From 0a311b78f7e034ce3a631d6b2560013e9636736a Mon Sep 17 00:00:00 2001 From: Eddoursul Date: Sat, 17 Feb 2024 18:17:43 +0100 Subject: [PATCH] Use GetPermanentActorValue() in the health bar patch --- source/Enderal DLL/src/Patches/HUDMenuPatch.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/Enderal DLL/src/Patches/HUDMenuPatch.h b/source/Enderal DLL/src/Patches/HUDMenuPatch.h index adde79d1..d4d40606 100644 --- a/source/Enderal DLL/src/Patches/HUDMenuPatch.h +++ b/source/Enderal DLL/src/Patches/HUDMenuPatch.h @@ -22,7 +22,7 @@ private: auto playerAV = RE::PlayerCharacter::GetSingleton()->AsActorValueOwner(); auto currentHealth = playerAV->GetActorValue(RE::ActorValue::kHealth); - if (currentHealth < playerAV->GetBaseActorValue(RE::ActorValue::kHealth) && currentHealth > 0) { + if (currentHealth < playerAV->GetPermanentActorValue(RE::ActorValue::kHealth) && currentHealth > 0) { auto uiMovie = RE::UI::GetSingleton()->GetMovieView(RE::HUDMenu::MENU_NAME); if (uiMovie) {