116 lines
4.2 KiB
Plaintext
116 lines
4.2 KiB
Plaintext
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Scriptname Debug Hidden
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; Note that these functions will do nothing in release console builds
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; COC functionality
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Function CenterOnCell(string asCellname) native global
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; COC functionality
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float Function CenterOnCellAndWait(string asCellname) native global
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; player.moveto functionality
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float Function PlayerMoveToAndWait(string asDestRef) native global
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; Closes the specified user log
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Function CloseUserLog(string asLogName) native global
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; Outputs the string to a named debug channel (useful on the Xenon currently)
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Function DebugChannelNotify(string channel, string message) native global
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; Dumps all alias fill information for the quest to the AliasDump log in Logs/Script/
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Function DumpAliasData(Quest akQuest) native global
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; Returns the config name
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string Function GetConfigName() native global
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; Returns the platform name
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string Function GetPlatformName() native global
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; Returns the version number string
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string Function GetVersionNumber() native global
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; Displays an in-game message box
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Function MessageBox(string asMessageBoxText) native global
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; Displays an in-game notification
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Function Notification(string asNotificationText) native global
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; Opens a user log - fails if the log is already open
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bool Function OpenUserLog(string asLogName) native global
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; Quits the game
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Function QuitGame() native global
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; Toggles Foot IK on/off
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Function SetFootIK(bool abFootIK) native global
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; TGM functionality
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Function SetGodMode(bool abGodMode) native global
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; Forcibly sends an animation event to a reference's behavior graph
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; used to bypass actor limitation on the ObjectReference version
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Function SendAnimationEvent(ObjectReference arRef, string asEventName) native global
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; Start profiing a specific script - setting doesn't persist across saves
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; Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off
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Function StartScriptProfiling(string asScriptName) native global
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; Start profiling the calling stack - setting doesn't persist across saves
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; Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off
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Function StartStackProfiling() native global
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; Stop profiling a specific script - setting doesn't persist across saves
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; Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off
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Function StopScriptProfiling(string asScriptName) native global
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; Stop profiling the calling stack - setting doesn't persist across saves
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; Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off
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Function StopStackProfiling() native global
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; Takes a screenshot (Xenon only)
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Function TakeScreenshot(string asFilename) native global
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; ToggleAI
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Function ToggleAI() native global
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; TCL functionality
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Function ToggleCollisions() native global
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; Toggles menus on/off
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Function ToggleMenus() native global
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; Outputs the string to the log
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; Severity is one of the following:
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; 0 - Info
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; 1 - Warning
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; 2 - Error
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Function Trace(string asTextToPrint, int aiSeverity = 0) native global
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; Outputs the current stack to the log
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Function TraceStack(string asTextToPrint = "Tracing stack on request", int aiSeverity = 0) native global
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; Outputs the string to a user log - fails if the log hasn't been opened
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bool Function TraceUser(string asUserLog, string asTextToPrint, int aiSeverity = 0) native global
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;Suppressable Trace
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Function TraceConditional(string TextToPrint, bool ShowTrace) Global
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{As Trace() but takes a second parameter bool ShowTrace (which if false suppresses the message). Used to turn off and on traces that might be otherwise annoying.}
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;jduval
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if ShowTrace
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trace(TextToPrint)
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EndIf
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EndFunction
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Function TraceAndBox(string asTextToPrint, int aiSeverity = 0) global
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{A convenience function to both throw a message box AND write to the trace log, since message boxes sometimes stack in weird ways and won't show up reliably.}
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;SJML
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MessageBox(asTextToPrint)
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Trace(asTextToPrint, aiSeverity)
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EndFunction
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; Used to add a tripod to a reference (non-release builds only)
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Function ShowRefPosition(ObjectReference arRef) native global
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;Prints out the players position to the database (non-release PC and Xenon builds only)
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Function DBSendPlayerPosition() native global
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