45 lines
1.1 KiB
Plaintext
45 lines
1.1 KiB
Plaintext
|
Scriptname Camera Hidden
|
||
|
|
||
|
|
||
|
; Returns the character's current camera state
|
||
|
; 0 - first person
|
||
|
; 1 - auto vanity
|
||
|
; 2 - VATS
|
||
|
; 3 - free
|
||
|
; 4 - iron sights
|
||
|
; 5 - furniture
|
||
|
; 6 - transition
|
||
|
; 7 - tweenmenu
|
||
|
; 8 - third person 1
|
||
|
; 9 - third person 2
|
||
|
; 10 - horse
|
||
|
; 11 - bleedout
|
||
|
; 12 - dragon
|
||
|
int Function GetCameraState() global native
|
||
|
|
||
|
; Updates the camera when changing Shoulder positions
|
||
|
Function UpdateThirdPerson() global native
|
||
|
|
||
|
; Returns the player's camera FOV
|
||
|
float Function GetWorldFieldOfView() global native
|
||
|
float Function GetWorldFOV() global
|
||
|
return GetWorldFieldOfView()
|
||
|
EndFunction
|
||
|
|
||
|
; Sets the player's camera FOV
|
||
|
Function SetWorldFieldOfView(float fov) global native
|
||
|
Function SetWorldFOV(float fov) global
|
||
|
SetWorldFieldOfView(fov)
|
||
|
EndFunction
|
||
|
|
||
|
; Returns the player's camera FOV
|
||
|
float Function GetFirstPersonFieldOfView() global native
|
||
|
float Function GetFirstPersonFOV() global
|
||
|
return GetFirstPersonFieldOfView()
|
||
|
EndFunction
|
||
|
|
||
|
; Sets the player's camera FOV
|
||
|
Function SetFirstPersonFieldOfView(float fov) global native
|
||
|
Function SetFirstPersonFOV(float fov) global
|
||
|
SetFirstPersonFieldOfView(fov)
|
||
|
EndFunction
|