enderalse/source/fs.dll/skse64/skse64_common/skse_version.h

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#ifndef __SKSE_VERSION_H__
#define __SKSE_VERSION_H__
// these have to be macros so they can be used in the .rc
#define SKSE_VERSION_INTEGER 2
#define SKSE_VERSION_INTEGER_MINOR 1
#define SKSE_VERSION_INTEGER_BETA 5
#define SKSE_VERSION_VERSTRING "0, 2, 1, 5"
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#define SKSE_VERSION_PADDEDSTRING "0001"
#define SKSE_VERSION_RELEASEIDX 66
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#define MAKE_EXE_VERSION_EX(major, minor, build, sub) ((((major) & 0xFF) << 24) | (((minor) & 0xFF) << 16) | (((build) & 0xFFF) << 4) | ((sub) & 0xF))
#define MAKE_EXE_VERSION(major, minor, build) MAKE_EXE_VERSION_EX(major, minor, build, 0)
#define GET_EXE_VERSION_MAJOR(a) (((a) & 0xFF000000) >> 24)
#define GET_EXE_VERSION_MINOR(a) (((a) & 0x00FF0000) >> 16)
#define GET_EXE_VERSION_BUILD(a) (((a) & 0x0000FFF0) >> 4)
#define GET_EXE_VERSION_SUB(a) (((a) & 0x0000000F) >> 0)
#define RUNTIME_VERSION_1_1_47 MAKE_EXE_VERSION(1, 1, 47) // 0x010102F0 initial version released on steam, has edit-and-continue enabled
#define RUNTIME_VERSION_1_1_51 MAKE_EXE_VERSION(1, 1, 51) // 0x01010330 initial version released on steam, has edit-and-continue enabled
#define RUNTIME_VERSION_1_2_36 MAKE_EXE_VERSION(1, 2, 36) // 0x01020240 edit-and-continue disabled
#define RUNTIME_VERSION_1_2_39 MAKE_EXE_VERSION(1, 2, 39) // 0x01020270 edit-and-continue disabled
#define RUNTIME_VERSION_1_3_5 MAKE_EXE_VERSION(1, 3, 5) // 0x01030050
#define RUNTIME_VERSION_1_3_9 MAKE_EXE_VERSION(1, 3, 9) // 0x01030090
#define RUNTIME_VERSION_1_4_2 MAKE_EXE_VERSION(1, 4, 2) // 0x01040020
#define RUNTIME_VERSION_1_5_3 MAKE_EXE_VERSION(1, 5, 3) // 0x01050030 creation club
#define RUNTIME_VERSION_1_5_16 MAKE_EXE_VERSION(1, 5, 16) // 0x01050100 creation club cleanup (thanks)
#define RUNTIME_VERSION_1_5_23 MAKE_EXE_VERSION(1, 5, 23) // 0x01050170 creation club
#define RUNTIME_VERSION_1_5_39 MAKE_EXE_VERSION(1, 5, 39) // 0x01050270 creation club
#define RUNTIME_VERSION_1_5_50 MAKE_EXE_VERSION(1, 5, 50) // 0x01050320 creation club
#define RUNTIME_VERSION_1_5_53 MAKE_EXE_VERSION(1, 5, 53) // 0x01050350 creation club
#define RUNTIME_VERSION_1_5_62 MAKE_EXE_VERSION(1, 5, 62) // 0x010503E0 creation club
#define RUNTIME_VERSION_1_5_73 MAKE_EXE_VERSION(1, 5, 73) // 0x01050490 creation club
#define RUNTIME_VERSION_1_5_80 MAKE_EXE_VERSION(1, 5, 80) // 0x01050500 creation club - no code or data differences
#define RUNTIME_VERSION_1_5_97 MAKE_EXE_VERSION(1, 5, 97) // 0x01050610 creation club
#define RUNTIME_VERSION_1_6_317 MAKE_EXE_VERSION(1, 6, 317) // 0x010613D0 anniversary edition
#define RUNTIME_VERSION_1_6_318 MAKE_EXE_VERSION(1, 6, 318) // 0x010613E0
#define RUNTIME_VERSION_1_6_323 MAKE_EXE_VERSION(1, 6, 323) // 0x01061430
#define RUNTIME_VERSION_1_6_342 MAKE_EXE_VERSION(1, 6, 342) // 0x01061560
#define RUNTIME_VERSION_1_6_353 MAKE_EXE_VERSION(1, 6, 353) // 0x01061610
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#define PACKED_SKSE_VERSION MAKE_EXE_VERSION(SKSE_VERSION_INTEGER, SKSE_VERSION_INTEGER_MINOR, SKSE_VERSION_INTEGER_BETA)
// information about the state of the game at the time of release
#define SKSE_TARGETING_BETA_VERSION 0
#define CURRENT_RELEASE_RUNTIME RUNTIME_VERSION_1_6_353
#define CURRENT_RELEASE_SKSE_STR "2.1.5"
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#endif /* __SKSE_VERSION_H__ */