Removed unused PapyrusUtil scripts
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@ -1,222 +0,0 @@
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scriptname JsonUtil Hidden
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;/
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MOD AUTHORS, READ!
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These functions all work in exactly the same way as their StorageUtil.psc equivalents. See them for usage docs.
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The important difference between these functions and the ones on StorageUtil.psc, is that instead of giving "Form obj"
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argument for the location to save the data, you give it a "string FileName" argument, pointing to an external JSON formatted file.
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These files will be saved/loaded in JSON format, and the starting location for the files to save/load from is as follows:
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data/skse/plugins/StorageUtilData/
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Some important notes on usage to keep in mind:
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- You may specific a folder path in the filename, i.e. "../MyData/config" will save to data/skse/plugins/MyData/config.json
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- If not given in the filename argument, the filename will have the extension .json appended to it automatically when used.
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- You do not need to call Load() or Save() manually unless you have a specific need to.
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- When the player saves their game any modified file will be automatically saved, written to, or created if it does not exist.
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- When the player loads another save without saving themselves or the Save() function having been manually called by a script,
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the loaded data will be discarded and revert back to whatever the contents of the current saved file are.
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/;
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bool function Load(string FileName) global native
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bool function Save(string FileName, bool minify = false) global native
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bool function Unload(string FileName, bool saveChanges = true, bool minify = false) global native
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; Check if given file has had any changes to it that haven't yet been saved
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bool function IsPendingSave(string FileName) global native
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; Check if the given file was succesfully loaded and has no json parser errors
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bool function IsGood(string FileName) global native
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; Get a formatted error string of any json parser errors on a file, returns as empty string if no errors.
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string function GetErrors(string FileName) global native
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; Returns a list of all filenames in a given folder that end in .json
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string[] function JsonInFolder(string folderPath) global native
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; Check if a json file exists or not
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bool function JsonExists(string FileName) global
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if !FileName
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return false
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elseIf StringUtil.Find(FileName, ".json") == -1
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FileName += ".json"
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endIf
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return MiscUtil.FileExists("data/skse/plugins/StorageUtilData/"+FileName)
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endFunction
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; See StorageUtil.psc for equivalent function usage instructions
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int function SetIntValue(string FileName, string KeyName, int value) global native
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float function SetFloatValue(string FileName, string KeyName, float value) global native
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string function SetStringValue(string FileName, string KeyName, string value) global native
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form function SetFormValue(string FileName, string KeyName, form value) global native
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int function GetIntValue(string FileName, string KeyName, int missing = 0) global native
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float function GetFloatValue(string FileName, string KeyName, float missing = 0.0) global native
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string function GetStringValue(string FileName, string KeyName, string missing = "") global native
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form function GetFormValue(string FileName, string KeyName, form missing = none) global native
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bool function UnsetIntValue(string FileName, string KeyName) global native
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bool function UnsetFloatValue(string FileName, string KeyName) global native
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bool function UnsetStringValue(string FileName, string KeyName) global native
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bool function UnsetFormValue(string FileName, string KeyName) global native
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bool function HasIntValue(string FileName, string KeyName) global native
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bool function HasFloatValue(string FileName, string KeyName) global native
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bool function HasStringValue(string FileName, string KeyName) global native
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bool function HasFormValue(string FileName, string KeyName) global native
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int function IntListAdd(string FileName, string KeyName, int value, bool allowDuplicate = true) global native
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int function FloatListAdd(string FileName, string KeyName, float value, bool allowDuplicate = true) global native
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int function StringListAdd(string FileName, string KeyName, String value, bool allowDuplicate = true) global native
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int function FormListAdd(string FileName, string KeyName, Form value, bool allowDuplicate = true) global native
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Int function IntListGet(string FileName, string KeyName, int index) global native
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Float function FloatListGet(string FileName, string KeyName, int index) global native
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String function StringListGet(string FileName, string KeyName, int index) global native
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Form function FormListGet(string FileName, string KeyName, int index) global native
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Int function IntListSet(string FileName, string KeyName, int index, int value) global native
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Float function FloatListSet(string FileName, string KeyName, int index, float value) global native
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String function StringListSet(string FileName, string KeyName, int index, String value) global native
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Form function FormListSet(string FileName, string KeyName, int index, Form value) global native
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int function IntListRemove(string FileName, string KeyName, int value, bool allInstances = true) global native
