35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
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Scriptname _00E_ApparitionSpectralistScript extends activemagiceffect
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Message Property _00E_FS_Affinity_Spectralist_ApparationBoost Auto
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GlobalVariable Property _00E_Phasmalist_IsApparitionSummoned Auto
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Actor Property PlayerREF Auto
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Actor Target
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; ATTACK_DAMAGE_MULT_BOOST must match the magnitude of "Spectral Binding" (_00E_FS_Affinity_SpectralistME) in _00E_FS_Affinity_AbSpectralist
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Float Property ATTACK_DAMAGE_MULT_BOOST = 0.2 AutoReadOnly
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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Target = akTarget
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If Target == PlayerREF
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Target = None ; Just in case
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EndIf
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SetBoost(ATTACK_DAMAGE_MULT_BOOST)
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EndEvent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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If _00E_Phasmalist_IsApparitionSummoned.GetValue() > 0.0 ; The apparition is not being unsummoned?
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SetBoost(-ATTACK_DAMAGE_MULT_BOOST)
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EndIf
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EndEvent
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Function SetBoost(Float fBoost)
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If Target
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Target.ModAV("AttackDamageMult", fBoost)
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; Meh!
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; If fBoost > 0.0
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; _00E_FS_Affinity_Spectralist_ApparationBoost.Show()
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; EndIf
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EndIf
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EndFunction
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