39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
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Scriptname defaultMoveActorTriggerScript extends ObjectReference
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{move any ACTOR that hits the trigger somewhere}
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ObjectReference Property MoveToMarker Auto
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{where to move the actors}
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ObjectReference Property IgnoreMe1 Auto
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{don't move this ref if it hits the trigger.}
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auto state waiting
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EVENT onTriggerEnter(objectReference triggerRef)
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; debug.trace(self + " onTriggerEnter " + triggerRef)
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; NOTE: ONLY MOVE ACTORS
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Actor triggerActor = triggerRef as Actor
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if (triggerActor && triggerActor != IgnoreMe1)
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; move the actor
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triggerActor.MoveTo(MoveToMarker)
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if bDispelAllSpells
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triggerActor.DispelAllSpells()
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endif
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; is this the setstage actor?
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if triggerActor == SetStageActor
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if SetStageQuest && StageToSet > -1
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SetStageQuest.SetCurrentStageID(StageToSet)
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endif
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endif
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endif
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endEVENT
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endState
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Bool Property bDispelAllSpells = TRUE Auto
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{ dispell all spells on actor when moving? }
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Actor Property SetStageActor Auto
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Quest Property SetStageQuest Auto
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Int Property StageToSet = -1 Auto
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