enderalse/source/fs.dll/skse64/skse64/GameData.cpp

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2021-10-06 00:45:46 +00:00
#include "skse64/GameData.h"
// 9615953AF64D4A2EB76F7BDE0F38D30B311B1351+40
RelocAddr <UInt32*> g_gameTime(0x02F6B950);
// AB8F3A77254A4A7EF23D7EA9C232AF6674856B23+2B7
RelocPtr <DataHandler *> g_dataHandler(0x01EBE428);
// 5F417CF4D2EB33C7D6903EA38BB5CDDEF48A6F83+4B
RelocPtr <PersistentFormManager *> g_persistentFormManager(0x01EBEAE8);
// 1AF6E849D5819F74A0FAC96D2E9D6AD46900704B+60
RelocPtr <FaceGen *> g_faceGen(0x01EBEB40);
// 6F7C1B16C6DF82EB76AEECA5A719A0A1EC196C45+28
RelocPtr<MagicFavorites *> g_MagicFavorites(0x02F26730);
// C744C8E2830617136B1E2036CE7FAA915F0BB6FF+1D
RelocPtr<MenuTopicManager *> g_MenuTopicManager(0x02EFF988);
// 72603162CC51078584DECEF18ACB8B61C91A63FC+86
RelocPtr <ActorValueList *> g_actorValueList(0x01EBE418);
// aWerewolfSpell
RelocPtr <DefaultObjectList> g_defaultObjectList(0x01DB5E80);
// 2667BD6593B94B34C30A11FA27E9E27627704C71+AB
RelocPtr <BGSSaveLoadManager *> g_saveLoadManager(0x02F26740);
// 3A2D747A1809205B8E28BD34724286AF76CF511B+2A
RelocPtr <MiscStatManager> g_MiscStatManager(0x02EC54D8);
// A9D0A72CC9E5F85E2169118F999943FD43AF51EA+95
RelocPtr <EquipManager *> g_equipManager(0x02EC4838);
// 60C21F969EDFE69EBC96CEEF9620AAF752E2E28B+2
RelocPtr <RelationshipRanks> g_relationshipRanks(0x01DD3EF8);
RelocAddr<_ChangeActorHeadPart> ChangeActorHeadPart(0x003DC3C0);
// E596A4244F8A3A25FD8DB7E62A3904933060BEA8+DD
RelocAddr<_GetEitherHandSlot> GetEitherHandSlot(0x00331650);
// A57D77CB5250B7D84828312B34413A9123EDDD53+35
RelocAddr<_GetRightHandSlot> GetRightHandSlot(0x00331620);
// A9D0A72CC9E5F85E2169118F999943FD43AF51EA+83
RelocAddr<_GetLeftHandSlot> GetLeftHandSlot(0x003315F0);
RelocAddr<_LookupActorValueByName> LookupActorValueByName(0x003E1450);
RelocAddr<_UpdatePlayerTints> UpdatePlayerTints(0x008B40C0);
RelocAddr<_GetActorBaseOverlays> GetActorBaseOverlays(0x00368B30);
RelocAddr<_GetNumActorBaseOverlays> GetNumActorBaseOverlays(0x00368BC0);
RelocAddr<_ApplyMasksToRenderTarget> ApplyMasksToRenderTarget(0x003DB420);
// 0A2FCE1738344AE17FCD2B406BDCAAD46AA64394+DC | +1A
RelocAddr<_UpdateModelSkin> UpdateModelSkin(0x003DC720); // Applies tint to ShaderType 5 nodes
// BFB8C9723EF563C7B5A0E336C4A44311725F8047+F4 | +1A
RelocAddr<_UpdateModelHair> UpdateModelHair(0x003DC7E0); // Applies tint to ShaderType 6 nodes
RelocAddr<_UpdateModelFace> UpdateModelFace(0x003DBDA0);
RelocAddr<_UpdateHarvestModel> UpdateHarvestModel(0x0019CE40);
RelocAddr<_GetRelationshipIndex> GetRelationshipIndex(0x00345ED0);
// aNosetype
RelocPtr<FacePresetList> g_facePresetList(0x01DD6210);
// C5B21010DCF340FCDDDC7866C50C3D78AEF34CB5+6B
//RelocPtr <bool> g_isGameDataReady(0x058FEAB4);
RelocAddr<_HasLOS> HasLOS(0x0091C620);
class LoadedModFinder
{
const char * m_stringToFind;
public:
LoadedModFinder(const char * str) : m_stringToFind(str) { }
bool Accept(ModInfo* modInfo)
{
return _stricmp(modInfo->name, m_stringToFind) == 0;
}
};