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int function FloatListRemove(string FileName, string KeyName, float value, bool allInstances = true) global native
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int function StringListRemove(string FileName, string KeyName, String value, bool allInstances = true) global native
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int function FormListRemove(string FileName, string KeyName, Form value, bool allInstances = true) global native
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bool function IntListInsertAt(string FileName, string KeyName, int index, int value) global native
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bool function FloatListInsertAt(string FileName, string KeyName, int index, float value) global native
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bool function StringListInsertAt(string FileName, string KeyName, int index, String value) global native
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bool function FormListInsertAt(string FileName, string KeyName, int index, Form value) global native
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bool function IntListRemoveAt(string FileName, string KeyName, int index) global native
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bool function FloatListRemoveAt(string FileName, string KeyName, int index) global native
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bool function StringListRemoveAt(string FileName, string KeyName, int index) global native
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bool function FormListRemoveAt(string FileName, string KeyName, int index) global native
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int function IntListClear(string FileName, string KeyName) global native
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int function FloatListClear(string FileName, string KeyName) global native
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int function StringListClear(string FileName, string KeyName) global native
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int function FormListClear(string FileName, string KeyName) global native
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int function IntListCount(string FileName, string KeyName) global native
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int function FloatListCount(string FileName, string KeyName) global native
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int function StringListCount(string FileName, string KeyName) global native
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int function FormListCount(string FileName, string KeyName) global native
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int function IntListCountValue(string FileName, string KeyName, int value, bool exclude = false) global native
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int function FloatListCountValue(string FileName, string KeyName, float value, bool exclude = false) global native
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int function StringListCountValue(string FileName, string KeyName, String value, bool exclude = false) global native
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int function FormListCountValue(string FileName, string KeyName, Form value, bool exclude = false) global native
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int function IntListFind(string FileName, string KeyName, int value) global native
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int function FloatListFind(string FileName, string KeyName, float value) global native
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int function StringListFind(string FileName, string KeyName, String value) global native
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int function FormListFind(string FileName, string KeyName, Form value) global native
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bool function IntListHas(string FileName, string KeyName, int value) global native
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bool function FloatListHas(string FileName, string KeyName, float value) global native
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bool function StringListHas(string FileName, string KeyName, String value) global native
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bool function FormListHas(string FileName, string KeyName, Form value) global native
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function IntListSlice(string FileName, string KeyName, int[] slice, int startIndex = 0) global native
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function FloatListSlice(string FileName, string KeyName, float[] slice, int startIndex = 0) global native
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function StringListSlice(string FileName, string KeyName, string[] slice, int startIndex = 0) global native
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function FormListSlice(string FileName, string KeyName, Form[] slice, int startIndex = 0) global native
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int function IntListResize(string FileName, string KeyName, int toLength, int filler = 0) global native
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int function FloatListResize(string FileName, string KeyName, int toLength, float filler = 0.0) global native
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int function StringListResize(string FileName, string KeyName, int toLength, string filler = "") global native
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int function FormListResize(string FileName, string KeyName, int toLength, Form filler = none) global native
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bool function IntListCopy(string FileName, string KeyName, int[] copy) global native
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bool function FloatListCopy(string FileName, string KeyName, float[] copy) global native
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bool function StringListCopy(string FileName, string KeyName, string[] copy) global native
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bool function FormListCopy(string FileName, string KeyName, Form[] copy) global native
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int[] function IntListToArray(string FileName, string KeyName) global native
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float[] function FloatListToArray(string FileName, string KeyName) global native
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string[] function StringListToArray(string FileName, string KeyName) global native
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Form[] function FormListToArray(string FileName, string KeyName) global native
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int function AdjustIntValue(string FileName, string KeyName, int amount) global native
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float function AdjustFloatValue(string FileName, string KeyName, float amount) global native
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Int function IntListAdjust(string FileName, string KeyName, int index, Int amount) global native
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float function FloatListAdjust(string FileName, string KeyName, int index, float amount) global native
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int function CountIntValuePrefix(string FileName, string PrefixKey) global native
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int function CountFloatValuePrefix(string FileName, string PrefixKey) global native
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int function CountStringValuePrefix(string FileName, string PrefixKey) global native
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int function CountFormValuePrefix(string FileName, string PrefixKey) global native
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int function CountIntListPrefix(string FileName, string PrefixKey) global native
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int function CountFloatListPrefix(string FileName, string PrefixKey) global native
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int function CountStringListPrefix(string FileName, string PrefixKey) global native
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int function CountFormListPrefix(string FileName, string PrefixKey) global native
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int function CountAllPrefix(string FileName, string PrefixKey) global native
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; Experimental custom json formatting handlers. Paths are resolved using typical json syntax.
