32 lines
956 B
Plaintext
32 lines
956 B
Plaintext
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Scriptname MagicPlayEffectShaderOnHitScript extends ActiveMagicEffect
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{This script plays an effect shader on hit.}
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;======================================================================================;
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; PROPERTIES /
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;=============/
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EffectShader property MagicEffectShader auto
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{The Effect Shader we want.}
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float property ShaderDuration = 0.00 auto
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{Duration of Effect Shader.}
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;======================================================================================;
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; VARIABLES /
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;=============/
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Actor TargetActor
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;======================================================================================;
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; EVENTS /
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;=============/
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Event OnEffectStart(Actor Target, Actor Caster)
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TargetActor = Target
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EndEvent
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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MagicEffectShader.play(TargetActor,ShaderDuration)
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endevent
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