75 lines
1.8 KiB
Plaintext
75 lines
1.8 KiB
Plaintext
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Scriptname WebDestructibleSCRIPT extends ObjectReference
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import debug
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import utility
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Quest property myQuest auto
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{the quest to manipulate when web is destroyed}
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Int property myQuestStageOnFirstStage auto
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{if needed, the stage to set when web hits first stage of destruction}
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Int property myQuestStageOnDestroyed auto
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{if needed, the stage to set when web is destroyed}
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ObjectReference property webActor auto
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{the actor stuck in the web}
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ObjectReference property webTrigger auto
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{the trigger calling random animations on actor in web and web itself}
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Scene property myScene01 auto
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{if needed, the scene to start when web hits its first stage}
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Scene property myScene02 auto
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{if needed, the scene to start when web is destroyed}
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Event OnDestructionStageChanged(int aiOldStage, int aiCurrentStage)
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if(aiCurrentStage == 1)
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if(myQuest)
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myQuest.setStage(myQuestStageOnFirstStage)
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;if there is a scene to start, then start the scene
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endif
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if(myScene01)
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myScene01.start()
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endif
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endif
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if(aiCurrentStage == 2)
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;web is destroyed
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;if there's a trigger controlling the random web animations, then need to set its stopCondition
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if(webTrigger)
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SpiderWebAnimationsSCRIPT myWebTrigger = webTrigger as SpiderWebAnimationsSCRIPT
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myWebTrigger.stopCondition = true
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myWebTrigger.gotoState("done")
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endif
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;if there's an actor in the web, set his variable and get him out
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if(webActor)
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Actor myActor = webActor as Actor
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myActor.setav("Variable03", 5)
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myActor.evaluatePackage()
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endif
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;if there is a quest to manipulate, then set the stage
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if(myQuest)
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myQuest.setStage(myQuestStageOnDestroyed)
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endif
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;if there is a scene to start, then start the scene
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if(myScene02)
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if(!myScene01.isPlaying())
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myScene02.start()
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endif
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endif
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;animate the web
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playAnimation("Exit")
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endif
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endEvent
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