18 lines
457 B
Plaintext
18 lines
457 B
Plaintext
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scriptName defaultOpenLinkedRefTrigger extends ObjectReference
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{
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- Opens the linked ref (eg. a door) when the player enters the trigger. This action is only performed once.
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}
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Auto State PreActivation
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Event onTriggerEnter(objectReference triggerRef)
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if (triggerRef == (Game.GetForm(0x14) as Actor))
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(GetLinkedRef() as ObjectReference).SetOpen(True)
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gotoState("PostActivation")
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endif
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endEvent
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EndState
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STATE PostActivation
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;Do nothing
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EndState
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