enderalse/source/fs.dll/fs/PhasmalistInventoryFunctions.h

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#pragma once
#include "skse64/PapyrusNativeFunctions.h"
#include "skse64/GameReferences.h"
namespace PhasmalistScripts
{
float calculateContentStrength(StaticFunctionTag* tag, TESObjectREFR* container);
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bool RegisterFuncs(VMClassRegistry* registry);
}