59 lines
2.2 KiB
Plaintext
59 lines
2.2 KiB
Plaintext
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Scriptname SpawnerTask Hidden
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; SpawnerTask allows to spawn and position an arbitrary number references in game world.
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; It's effectively a batch combination of PlaceAtMe and SetPosition/MoveTo that smoothly executes in a single frame.
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;
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; Example:
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;
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; ObjectReference player = ...
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; Form chair = ...
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; float[] offset = new float[3]
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; float[] rotation = new float[3]
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;
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; ; Allocate new task
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; int taskId = SpawnerTask.Create()
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;
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; ; No rotation
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; rotation[0] = 0
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; rotation[1] = 0
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; rotation[2] = 0
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;
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; ; Spawn 100 chairs in a grid above the player
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; int i = 0
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; while i < 100
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; offset[0] = -250 + (i / 10) * 50
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; offset[1] = -250 + (i % 10) * 50
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; offset[2] = 200
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;
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; SpawnerTask.AddSpawn(taskId, chair, player, offset, rotation)
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; i += 1
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; endWhile
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;
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; ; Run the task and return all placed references in an array
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; ObjectReference[] spawned = SpawnerTask.Run(taskId)
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; Creates a new SpawnerTask and returns a handle, which is an identifier for the created task.
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; The task handle is valid until the task has been run or canceled, or until the calling stack has exited.
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; (Function type: non-delayed)
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;
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int Function Create() global native
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; Adds a spawn to the task identified by the given handle.
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; Running the task places a new instance of formToPlace at target reference with given rotation and position offset. Parameters are analogously defined to PlaceAtMe.
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; Multiple spawns can be added to the same task to be executed in a batch (which is the purpose).
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; (Function type: non-delayed)
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;
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Function AddSpawn(int handle, Form formToPlace, ObjectReference target, float[] positionOffset, float[] rotation, int count = 1, bool bForcePersist = false, bool bInitiallyDisabled = false) global native
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; Runs the task and returns the spawned references in an array. May return arrays with a size larger than 128.
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; The resources allocated to the task are freed in the process, so the same task handle cannot be run twice.
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; (Function type: latent)
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;
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ObjectReference[] Function Run(int handle) global native
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; Cancels a task before running it and frees its allocated resources.
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; Tasks cannot be canceled once they have been started with Run, and vice versa.
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;
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Function Cancel(int handle) global native
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