105 lines
3.4 KiB
Plaintext
105 lines
3.4 KiB
Plaintext
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ScriptName CrimeGuardsScript extends Quest
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GlobalVariable Property GameDaysPassed Auto
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GlobalVariable Property pCrimeGuildDisc Auto
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FavorDialogueScript Property FavorScript Auto
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Faction Property pCrimeReach Auto
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Faction Property pCrimeRift Auto
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Faction Property pCrimeHaafingar Auto
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Faction Property pCrimeEastmarch Auto
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Faction Property pCrimeWhiterun Auto
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Function GuildDiscount(Actor pGuard)
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if pGuard.GetCrimeFaction() == pCrimeReach
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pCrimeGuildDisc.Value = pCrimeReach.GetCrimeGold() / 2
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elseif pGuard.GetCrimeFaction() == pCrimeRift
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pCrimeGuildDisc.Value = pCrimeRift.GetCrimeGold() / 2
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elseif pGuard.GetCrimeFaction() == pCrimeHaafingar
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pCrimeGuildDisc.Value = pCrimeHaafingar.GetCrimeGold() / 2
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elseif pGuard.GetCrimeFaction() == pCrimeEastmarch
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pCrimeGuildDisc.Value = pCrimeEastmarch.GetCrimeGold() / 2
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elseif pGuard.GetCrimeFaction() == pCrimeWhiterun
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pCrimeGuildDisc.Value = pCrimeWhiterun.GetCrimeGold() / 2
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endif
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; Debug.Trace(self+"Guild gold check"+pCrimeGuildDisc.Value)
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UpdateCurrentInstanceGlobal(pCrimeGuildDisc)
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endFunction
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Function GuildPayoff(Actor pGuard)
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if pGuard.GetCrimeFaction() == pCrimeReach
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guildModifyCrimeGold(pCrimeReach)
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if Game.GetPlayer().IsTrespassing() == 0
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pCrimeReach.PlayerPayCrimeGold(false,false)
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elseif Game.GetPlayer().IsTrespassing() == 1
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pCrimeReach.PlayerPayCrimeGold(false,true)
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endif
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elseif pGuard.GetCrimeFaction() == pCrimeRift
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guildModifyCrimeGold(pCrimeRift)
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if Game.GetPlayer().IsTrespassing() == 0
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pCrimeRift.PlayerPayCrimeGold(false,false)
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elseif Game.GetPlayer().IsTrespassing() == 1
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pCrimeRift.PlayerPayCrimeGold(false,true)
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endif
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elseif pGuard.GetCrimeFaction() == pCrimeHaafingar
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guildModifyCrimeGold(pCrimeHaafingar)
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if Game.GetPlayer().IsTrespassing() == 0
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pCrimeHaafingar.PlayerPayCrimeGold(false,false)
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elseif Game.GetPlayer().IsTrespassing() == 1
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pCrimeHaafingar.PlayerPayCrimeGold(false,true)
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endif
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elseif pGuard.GetCrimeFaction() == pCrimeEastmarch
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guildModifyCrimeGold(pCrimeEastmarch)
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if Game.GetPlayer().IsTrespassing() == 0
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pCrimeEastmarch.PlayerPayCrimeGold(false,false)
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elseif Game.GetPlayer().IsTrespassing() == 1
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pCrimeEastmarch.PlayerPayCrimeGold(false,true)
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endif
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elseif pGuard.GetCrimeFaction() == pCrimeWhiterun
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guildModifyCrimeGold(pCrimeWhiterun)
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if Game.GetPlayer().IsTrespassing() == 0
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pCrimeWhiterun.PlayerPayCrimeGold(false,false)
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elseif Game.GetPlayer().IsTrespassing() == 1
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pCrimeWhiterun.PlayerPayCrimeGold(false,true)
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endif
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endif
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endFunction
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function guildModifyCrimeGold(Faction CrimeFaction)
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int crimeGoldViolent = CrimeFaction.GetCrimeGoldViolent()
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int crimeGoldNonviolent = CrimeFaction.GetCrimeGoldNonviolent()
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CrimeFaction.ModCrimeGold(-crimeGoldNonviolent, abViolent = False)
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CrimeFaction.ModCrimeGold(-crimeGoldViolent, abViolent = true)
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CrimeFaction.ModCrimeGold(pCrimeGuildDisc.GetValue() as int)
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endFunction
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; call to set variable03 on guard when he decides to ignore petty crimegold
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function SetLastArrestTime(Actor pGuard)
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float nextTime = GameDaysPassed.GetValue() + 1.0
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pGuard.SetActorValue("Variable03", nextTime)
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endfunction
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; call this to bribe a guard to look the other way
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function BribeGuard(Actor pGuard)
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; pay bribe
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FavorScript.Bribe(pGuard)
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; stop alarms
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Game.GetPlayer().StopCombatAlarm()
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endFunction
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function PersuadeGuard(Actor pGuard)
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;use Persuade
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FavorScript.ArrestPersuade(pGuard)
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; stop alarms
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Game.GetPlayer().StopCombatAlarm()
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endFunction
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