Enderal SE https://mod.pub/enderal-se/38-enderal-se
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
32 lines
956 B
32 lines
956 B
5 months ago
|
Scriptname MagicPlayEffectShaderOnHitScript extends ActiveMagicEffect
|
||
|
{This script plays an effect shader on hit.}
|
||
|
|
||
|
;======================================================================================;
|
||
|
; PROPERTIES /
|
||
|
;=============/
|
||
|
|
||
|
EffectShader property MagicEffectShader auto
|
||
|
{The Effect Shader we want.}
|
||
|
float property ShaderDuration = 0.00 auto
|
||
|
{Duration of Effect Shader.}
|
||
|
|
||
|
;======================================================================================;
|
||
|
; VARIABLES /
|
||
|
;=============/
|
||
|
|
||
|
Actor TargetActor
|
||
|
|
||
|
|
||
|
;======================================================================================;
|
||
|
; EVENTS /
|
||
|
;=============/
|
||
|
Event OnEffectStart(Actor Target, Actor Caster)
|
||
|
TargetActor = Target
|
||
|
EndEvent
|
||
|
|
||
|
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
|
||
|
|
||
|
MagicEffectShader.play(TargetActor,ShaderDuration)
|
||
|
|
||
|
endevent
|