Removed the _00E_Game_FailsaveActorSC object, a leftover from some early version
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@ -4554,7 +4554,6 @@ scripts\_00e_genericdialogue_functions.pex
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scripts\_00e_game_synchanimationsc.pex
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scripts\_00e_game_synchanimationsc.pex
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scripts\_00e_game_skillmenusc.pex
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scripts\_00e_game_skillmenusc.pex
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scripts\_00e_game_movenpctoeditorsc.pex
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scripts\_00e_game_movenpctoeditorsc.pex
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scripts\_00e_game_failsaveactorsc.pex
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scripts\_00e_game_calculateclasssc.pex
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scripts\_00e_game_calculateclasssc.pex
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scripts\_00e_gambling_chairsc.pex
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scripts\_00e_gambling_chairsc.pex
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scripts\_00e_gaboff_grammophonesc.pex
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scripts\_00e_gaboff_grammophonesc.pex
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@ -1,17 +0,0 @@
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Scriptname _00E_Game_FailsaveActorSC extends ObjectReference
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{This is merely an actor who calls several bugfix-required scripts OnInit
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}
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Event OnInit()
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MQ02.PuzzleLeverFailsave()
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; Message.ResetHelpMessage("Jump")
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; _00E_AltSherath_Thoughts.ShowAsHelpMessage("Jump", 5, 1, 1)
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; _00E_Game_EmptyHelpMessage.ShowAsHelpMessage(1, 1, 1, 1)
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EndEvent
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_00E_MQ02_Functions Property MQ02 Auto
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Message Property _00E_Game_EmptyHelpMessage Auto
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Message Property _00E_AltSherath_Thoughts Auto
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