2023-12-04 15:02:58 +00:00
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scriptName trapSoulGemController extends objectReference
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;
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;
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;=======================================================
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objectReference property objSelf auto hidden
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objectReference property myMagicTrap auto hidden
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float idleRotateSpeed = 1.0
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;/
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event onAttachedToCell()
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; ;debug.Trace(self + " is firing onCellLoad, activation should be blocked")
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objSelf = self as objectReference
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self.blockActivation()
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endEvent
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/;
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auto state waiting
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event onBeginState()
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EndEvent
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event onHit(objectReference akAggressor, form akWeapon, projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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endEvent
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event onMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect)
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EndEvent
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event onGrab()
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endEvent
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endState
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state inMagicTrap
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event onBeginState()
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2023-12-06 15:31:10 +00:00
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;USLEEP 3.08 Bug #14888
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;(self as objectReference).SetMotionType(4)
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2023-12-04 15:02:58 +00:00
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; ;debug.Trace(self + " has begun inMagicTrap")
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;self.TranslateTo(self.getpositionx(), self.getpositiony(), self.getpositionz(), self.getAngleX(), self.getAngleY() + 180, self.getAngleZ(), idleRotateSpeed)
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endEvent
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event onHit(objectReference akAggressor, form akWeapon, projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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;self.stopTranslation()
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(self as objectReference).SetMotionType(1)
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; ;debug.Trace(self + " has been hit")
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goToState("disarmed")
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endEvent
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event onMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect)
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;self.stopTranslation()
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(self as objectReference).SetMotionType(1)
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; ;debug.Trace(akCaster + " has cast " + akEffect + " on " + self)
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goToState("disarmed")
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endEvent
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event onGrab()
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;self.stopTranslation()
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(self as objectReference).SetMotionType(1)
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; ;debug.Trace(self + " has been grabbed")
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goToState("disarmed")
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endEvent
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endstate
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state disarmed
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event onBeginState()
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magicTrap myTrap
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myTrap = (getLinkedRef() as magicTrap)
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myTrap.clearMySoulgem()
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endEvent
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endState
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event OnActivate(objectReference akActivator)
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; ;debug.Trace(self + " has recieved onActivate from " + akActivator)
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; ;debug.Trace(self + " is checking if:" + akActivator + " == " + game.getPlayer())
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if akActivator == game.getPlayer()
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goToState("disarmed")
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self.disable()
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;self.delete()
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objSelf = self as objectReference
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if objSelf
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(game.getPlayer() as actor).addItem(objSelf.getBaseObject(), 1, false)
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else
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; ;debug.Trace(self + ": objSelf was not set!")
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endif
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else
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; ;debug.Trace(akActivator + " != " + game.getPlayer())
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endif
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endEvent
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event onCellAttach()
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; Debug.Trace(self + ": onCellAttach called")
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objSelf = self as objectReference
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self.blockActivation()
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objSelf = self as objectReference
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objectReference gemSelf = objSelf
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magicTrap myTrap
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myTrap = (getLinkedRef() as magicTrap)
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if self.isEnabled()
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; Debug.Trace(self + ": is enabled")
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if myTrap ;&& !myTrap.gemTested
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myTrap.CellAttachSetUp(gemSelf)
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;elseif myTrap && myTrap.gemTested
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; ; debug.Trace(self + ": myTrap has already resolved the gem")
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else
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; debug.Trace(self + ": has no linked ref. This is bad.")
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endif
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else
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; Debug.Trace(self + ": is not enabled")
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endif
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endEvent
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event onReset()
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; debug.Trace(self + ": is running onReset")
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; debug.Trace(self + ": onResetCalled")
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self.enable(AbFadein = false)
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self.reset()
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objSelf = self as objectReference
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objectReference gemSelf = objSelf
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goToState("waiting")
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endEvent
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