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; The path will be created as necessary when setting data and the path does not yet exists.
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; examples:
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; JSON File: { "foo": { "bar": [3, 10, 7] } }
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; Function: GetPathIntValue("filename.json", ".foo.bar[1]")
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; Return: 10
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function SetPathIntValue(string FileName, string Path, int value) global native
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function SetPathFloatValue(string FileName, string Path, float value) global native
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function SetPathStringValue(string FileName, string Path, string value) global native
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function SetPathFormValue(string FileName, string Path, form value) global native
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bool function SetRawPathValue(string FileName, string Path, string RawJSON) global native
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int function GetPathIntValue(string FileName, string Path, int missing = 0) global native
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float function GetPathFloatValue(string FileName, string Path, float missing = 0.0) global native
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string function GetPathStringValue(string FileName, string Path, string missing = "") global native
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form function GetPathFormValue(string FileName, string Path, form missing = none) global native
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bool function GetPathBoolValue(string FileName, string Path, bool missing = false) global
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return GetPathIntValue(FileName, Path, (missing as int)) != 0
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endFunction
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int[] function PathIntElements(string FileName, string Path, int invalidType = 0) global native
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float[] function PathFloatElements(string FileName, string Path, float invalidType = 0.0) global native
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string[] function PathStringElements(string FileName, string Path, string invalidType = "") global native
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form[] function PathFormElements(string FileName, string Path, form invalidType = none) global native
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int function FindPathIntElement(string FileName, string Path, int toFind) global native
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int function FindPathFloatElement(string FileName, string Path, float toFind) global native
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int function FindPathStringElement(string FileName, string Path, string toFind) global native
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int function FindPathFormElement(string FileName, string Path, form toFind) global native
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int function PathCount(string FileName, string Path) global native
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string[] function PathMembers(string FileName, string Path) global native
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bool function CanResolvePath(string FileName, string Path) global native
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bool function IsPathString(string FileName, string Path) global native
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bool function IsPathNumber(string FileName, string Path) global native
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bool function IsPathForm(string FileName, string Path) global native
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bool function IsPathBool(string FileName, string Path) global native
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bool function IsPathArray(string FileName, string Path) global native
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bool function IsPathObject(string FileName, string Path) global native
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function SetPathIntArray(string FileName, string Path, int[] arr, bool append = false) global native
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function SetPathFloatArray(string FileName, string Path, float[] arr, bool append = false) global native
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function SetPathStringArray(string FileName, string Path, string[] arr, bool append = false) global native
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function SetPathFormArray(string FileName, string Path, form[] arr, bool append = false) global native
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function ClearPath(string FileName, string Path) global native
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; Debug use
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function ClearAll(string FileName) global native
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@ -1,93 +0,0 @@
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scriptname MiscUtil Hidden
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;/
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Cell scanning functions
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/;
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; Scans the current cell of the given CenterOn for an object of the given form type ID within radius and returns an array for all that
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; and (optionally) also has the given keyword if changed from default none. Setting radius to 0.0 will return all matches in cell.
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; NOTE: This function is fairly untested beyond simply checking if it works as expected.
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ObjectReference[] function ScanCellObjects(int formType, ObjectReference CenterOn, float radius = 5000.0, Keyword HasKeyword = none) global native
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; Scans the current cell of the given CenterOn for an actor within the given radius and returns an array for all actors that are
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; currently alive and (optionally) has the given keyword if changed from default none. Setting radius to 0.0 will return all in cell.
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; NOTE: This function is fairly untested beyond simply checking if it works as expected.
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Actor[] function ScanCellNPCs(ObjectReference CenterOn, float radius = 5000.0, Keyword HasKeyword = none, bool IgnoreDead = true) global native
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; Same as ScanCellNPCs(), however it filters the return by a given faction and (optionally) their rank in that faction.
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Actor[] function ScanCellNPCsByFaction(Faction FindFaction, ObjectReference CenterOn, float radius = 5000.0, int minRank = 0, int maxRank = 127, bool IgnoreDead = true) global native
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;/
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Camera functions
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/;
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; Toggle freefly camera.
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function ToggleFreeCamera(bool stopTime = false) global native
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; Set freefly cam speed.
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function SetFreeCameraSpeed(float speed) global native
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; Set current freefly cam state & set the speed if enabling
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function SetFreeCameraState(bool enable, float speed = 10.0) global native
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;/
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File related functions
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/;
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; Get an array of files in a given parent directory that have the given extension.
