Sanity checks in _00E_Theriantrophist_PlayerAsWerewolf
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@ -351,7 +351,7 @@ Function _ReapplySkins()
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Actor player = GetReference() as Actor
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if player.IsOnMount() || player.IsSwimming()
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if !player || player.IsOnMount() || player.IsSwimming()
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return
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endif
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@ -383,7 +383,8 @@ Function _FixNotTransformedPlayerSkin()
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endif
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Actor player = GetReference() as Actor
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if ! player.IsOnMount() && ! player.IsSwimming()
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if player && ! player.IsOnMount() && ! player.IsSwimming()
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player.getActorBase().SetSkin(player.GetRace().GetSkin())
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player.QueueNiNodeUpdate()
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endif
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