Improved forgetting of cleaned up potion forms
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@ -140,15 +140,10 @@ function _addNamedPotion(Potion aPotion, string sName, string sModel)
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endfunction
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function _removeNamedPotion(Potion aPotion)
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if aPotion
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int i = aCreatedPotions.Find(aPotion)
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if i > -1
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aCreatedPotions[i] = None
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aPotionNames[i] = ""
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aPotionModels[i] = ""
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endif
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endif
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function _removeNamedPotion(int iIndex)
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aCreatedPotions[iIndex] = None
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aPotionNames[iIndex] = ""
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aPotionModels[iIndex] = ""
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endfunction
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Function _UpdatePotion(Potion item, Int count)
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@ -401,7 +396,9 @@ EndFunction
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Function _InitAchemyControl()
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if GetState() != ""
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GoToState("")
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endif
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; Version update
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If curScriptVersion < LATEST_SCRIPT_VERSION
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@ -463,9 +460,11 @@ Event OnPlayerLoadGame()
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int i = 0
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while i < 128
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if aCreatedPotions[i]
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if PlayerREF.GetItemCount(aCreatedPotions[i]) == 0 && _00E_SecureChest_HostChestREF.GetItemCount(aCreatedPotions[i]) == 0
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_removeNamedPotion(aCreatedPotions[i])
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if aCreatedPotions[i] ; this may be None but return true when a potion no longer exists
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if aCreatedPotions[i] as String == "[Potion <None>]"
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_removeNamedPotion(i)
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elseif PlayerREF.GetItemCount(aCreatedPotions[i]) == 0 && _00E_SecureChest_HostChestREF.GetItemCount(aCreatedPotions[i]) == 0
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_removeNamedPotion(i)
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else
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aCreatedPotions[i].SetName(aPotionNames[i])
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if aPotionModels[i] != ""
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