diff --git a/Enderal Credits.txt b/Enderal Credits.txt index 1bffedba..5a45fec9 100644 --- a/Enderal Credits.txt +++ b/Enderal Credits.txt @@ -766,6 +766,8 @@ Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage Precision Creatures by NickaNak (werewolf behaviors) Butterflies Unchained by runesick Enderal VR by sasa2727 +SKSE-QUI by Qudix +NQS NamedQuicksaves by Ryan McKenzie Japanese Fonts "Corporate Mingcho" made by LOGOTYPE.JP Jimukyoku diff --git a/Enderal SE v2.1.0 Changelog.txt b/Enderal SE v2.1.0 Changelog.txt index 9369f625..6a76e69b 100644 --- a/Enderal SE v2.1.0 Changelog.txt +++ b/Enderal SE v2.1.0 Changelog.txt @@ -12,7 +12,7 @@ As of this release, Enderal SE is compatible with Skyrim SE 1.5.97 and 1.6.640-1 Core changes: - Remapped two new Enderal races to match Skyrim FormIDs. Patching races is no longer required to convert Skyrim armor mods, some of them are now compatible without any changes. -- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility). This is a major change, breaking compatibility with older mods, referencing Levelsystem. +- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility). This is a major change, breaking compatibility with mods, referencing Levelsystem. - Many core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning. - All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'E - Misc.bsa'. 'Skyrim - Misc.bsa' is overridden by an empty archive, removing almost 13000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod. - Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls were reworked from hundreds of attached scripts to centralized controllers. @@ -21,7 +21,7 @@ Core changes: Engine tweaks: - Pre-rendered cutscenes can be interrupted. -- Due to Bink playback freezing in bordered window, borderless mode is now enforced (based on SSE Display Tweaks by SlavicPotato, togglable in EnderalSE.ini). +- Due to Bink playback freezing in bordered window, borderless mode is now enforced by default (based on SSE Display Tweaks by SlavicPotato, togglable in EnderalSE.ini). - The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.) (Work in progress) Improved VR support: @@ -45,15 +45,15 @@ Gameplay changes: - Fixed rare cases, when bounty targets could not be killed. - Dijaam might not reach her marker and break the scene with Dal'Loran. - Fixed several progression issues in Forgotten Homeland II and III. -- Fixed visibility of the picnic quest marker in Cuthbert's Legacy. +- Fixed visibility of the picnic quest marker in Cuthbert's Legacy (regression since 2.0.12). - Fixed the issue, when Ark citizens stopped reacting to player's crimes after signing contract with the Golden Sickle (reported by BallOfFire). - Patched a source of infinite money, appearing during Every Day Like the Last, Part VI. - Player no longer can leave the first conversation with Jespar. -- Fixed inability to dismantle items after buying a house. +- Fixed inability to dismantle items after buying a house (regression since 2.0.12). - Fixed the Manhunter never actually attacking player. - Black Light, Part II: Fixed a concurrency issue, sometimes preventing the quest from starting or progressing. Fixed Yuslan hanging in the air during the Coarek scene. - A Song in the Silence: fixed the Oorbaya fighting an invisible enemy, fixed explosions firing repeatedly after its dying from a torrent spell. -- Instant dismantling list generation. Surplus copies of equipped items can be dismantled as well. +- Instant dismantling list generation. Extra copies of equipped items can be dismantled as well. - Due to changes in time calculation with active Slow Time effect in Skyrim SE 1.6+, echo visions started to end prematurely. Durations of the echoes have been updated for 1.6, but the slowdown effect now stays a few seconds too long on 1.5.97. Completed an unfinished vision in The Shards of Order, Part II. - Added missing critical damage chance to 13 items, more consistent sound detection parameters. - Updated dagger crit bonuses: minimum multiplier set to 2, fixed missing crit bonus with the Ambush daggers, increased bonus with mystical and unique items. @@ -82,7 +82,7 @@ Gameplay changes: - Improved controller support: -- Added a return activator to the meditation area. -- When using controller, text inputs are automatically disabled or replaced with a select menu. --- Completely removed password inputs from Dal'Galar's locks. +-- Removed password inputs from Dal'Galar's locks. - Many small fixes and optimizations. Werewolf updates: