Removed the _00E_Game_FailsaveActorSC object, a leftover from some early version

This commit is contained in:
Eddoursul 2024-03-01 12:05:37 +01:00
parent 77f30c2498
commit 03631a7b54
4 changed files with 0 additions and 18 deletions

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@ -4554,7 +4554,6 @@ scripts\_00e_genericdialogue_functions.pex
scripts\_00e_game_synchanimationsc.pex scripts\_00e_game_synchanimationsc.pex
scripts\_00e_game_skillmenusc.pex scripts\_00e_game_skillmenusc.pex
scripts\_00e_game_movenpctoeditorsc.pex scripts\_00e_game_movenpctoeditorsc.pex
scripts\_00e_game_failsaveactorsc.pex
scripts\_00e_game_calculateclasssc.pex scripts\_00e_game_calculateclasssc.pex
scripts\_00e_gambling_chairsc.pex scripts\_00e_gambling_chairsc.pex
scripts\_00e_gaboff_grammophonesc.pex scripts\_00e_gaboff_grammophonesc.pex

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@ -1,17 +0,0 @@
Scriptname _00E_Game_FailsaveActorSC extends ObjectReference
{This is merely an actor who calls several bugfix-required scripts OnInit
}
Event OnInit()
MQ02.PuzzleLeverFailsave()
; Message.ResetHelpMessage("Jump")
; _00E_AltSherath_Thoughts.ShowAsHelpMessage("Jump", 5, 1, 1)
; _00E_Game_EmptyHelpMessage.ShowAsHelpMessage(1, 1, 1, 1)
EndEvent
_00E_MQ02_Functions Property MQ02 Auto
Message Property _00E_Game_EmptyHelpMessage Auto
Message Property _00E_AltSherath_Thoughts Auto