggerIntervalRange, triggerIntervalRange))
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else
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; debug.Trace(self + ": has found that 3d is NOT loaded")
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isLoaded = false
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endif
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endEvent
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endState
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event onCellAttach()
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endEvent
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event onCellDetach()
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endEvent
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