81 lines
2.3 KiB
Plaintext
81 lines
2.3 KiB
Plaintext
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scriptName CraftingActivateLinker extends objectReference
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;
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;This script handles the Ore Veins and handshakes with the mining furniture
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;===================================================================
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weapon Property RequiredWeapon01 Auto
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{required for player to use - optional}
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Message Property FailureMessage Auto
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{Message to say why you can't use this without RequiredWeapon}
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bool property requiresTool = false auto
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{sets whether this requires a tool to operate
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default = false}
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objectReference property objSelf auto hidden
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{objectReference to self}
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AchievementsScript property AchievementsQuest auto
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;===================================================================
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;;EVENT BLOCK
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;===================================================================
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event onLoad()
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blockActivation()
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objSelf = self as objectReference
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endEvent
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event onActivate(objectReference akActivator)
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; debug.Trace(self + " has been activated by " + akActivator)
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;Actor is attempting to mine
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if akActivator as actor
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;if the actor is the player
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if akActivator == game.getPlayer()
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;if this is not depleted and the player has the right item
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if requiresTool && playerHasTools() == false
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FailureMessage.Show()
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;enter the furniture
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else
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; debug.Trace(self + " should cause " + akActivator + " to activate " + getLinkedRef())
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if getLinkedRef()
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getLinkedRef().activate(akActivator)
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AchievementsQuest.incHardworker(2)
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Else
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; debug.Trace(self + ": error this ore does not have a linkedRef")
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endif
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endif
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Else
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if getLinkedRef()
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getLinkedRef().activate(akActivator)
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Else
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; debug.Trace(self + ": error this ore does not have a linkedRef")
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endif
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EndIf
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;Something unexpected has activated the ore
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Else
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; debug.Trace(self + "has been activated by: " + akActivator + " why?")
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endif
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endEvent
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;;;May add on hit with pickaxe here later
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; Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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; endEvent
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;===================================================================
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;;FUNCTION BLOCK
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;===================================================================
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bool function playerHasTools()
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if Game.GetPlayer().GetItemCount(RequiredWeapon01) > 0
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return true
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Else
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return false
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endIf
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endFunction
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