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; directory is relative to the root Skyrim folder (where skyrim.exe is) and is non-recursive.
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; extension=".nif" to get all .nif mesh files.
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; (default) extension="*" to get all files
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string[] function FilesInFolder(string directory, string extension="*") global native
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; Check if a given file exists relative to root Skyrim directory. Example: FileExists("data/meshes/example.nif")
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bool function FileExists(string fileName) global native
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; Read string from file. Do not read large files!
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string function ReadFromFile(string fileName) global native
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; Write string to file.
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bool function WriteToFile(string fileName, string text, bool append = true, bool timestamp = false) global native
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;/
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Misc
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/;
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; Print text to console.
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function PrintConsole(string text) global native
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; Get race's editor ID.
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string function GetRaceEditorID(Race raceForm) global native
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; Get race's editor ID.
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string function GetActorRaceEditorID(Actor actorRef) global native
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; Set HUD on / off
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function SetMenus(bool enabled) global native
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; Get node rotation
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; REMOVED v2.9: Useless, only does a part of the job.
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; float function GetNodeRotation(ObjectReference obj, string nodeName, bool firstPerson, int rotationIndex) global native
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float function GetNodeRotation(ObjectReference obj, string nodeName, bool firstPerson, int rotationIndex) global
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Debug.TraceStack("MiscUtil.GetNodeRotation("+obj+", "+nodeName+") - REMOVED FUNCTION")
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return 0.0
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endFunction
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; Bat console command.
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; REMOVED v2.9: Unused.
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; function ExecuteBat(string fileName) global native
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function ExecuteBat(string fileName) global
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Debug.TraceStack("MiscUtil.ExecuteBat("+fileName+") - REMOVED FUNCTION")
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endFunction
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; LEGACY v3.3 - Added Ignoredead parameter to function, aliased for backwards compatability with v3.2.
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Actor[] function ScanCellActors(ObjectReference CenterOn, float radius = 5000.0, Keyword HasKeyword = none) global
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return ScanCellNPCs(CenterOn, radius, HasKeyword, true)
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endFunction
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@ -1,36 +0,0 @@
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scriptname ObjectUtil Hidden
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;/
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Animation override.
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Here you can replace animations on objects by animation event name.
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Idle Property laughIdle Auto ; "IdleLaugh" here from CK
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SetReplaceAnimation(akTarget, "moveStart", laughIdle)
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No whenever this character tries to move they start laughing instead.
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Animation replace is checked once, that means if you replace moveStart with
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IdleLaugh and IdleLaugh with idleEatingStandingStart then whenever you try to
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move you start laughing and not eating.
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This replacement persists through save games.
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/;
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; Replace animation on object by animation event name. If obj is none then it will replace globally, be careful with this!
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function SetReplaceAnimation(ObjectReference obj, string oldAnimEvent, Idle newAnim) global native
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; Remove a previously set animation replacement.
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bool function RemoveReplaceAnimation(ObjectReference obj, string oldAnimEvent) global native
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; Count how many animation replacements have been set on object.
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int function CountReplaceAnimation(ObjectReference obj) global native
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; Clear all animation replacements on object.
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int function ClearReplaceAnimation(ObjectReference obj) global native
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; Get animation event that is replaced on an object by index (use count function to iterate).
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string function GetKeyReplaceAnimation(ObjectReference obj, int index) global native
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; Get animation that is replacing previous animation on an object.
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Idle function GetValueReplaceAnimation(ObjectReference obj, string oldAnim) global native
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@ -1,257 +0,0 @@
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scriptname PapyrusUtil Hidden
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; Get version of papyrus DLL library. Version 3.3 will return 33.
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int function GetVersion() global native
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; Get version of compiled papyrus scripts which should match return from GetVersion()
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int function GetScriptVersion() global
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return 33
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endFunction
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; ##
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; ## Array manipulation utilities
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; ##
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; Few extra array types not provided by SKSE normally to help avoid having to use and cast Form arrays
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Actor[] function ActorArray(int size, Actor filler = none) global native
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Actor[] function ResizeActorArray(Actor[] ArrayValues, int toSize, Actor filler = none) global native
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ObjectReference[] function ObjRefArray(int size, ObjectReference filler = none) global native
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ObjectReference[] function ResizeObjRefArray(ObjectReference[] ArrayValues, int toSize, ObjectReference filler = none) global native
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; ## Append a value to the end of the given array and return the new array.
