Enderal SE https://mod.pub/enderal-se/38-enderal-se
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12 lines
377 B
12 lines
377 B
3 years ago
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#pragma once
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#include "skse64/PapyrusNativeFunctions.h"
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#include "skse64/GameReferences.h"
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#include "skse64/GameObjects.h"
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namespace CreatePotion
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{
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AlchemyItem* createPotion(AlchemyItem* toCopy, VMArray<EffectSetting*> effects, VMArray<float> magnitudes, VMArray<UInt32> areas, VMArray<UInt32> durations, UInt32 arraySize);
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bool RegisterFuncs(VMClassRegistry* registry);
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}
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