28 lines
1.0 KiB
Plaintext
28 lines
1.0 KiB
Plaintext
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scriptName defaultSetStageOnDeathRefAlias extends referenceAlias
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{Set stage on specificed quest when this actor dies. Pre-Requistite stage optional}
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quest property myQST auto
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{quest to set stage upon}
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int property preReqStage = -1 auto
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{(Optional)Stage that must be set for this script to run. Default: NONE}
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int property StageToSet auto
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{Set this stage when the actor dies}
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auto STATE waiting
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EVENT onDeath(actor killer)
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;USKP 2.0.5 - Added check to make sure quest is running if preReq is not -1. Best we can do here to reduce errors without breaking full functionality.
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if( preReqStage == -1 || ( (myQST.IsStageDone(preReqStage) == True) && myQST.IsRunning() ) )
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myQST.SetCurrentStageID(stageToSet)
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gotoState("inactive")
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elseif preReqStage != -1 && myQST.IsStageDone(preReqStage) == FALSE
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; debug.trace(self + " was killed before stage " + preReqStage + " of " + myQST + " was set")
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else
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; debug.trace(self + " got defaultSetSTageonDeath script into a bad state!")
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endif
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endEVENT
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endSTATE
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STATE inactive
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endSTATE
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