New game updates
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@ -37,14 +37,6 @@ User interface:
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-- Gold bonuses (lockpicking skill) and contents of hidden stashes (pickpocketing skill) get added automatically after a very short delay without opening the container menu.
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-- Disabled loot menu on containers, triggering quest or achievement events.
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Werewolf updates:
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- Expanded the collision box, making werewolves and melee builds more viable against other werewolves, Bonerippers, and Vatyrs.
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- Fixed freezing in the beginning of one of werewolf killmoves thanks to improved werewolf behaviors from Precision Creatures by NickaNack.
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- Fixed inability to turn off werewolf killmoves.
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- Fixed inability to break spider webs.
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- Werewolf does not need a shovel to dig up a mound.
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- Fixed restoring player's speed with applied speedmult effects.
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Gameplay changes:
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- Added map markers to wishing wells.
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- Fixed rare cases, when bounty targets could not be killed.
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@ -77,6 +69,15 @@ Gameplay changes:
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- Fixed pickup sounds not playing on first try after game start.
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- Many small fixes and optimizations.
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Werewolf updates:
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- Expanded the collision box, making werewolves and melee builds more viable against other werewolves, Bonerippers, and Vatyrs.
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- Fixed freezing in the beginning of one of werewolf killmoves thanks to improved werewolf behaviors from Precision Creatures by NickaNack.
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- Fixed inability to turn off werewolf killmoves.
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- Fixed inability to break spider webs.
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- Werewolf does not need a shovel to dig up a mound.
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- Fixed restoring player's speed with applied speedmult effects.
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- Fixed Wolf Claws turning player into a werewolf without drinking a potion.
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2.0.12.5 (2023-10-21)
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- Fixed infinite loop in _00E_BelloScript, reported by Lirk.
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BIN
Skyrim.esm
BIN
Skyrim.esm
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scripts/_00E_EnderalVersion.pex
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scripts/_00E_EnderalVersion.pex
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@ -165,7 +165,7 @@ scripts\enchantment.pex
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scripts\encounterzone.pex
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scripts\enderalfunctions.pex
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scripts\EnderalSteam.pex
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scripts\EnderalUpgradeAlias.pex
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scripts\_00E_EnderalVersion.pex
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scripts\environmentscene02_functions.pex
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scripts\environmentscene06_functions.pex
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scripts\equipslot.pex
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@ -1,29 +0,0 @@
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Scriptname EnderalUpgradeAlias extends ReferenceAlias Hidden
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{This script handles game version upgrades, DO NOT MODIFY.}
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Float Property CURRENT_PATCH_VERSION = 2.1 AutoReadOnly
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float fPatchVersion
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Event OnInit()
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; MQP01
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Quest startQuest = Game.GetForm(0x46F1A) as Quest
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if startQuest.IsStageDone(10) || startQuest.IsCompleted()
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While Utility.IsInMenuMode()
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Utility.WaitMenuMode(0.1)
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EndWhile
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Debug.MessageBox("A savegame was loaded which was made before the release of Enderal SE 2.1. In this save, several new features won't be available and there is a chance that you'll encounter grave bugs. Please, start a new game.")
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;Game.QuitToMainMenu()
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endif
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EndEvent
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Event OnPlayerLoadGame()
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if fPatchVersion < CURRENT_PATCH_VERSION
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;
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fPatchVersion = CURRENT_PATCH_VERSION
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endif
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EndEvent
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35
source/scripts/_00E_EnderalVersion.psc
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35
source/scripts/_00E_EnderalVersion.psc
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@ -0,0 +1,35 @@
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Scriptname _00E_EnderalVersion extends ReferenceAlias Hidden
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{This script handles Enderal SE updates, DO NOT MODIFY.}
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int iPatchVersion
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; Do not make comparisons with GetVersionFull(), versions are not float numbers, use GetVersion().
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float function _GetVersionFull() global
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; ABCD.E
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; A - engine version (1 - LE, 2 - SE)
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; B - backward-incompatible update
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; C - backward-compatible update
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; D - hotfix
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; E - build
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return 2100.0
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endfunction
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int function GetVersion() global
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return Math.Floor(_GetVersionFull())
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endfunction
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Event OnInit()
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iPatchVersion = GetVersion()
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EndEvent
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Event OnPlayerLoadGame()
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if iPatchVersion < GetVersion()
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;Utility.Wait(0.1) ; wait for menu mode to end
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;
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iPatchVersion = GetVersion()
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endif
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EndEvent
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@ -1,7 +1,16 @@
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Scriptname _00E_IntegrityCheckAlias extends ReferenceAlias Hidden
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Event OnInit()
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if Game.GetRealHoursPassed() > 0.005 ; 18 seconds
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Utility.Wait(0.1) ; wait for menu mode to end
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;Game.QuitToMainMenu()
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Debug.MessageBox("Savegames, made before the release of Enderal SE 2.1, are incompatible with the current version. Please, start a new game.")
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;return
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endif
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RegisterForSingleUpdate(2.0) ; Give a few seconds for the game to warm up at the start
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EndEvent
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Event OnPlayerLoadGame()
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@ -18,6 +27,7 @@ Event OnUpdate()
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if _00E_FS_IsForgottenStoriesActivated.GetValue() as Int != 1
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Game.QuitToMainMenu()
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly.")
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return
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EndIf
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_00E_Func_CheckSKSE.Run()
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@ -24,8 +24,6 @@ Keyword property executionerKeyword auto
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Keyword property executionGuardKeyword auto
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{The keyword that designates the executioner from the soon to be dead.}
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Quest Property MQ101 Auto
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;*****************************************
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auto STATE readyToChop
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@ -94,7 +92,6 @@ Event OnUpdate()
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; debug.trace(self+ "player play idle failed" )
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endif
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wait(5)
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MQ101.SetCurrentStageID(98)
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else
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if ( !myExecutionee.PlayIdle( animIdle ) )
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; debug.trace(self+ " play idle failed" )
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@ -2,16 +2,6 @@
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;NEXT FRAGMENT INDEX 332
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Scriptname QF_MQ101_0003372B Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY StartMarkerRef
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_StartMarkerRef Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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@ -23,8 +13,9 @@ EndFunction
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;BEGIN FRAGMENT Fragment_332
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Function Fragment_332()
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;BEGIN CODE
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game.GetPlayer().RemoveAllItems(none, false, false)
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game.GetPlayer().MoveTo(Alias_StartMarkerRef.GetReference(), 0.000000, 0.000000, 0.000000, true)
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Actor PlayerREF = Game.GetForm(0x14) as Actor
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PlayerREF.RemoveAllItems(none, false, false)
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PlayerREF.MoveTo(PlayerStartMarkerNew)
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if EnderalFunctions.GetNewGameCount() > 1
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Game.QuitToMainMenu()
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@ -35,3 +26,5 @@ EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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ObjectReference Property PlayerStartMarkerNew Auto
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