10 lines
300 B
C++
10 lines
300 B
C++
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#include "ScaleformState.h"
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#include "skse64/GameAPI.h"
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RelocAddr<BSScaleformTranslator::_GetCachedString> BSScaleformTranslator::GetCachedString(0x00C29900);
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void SKSEGFxLogger::LogMessageVarg(UInt32 messageType, const char* fmt, va_list args)
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{
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gLog.Log(IDebugLog::kLevel_Message, fmt, args);
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}
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