Added fallback to vanilla signpost menu
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Skyrim.esm
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Skyrim.esm
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@ -44,29 +44,23 @@ Function ModSympathyNG(Actor akSympathyActor, int iSympathyMod, bool bIsFlirt =
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EndIf
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EndIf
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EndIf
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EndIf
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String sActorName = sympathyBase.GetName()
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If !bStringOverride
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If !bStringOverride
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If (iSympathyMod > 0) && (iSympathyMod <= 5)
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If (iSympathyMod > 0) && (iSympathyMod <= 5)
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_00E_Levelsystem_sApproves.Show()
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_00E_Levelsystem_sApproves.Show()
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; Debug.Notification(sActorName + sLevelsystemAppreciate + ".")
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ElseIf (iSympathyMod > 5) && (iSympathyMod <= 10)
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ElseIf (iSympathyMod > 5) && (iSympathyMod <= 10)
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_00E_Levelsystem_sAppreciates.Show()
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_00E_Levelsystem_sAppreciates.Show()
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; Debug.Notification(sActorName + sLevelsystemAppreciateALot + ".")
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ElseIf (iSympathyMod > 10) && (iSympathyMod <= 20)
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ElseIf (iSympathyMod > 10) && (iSympathyMod <= 20)
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_00E_Levelsystem_sAppreciatesALot.Show()
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_00E_Levelsystem_sAppreciatesALot.Show()
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; Debug.Notification(sActorName + sLevelsystemApproves + ".")
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ElseIf (iSympathyMod < 0) && (iSympathyMod >= -5)
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ElseIf (iSympathyMod < 0) && (iSympathyMod >= -5)
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_00E_Levelsystem_sDislikes.Show()
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_00E_Levelsystem_sDislikes.Show()
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; Debug.Notification(sActorName + sLevelsystemDislikes + ".")
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ElseIf (iSympathyMod < -5) && (iSympathyMod >= -10)
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ElseIf (iSympathyMod < -5) && (iSympathyMod >= -10)
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_00E_Levelsystem_sHurt.Show()
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_00E_Levelsystem_sHurt.Show()
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; Debug.Notification(sActorName + sLevelsystemOffended + ".")
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ElseIf (iSympathyMod < -10) && (iSympathyMod >= -20)
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ElseIf (iSympathyMod < -10) && (iSympathyMod >= -20)
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_00E_Levelsystem_sVeryHurt.Show()
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_00E_Levelsystem_sVeryHurt.Show()
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; Debug.Notification(sActorName + sLevelsystemVeryOffended + ".")
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EndIf
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EndIf
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Else
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Else
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; TODO: Use a vanilla message
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String sActorName = sympathyBase.GetName()
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Debug.Notification(sActorName + sOverride)
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Debug.Notification(sActorName + sOverride)
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EndIf
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EndIf
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@ -7,11 +7,15 @@ import UIExtensions
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;=====================================================================================
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;=====================================================================================
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Event OnActivate(ObjectReference akActionRef)
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Event OnActivate(ObjectReference akActionRef)
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if akActionRef == PlayerREF
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if akActionRef == PlayerREF
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if MQ14.GetCurrentStageID() < 20 && MQ03.GetCurrentStageID() > 0 && !(MQ12b.GetCurrentStageID() >= 15 && MQ12c.GetCurrentStageID() < 5) && (_00E_TeleportGlobal.GetValueInt() == 0)
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if MQ14.GetCurrentStageID() < 20 && MQ03.GetCurrentStageID() > 0 && !(MQ12b.GetCurrentStageID() >= 15 && MQ12c.GetCurrentStageID() < 5) && (_00E_TeleportGlobal.GetValueInt() == 0)
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Game.RequestAutoSave()
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if SKSE.GetVersion()
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ShowTravelMenu()
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ShowTravelMenu()
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Elseif MQ12b.GetCurrentStageID() == 10
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else
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ShowTravelMenuVanilla()
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endif
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Elseif MQ12b.GetCurrentStageID() == 10 && SKSE.GetVersion()
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ShowMQ12bTravelMenu()
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ShowMQ12bTravelMenu()
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Else
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Else
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_00E_FastTravel_Ark_CantTravelRightNow.Show()
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_00E_FastTravel_Ark_CantTravelRightNow.Show()
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@ -124,6 +128,73 @@ Function ShowMQ12bTravelMenu()
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EndFunction
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EndFunction
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function ShowTravelMenuVanilla()
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int iListButton = _00E_FastTravel_Ark_SelectionMenu_01.Show()
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if iListButton == 0
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_Entrance)
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ElseIf iListButton == 1
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_StrangerQuarter)
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ElseIf iListButton == 2
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_Marketplace)
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Elseif iListButton == 3
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_SouthQuarter)
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Elseif iListButton == 4
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_NoblesQuarter)
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elseif iListButton == 6 ; Exit
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return
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elseif iListButton == 5 ; More
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int iListButton2 = _00E_FastTravel_Ark_SelectionMenu_02.Show()
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if iListButton2 == 0
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_Harbour)
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ElseIf iListButton2 == 1
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_Graveyard)
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Elseif iListButton2 == 2
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If MQ03.IsCompleted()
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_Suntemple)
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Else
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_00E_FastTravel_Ark_NoTemple.Show()
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EndIf
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elseif iListButton2 == 3
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_UndercityEntrance)
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elseif iListButton2 == 5 ; Exit
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return
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elseif iListButton2 == 4 ; More
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int iListButton3 = _00E_FastTravel_Ark_SelectionMenu_03.Show()
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if iListButton3 == 0
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_UndercityBarracks)
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ElseIf iListButton3 == 1
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_UndercityMarketplace)
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ElseIf iListButton3 == 2
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_UndercityTarpit)
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Elseif iListButton3 == 3
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PlayerREF.MoveTo(_00E_FastTravel_Ark_Marker_CapitalCity_UndercityArena)
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elseif iListButton3 == 5 ; Exit
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return
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elseif iListButton3 == 4 ; Return
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ShowTravelMenuVanilla()
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return
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endif
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endif
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endif
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If iListButton == 0 || iListButton == 1 || iListButton == 3
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If MQ04.GetCurrentStageID() > 5 && !(MQ04.IsCompleted()) && !(MQ04.IsObjectiveCompleted(25))
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_00E_EPHandler.GiveEP(100)
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MQ04.SetObjectiveCompleted(25)
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EndIf
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EndIf
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endfunction
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;=====================================================================================
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;=====================================================================================
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; PROPERTIES
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; PROPERTIES
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;=====================================================================================
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;=====================================================================================
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@ -140,6 +211,7 @@ Message Property _00E_FastTravel_Ark_CantTravelRightNow Auto
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Message Property _00E_FastTravel_Ark_NoTemple Auto
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Message Property _00E_FastTravel_Ark_NoTemple Auto
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Message Property _00E_FastTravel_Ark_SelectionMenu_01 Auto
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Message Property _00E_FastTravel_Ark_SelectionMenu_01 Auto
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Message Property _00E_FastTravel_Ark_SelectionMenu_02 Auto
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Message Property _00E_FastTravel_Ark_SelectionMenu_02 Auto
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Message Property _00E_FastTravel_Ark_SelectionMenu_03 Auto
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Message Property _00E_FastTravel_Ark_SelectionMenu_Restricted1 Auto
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Message Property _00E_FastTravel_Ark_SelectionMenu_Restricted1 Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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