const ModInfo * DataHandler::LookupModByName(const char * modName)
{
return modList.modInfoList.Find(LoadedModFinder(modName));
}
DataHandler* DataHandler::GetSingleton()
{
return *(g_dataHandler.GetPtr());
}
MiscStatManager * MiscStatManager::GetSingleton(void)
{
return g_MiscStatManager.GetPtr();
}
MiscStatManager::MiscStat * MiscStatManager::Get(const char * name)
{
for (UInt32 i = 0; i < m_stats.count; i++)
{
MiscStat * stat = &m_stats[i];
if (!_stricmp(name, stat->name))
{
return stat;
}
}
return NULL;
}
EquipManager * EquipManager::GetSingleton(void)
{
return *g_equipManager;
}
PersistentFormManager * PersistentFormManager::GetSingleton(void)
{
return *g_persistentFormManager;
}
FaceGen * FaceGen::GetSingleton(void)
{
return *g_faceGen;
}
MagicFavorites * MagicFavorites::GetSingleton()
{
return *(g_MagicFavorites.GetPtr());
}
void MagicFavorites::ClearHotkey(SInt8 idx)
{
if (idx < 0 || idx >= hotkeys.count)
return;
hotkeys[idx] = NULL;
}
void MagicFavorites::SetHotkey(TESForm * form, SInt8 idx)
{
if (idx < 0 || idx >= hotkeys.count)
return;
SInt8 oldIdx = hotkeys.GetItemIndex(form);
if (idx == oldIdx)
return;
if (IsFavorited(form))
{
hotkeys[oldIdx] = NULL;
hotkeys[idx] = form;
}
}
TESForm * MagicFavorites::GetSpell(SInt8 idx)
{
TESForm * form = NULL;
hotkeys.GetNthItem(idx, form);
return form;
}
bool MagicFavorites::IsFavorited(TESForm * form)
{
SInt32 indexOut = -1;
if (GetSortIndex(spells, form, indexOut) && indexOut != -1)
return true;
else
return false;
}
MenuTopicManager * MenuTopicManager::GetSingleton(void)
{
return *(g_MenuTopicManager.GetPtr());
}
NiPointer<TESObjectREFR> MenuTopicManager::GetDialogueTarget()
{
NiPointer<TESObjectREFR> refr;
if (talkingHandle == (*g_invalidRefHandle) || talkingHandle == 0)
return NULL;
LookupREFRByHandle(talkingHandle, refr);
return refr;
}
ActorValueList * ActorValueList::GetSingleton(void)
{
return *g_actorValueList;
}
ActorValueInfo * ActorValueList::GetActorValue(UInt32 id)
{
return (id < kNumActorValues) ? actorValues[id] : NULL;
}
UInt32 ActorValueList::ResolveActorValueByName(const char * name)
{
UInt32 id = LookupActorValueByName(name);
if (id >= kNumActorValues)
return 255;
return id;
}
DefaultObjectList * DefaultObjectList::GetSingleton(void)
{
return g_defaultObjectList.GetPtr();
}
void BGSSaveLoadManager::Save(const char * name)
{
CALL_MEMBER_FN(this, Save_Internal)(2, 0, name);
}
void BGSSaveLoadManager::Load(const char * name)
{
CALL_MEMBER_FN(this, Load_Internal)(name, -1, 0, 1);
}
BGSSaveLoadManager * BGSSaveLoadManager::GetSingleton(void)
{
return *g_saveLoadManager;
}
RelationshipRanks * RelationshipRanks::GetSingleton(void)
{
return g_relationshipRanks;
}
SInt32 RelationshipRanks::GetRelationshipRank(TESForm * form1, TESForm * form2)
{
RelationshipRanks * ranks = RelationshipRanks::GetSingleton();
if (form1 && form2) {
return ranks->value[GetRelationshipIndex(form1, form2)];
}
return ranks->value[kRelationshipAcquaintance];
}
FacePresetList * FacePresetList::GetSingleton(void)
{
return g_facePresetList;
}