enderalse/source/scripts/traptriggerhinge.psc

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scriptName TrapTriggerHinge extends TrapTriggerBase
;
;
;
;================================================================
int popmessage
bool triggeredOnce = False
objectReference objectSelf
objectReference trapLinkedRef
keyword property TrapKeyword auto
message property LockpickMessage auto
sound property disarmSound auto
event onCellLoad()
objectSelf = self as ObjectReference
trapLinkedRef = getLinkedRef(TrapKeyword) as objectReference
if trapLinkedRef as trapTriggerBase
(trapLinkedRef as trapTriggerBase).triggerType = triggertype
endif
endEvent
auto State Active
;Over ride trapTriggerBase events
event onBeginState()
endevent
event onTriggerEnter(objectReference triggerRef)
endevent
event onTriggerLeave(objectReference triggerRef)
endevent
event OnMagicEffectApply(objectReference akCaster, MagicEffect akEffect)
endevent
;Activation
event onActivate(objectReference triggerRef)
if triggerRef as actor == game.getPlayer()
if !isLocked()
goToState("Disarmed")
endif
else
; ;;Debug.Trace(self + " has been activated by " + triggerRef)
goToState("Triggered")
EndIf
EndEvent
event onLockStateChanged()
if !isLocked()
goToState("Disarmed")
elseif isLockBroken()
goToState("Triggered")
else
;goToState("Active")
endif
endEvent
event onHit(ObjectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
if TriggeredOnce == False
; ;Debug.Trace(self + " has been hit by " + akAggressor)
goToState("Triggered")
EndIf
EndEvent
EndState
state Disarmed
event onBeginState()
if disarmSound
disarmSound.play(self)
endif
playanimation("Disarm01")
setDestroyed(true)
EndEvent
EndState
state Triggered
event onBeginState()
(trapLinkedRef).activate(objectSelf)
setDestroyed(true)
playAnimation("Trigger01")
EndEvent
endState
event onTriggerEnter(objectReference triggerRef)
endEvent
event onTriggerLeave(objectReference triggerRef)
endEvent
state Inactive
endState
event onReset()
self.Reset()
self.clearDestruction()
self.setDestroyed(False)
goToState("Active")
endEvent