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Fixed GiveEP() in nq23

remove-levelsystem
Eddoursul 4 months ago
parent ea795d8da4
commit 04b861b7bb
  1. BIN
      scripts/_00e_nq23_functions.pex
  2. BIN
      scripts/resourceobjectscript.pex
  3. 4
      source/scripts/_00e_nq23_functions.psc
  4. 1
      source/scripts/resourceobjectscript.psc

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@ -37,7 +37,7 @@ Function CompleteQuest()
Game.GetPlayer().AddItem(Gold001, 450)
Game.GetPlayer().AddItem(_00E_HandwerksbuchSmithingTo99,1)
NQ26.SetStage(5)
Levelsystem .GiveEP(2800)
_00E_EPHandler.GiveEP(2800)
NQ23Target.Disable()
EndFunction
@ -45,8 +45,6 @@ EndFunction
; PROPERTIES
;=====================================================================================
_00E_Questfunctions Property Levelsystem Auto
MiscObject Property Gold001 Auto
ReferenceAlias Property Steuereinheit Auto

@ -172,7 +172,6 @@ Event OnAnimationEvent(ObjectReference akSource, string asEventName)
sabotaged = True
; debug.trace(self + "Sabotage() calling WISabotageStart.SendStoryEvent([" + GetEditorLocation() +", [" + Self + "]])")
CWs.modObjectiveBySabotage(self)
WISabotageStart.SendStoryEvent(GetEditorLocation(), Self)
DamageObject(9999) ;the purpose of this is to set the destroyed flag in the destruction data so that guards no longer guard it, and civil war missions no longer fill with it in aliases.

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