66 lines
1.5 KiB
Plaintext
66 lines
1.5 KiB
Plaintext
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scriptName BladeTrap extends MovingTrap
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;
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;
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;This is the script for the blade trap
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;Activating the trap causes it to toggle on and off
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;If activated while in the process of stopping, it should be able to handle that.
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;================================================================
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import debug
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import utility
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;If Loop is true, it swings until activated again.
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;If Loop is false, it swings once when activated.
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bool restartLooping = false
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bool finishedPlaying = false
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float property initialDelay = 0.25 auto
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;-----------------------------------
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Function fireTrap()
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;PlayAnimationAndWait( "reset", "off" )
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;Basic wind up and fire once checking
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;TRACE("fireTrap called")
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ResolveLeveledDamage()
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hitBase.goToState("CanHit")
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isFiring = True
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WindupSound.play( self as ObjectReference) ;play windup sound
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wait( initialDelay ) ;wait for windup
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;TRACE("Initial Delay complete")
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if (fireOnlyOnce == True) ;If this can be fired only once then disarm
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trapDisarmed = True
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endif
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;TRACE("Looping =")
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;TRACE(Loop)
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;Trap Guts
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while(finishedPlaying == False && isLoaded == TRUE)
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;TRACE("playing anim Single")
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PlayAnimationAndWait("Single", "reset")
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finishedPlaying = True
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if (loop == TRUE) ;Reset Limiter
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resetLimiter()
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endif
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wait(0.0)
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endWhile
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if isLoaded
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isFiring = false
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hitBase.goToState("CannotHit")
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;PlayAnimationAndWait( "reset", "off" )
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goToState("Reset")
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endif
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endFunction
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Function ResetLimiter()
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finishedPlaying = False
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EndFunction
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