79 lines
2.9 KiB
Plaintext
79 lines
2.9 KiB
Plaintext
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scriptName magicNightEyeScript extends ActiveMagicEffect
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{Scripted effect for the Night Eye Spell}
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import GlobalVariable
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;======================================================================================;
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; PROPERTIES /
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;=============/
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float property fDelay = 0.83 auto
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{time to wait before switching to constant Imod}
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ImageSpaceModifier property IntroFX auto
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{IsMod applied at the start of the spell effect}
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ImageSpaceModifier property MainFX auto
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{main isMod for spell}
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ImageSpaceModifier property OutroFX auto
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{IsMod applied at the end of the spell effect}
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Float Property fImodStrength = 1.0 auto
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{IsMod Strength from 0.0 to 1.0}
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sound property IntroSoundFX auto ; create a sound property we'll point to in the editor
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sound property OutroSoundFX auto ; create a sound property we'll point to in the editor
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GlobalVariable Property NightEyeTransitionGlobal auto
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;MagicEffect Property NightEyeEffect auto
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;Spell Property NightEyeDispelEffectSpell auto
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; Obtain the target of the active fire effect
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;Actor CasterActor
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;======================================================================================;
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; EVENTS /
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;=============/
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Event OnEffectStart(Actor Target, Actor Caster)
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;CasterActor = Caster
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; IntroFX.remove()
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; MainFX.remove() ;Kill Imods from another cast, if running.
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; OutroFX.remove()
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if NightEyeTransitionGlobal.GetValue() == 0.0
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NightEyeTransitionGlobal.setValue(1.0)
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int instanceID = IntroSoundFX.play((target as objectReference)) ; play IntroSoundFX sound from my self
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introFX.apply(fImodStrength) ; apply isMod at full strength
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utility.wait(fDelay) ; NOTE - neccessary?
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;MainFX.apply()
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if NightEyeTransitionGlobal.GetValue() == 1.0
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introFX.PopTo(MainFX,fImodStrength)
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NightEyeTransitionGlobal.setValue(2.0)
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endif
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elseif NightEyeTransitionGlobal.GetValue() == 1.0
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introFX.PopTo(MainFX,fImodStrength)
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NightEyeTransitionGlobal.setValue(2.0)
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self.dispel()
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else
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self.dispel()
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endif
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EndEvent
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; Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect NightEyeEffect)
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; NightEyeDispelEffectSpell.Cast(CasterActor)
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; endEvent
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Event OnEffectFinish(Actor Target, Actor Caster)
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; if NightEyeTransitionGlobal.GetValue() == 1.0
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; utility.wait(fDelay)
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; endif
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; ;debug.trace (self + ": We are killing the spell. The Globale is: " + NightEyeTransitionGlobal.GetValue())
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if NightEyeTransitionGlobal.GetValue() == 2.0
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NightEyeTransitionGlobal.setValue(3.0)
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; ;debug.trace (self + ": This is a valid outro play, see because 2.0 = " + NightEyeTransitionGlobal.GetValue())
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int instanceID = OutroSoundFX.play((target as objectReference)) ; play OutroSoundFX sound from my self
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;MainFX.remove()
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MainFX.PopTo(OutroFX,fImodStrength)
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introFX.remove()
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NightEyeTransitionGlobal.setValue(0.0)
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endif
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endEvent
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