enderalse/source/scripts/traprockfalleffects.psc

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scriptName trapRockfallEffects extends objectReference
;
;
;====================================
bool property doOnce = true auto
{if true do this only once
default == true}
bool property placeAll = true auto
{default == true
if true place all things that have been set
if false place the first thing that we find set}
explosion property placedExplosion auto
objectReference property placedObjectRef auto
sound property rockfallSound Auto
objectReference objSelf
float ControllerShakeL = 0.5
float ControllerShakeR = 0.5
float ControllerShakeDuration = 1.5
bool property cannedHallwayDust = false auto
{used for precanned dust in hallways}
string anim01 = "playAnim01"
string animEndEvent = "endAnim"
auto state waiting
event onActivate(objectReference triggerRef)
goToState("DoNothing")
objSelf = self as objectReference
rockfallSound.play(objSelf)
game.ShakeCamera(afStrength = 1.0)
game.ShakeController(ControllerShakeL, ControllerShakeR, ControllerShakeDuration)
if cannedHallwayDust
playAnimationAndWait(anim01, animEndEvent)
Else
placeAllThings()
endif
endEvent
endState
state DoNothing
event onActivate(objectReference triggerRef)
endEvent
endState
function placeAllThings()
if placedExplosion
self.placeAtMe(placedExplosion)
endif
if placedObjectRef
self.placeAtMe(placedExplosion)
endif
endFunction