2021-10-05 22:15:58 +00:00
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Scriptname _00E_FS_Entropy_CorpseExplosionSC extends activemagiceffect
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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akVictim = akTarget
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EndEvent
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Event OnDying(Actor akKiller)
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2023-12-08 02:45:53 +00:00
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float fDamage = akVictim.GetBaseActorValue("Health")/2
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2021-10-05 22:15:58 +00:00
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_00E_FS_Entropy_CorpseExplosionEnchantment.SetNthEffectMagnitude(0, fDamage)
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ExplodeVisuals()
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EndEvent
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Function ExplodeVisuals()
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_00E_FS_Entropy_CorpseExplosionFXS.Play(akVictim)
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akVictim.SetCriticalStage(akVictim.CritStage_DisintegrateStart)
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ObjectReference objKillMarker = akVictim.PlaceAtMe(XMarker)
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objKillMarker.MoveTo(akVictim, 0.0, 0.0, 50)
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Utility.Wait(0.3)
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_00E_FS_Entropy_CorpseExplosionIMOD.Apply()
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If _00E_CorpseExplosionRaceList.Find(akVictim.GetRace()) >= 0
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objKillMarker.PlaceAtMe(_00E_BloodyArmMisc, 2)
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objKillMarker.PlaceAtMe(_00E_BloodyLegMisc, 2)
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objKillMarker.PlaceAtMe(_00E_BloodyRibsMisc)
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objKillMarker.PlaceAtMe(_00E_BloodySkullMisc)
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EndIf
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_00E_FS_CorpseExplosionM.Play(akVictim)
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Utility.Wait(0.1)
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objKillMarker.PlaceAtMe(_00E_FS_Entropy_CorpseExplosionEXP)
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akVictim.AttachAshPile(_00E_CorpseExplosionPile_Remains)
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akVictim.SetAlpha(0.0, true)
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akVictim.Kill(Game.GetPlayer())
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akVictim.SetCriticalStage(akVictim.CritStage_DisintegrateEnd)
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objKillMarker.Delete()
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EndFunction
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Activator Property _00E_CorpseExplosionPile_Remains Auto
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Formlist Property _00E_CorpseExplosionRaceList Auto
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Static Property XMarker Auto
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Actor akVictim
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Sound Property _00E_FS_CorpseExplosionM Auto
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MiscObject Property _00E_BloodyArmMisc Auto
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MiscObject Property _00E_BloodyLegMisc Auto
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MiscObject Property _00E_BloodyRibsMisc Auto
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MiscObject Property _00E_BloodySkullMisc Auto
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EffectShader Property _00E_FS_Entropy_CorpseExplosionFXS Auto
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ImageSpaceModifier Property _00E_FS_Entropy_CorpseExplosionIMOD Auto
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Enchantment Property _00E_FS_Entropy_CorpseExplosionEnchantment Auto
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Explosion Property _00E_FS_Entropy_CorpseExplosionEXP Auto
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