enderalse/source/scripts/fxgreybeardshoutscript.psc

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Scriptname FXGreybeardShoutScript extends ObjectReference
{automatically plays animation when it loads 3D}
auto State waiting
event OnLoad()
; when loaded, animate
gotoState("playing")
PlayAnimation("Play")
; TEST - try moving sound here
SoundEnableMarker.Enable()
RegisterForAnimationEvent(self, "End") ; play animation complete
endEvent
endState
state playing
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
; debug.trace(self + "OnAnimationEvent() recieved " + asEventName)
if asEventName == "End"
; SoundEnableMarker.Enable()
utility.wait(3)
WordTrigger.Enable()
gotoState("waiting")
EndIf
EndEvent
; patch 1.9:
event OnCellDetach()
2023-12-06 15:31:10 +00:00
; debug.trace(self + "playing: OnCellDetach - enable trigger")
WordTrigger.Enable()
gotoState("waiting")
endEvent
endState
function GoAway()
; debug.trace(self + "GoAway()")
while getState() =="playing"
; do nothing
; debug.trace(self + " ... waiting for Play anim to finish...")
utility.wait(1)
endWhile
gotoState("goingaway")
LearnWordFadeLoop02.ApplyCrossfade(0.5)
PlayAnimation("Away")
utility.wait(1.5)
ImageSpaceModifier.RemoveCrossFade(0.5)
endFunction
state goingaway
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
; debug.trace(self + "OnAnimationEvent() recieved " + asEventName)
if asEventName == "End"
gotoState("done")
; TEST - try not waitingn at all...
; utility.wait(3)
; disable the sounds
SoundEnableMarker.Disable()
EndIf
EndEvent
endState
state done
; do nothing
event OnUnload()
disable()
endEvent
endState
ObjectReference Property WordTrigger Auto
{trigger box for learning the word}
ObjectReference Property SoundEnableMarker Auto
{enable marker for associated sounds}
ImageSpaceModifier Property LearnWordFadeLoop02 Auto