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; ## NOTE: The array has to be recreated each time you call this. For the sake of memory usage and performance, DO NOT use these to build up an array through a loop,
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; ## in such a situation it is significantly faster to create the full length array first and then fill it. Best to limit to only the occasional need.
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float[] function PushFloat(float[] ArrayValues, float push) global native
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int[] function PushInt(int[] ArrayValues, int push) global native
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; bool[] function PushBool(bool[] ArrayValues, bool push) global native ; // Bugged - Non-native version available below
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string[] function PushString(string[] ArrayValues, string push) global native
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Form[] function PushForm(Form[] ArrayValues, Form push) global native
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Alias[] function PushAlias(Alias[] ArrayValues, Alias push) global native
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Actor[] function PushActor(Actor[] ArrayValues, Actor push) global native
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ObjectReference[] function PushObjRef(ObjectReference[] ArrayValues, ObjectReference push) global native
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; ## Removes all elements from the given array matching the provided value and returns the shortened array.
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float[] function RemoveFloat(float[] ArrayValues, float ToRemove) global native
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int[] function RemoveInt(int[] ArrayValues, int ToRemove) global native
|
||||
; bool[] function RemoveBool(bool[] ArrayValues, bool ToRemove) global native ; // Bugged - Non-native version available below
|
||||
string[] function RemoveString(string[] ArrayValues, string ToRemove) global native
|
||||
Form[] function RemoveForm(Form[] ArrayValues, Form ToRemove) global native
|
||||
Alias[] function RemoveAlias(Alias[] ArrayValues, Alias ToRemove) global native
|
||||
Actor[] function RemoveActor(Actor[] ArrayValues, Actor ToRemove) global native
|
||||
ObjectReference[] function RemoveObjRef(ObjectReference[] ArrayValues, ObjectReference ToRemove) global native
|
||||
|
||||
; ## Returns the number of instances an array has an element equal to the given value
|
||||
int function CountFloat(float[] ArrayValues, float EqualTo) global native
|
||||
int function CountInt(int[] ArrayValues, int EqualTo) global native
|
||||
int function CountBool(bool[] ArrayValues, bool EqualTo) global native
|
||||
int function CountString(string[] ArrayValues, string EqualTo) global native
|
||||
int function CountForm(Form[] ArrayValues, Form EqualTo) global native
|
||||
int function CountAlias(Alias[] ArrayValues, Alias EqualTo) global native
|
||||
int function CountActor(Actor[] ArrayValues, Actor EqualTo) global native
|
||||
int function CountObjRef(ObjectReference[] ArrayValues, ObjectReference EqualTo) global native
|
||||
|
||||
; ## Returns two arrays combined into one, optionally also removing any duplicate occurrences of a value.
|
||||
float[] function MergeFloatArray(float[] ArrayValues1, float[] ArrayValues2, bool RemoveDupes = false) global native
|
||||
int[] function MergeIntArray(int[] ArrayValues1, int[] ArrayValues2, bool RemoveDupes = false) global native
|
||||
; bool[] function MergeBoolArray(bool[] ArrayValues1, bool[] ArrayValues2, bool RemoveDupes = false) global native ; // Bugged - Non-native version available below
|
||||
string[] function MergeStringArray(string[] ArrayValues1, string[] ArrayValues2, bool RemoveDupes = false) global native
|
||||
Form[] function MergeFormArray(Form[] ArrayValues1, Form[] ArrayValues2, bool RemoveDupes = false) global native
|
||||
Alias[] function MergeAliasArray(Alias[] ArrayValues1, Alias[] ArrayValues2, bool RemoveDupes = false) global native
|
||||
Actor[] function MergeActorArray(Actor[] ArrayValues1, Actor[] ArrayValues2, bool RemoveDupes = false) global native
|
||||
ObjectReference[] function MergeObjRefArray(ObjectReference[] ArrayValues1, ObjectReference[] ArrayValues2, bool RemoveDupes = false) global native
|
||||
|
||||
; ## Returns a sub section of an array indicated by a starting and ending index.
|
||||
; ## The default argument "int EndIndex = -1" clamps the to the end of the array. Equivalent of setting EndIndex = (ArrayValues.Length - 1)
|
||||
float[] function SliceFloatArray(float[] ArrayValues, int StartIndex, int EndIndex = -1) global native
|
||||
int[] function SliceIntArray(int[] ArrayValues, int StartIndex, int EndIndex = -1) global native
|
||||
; bool[] function SliceBoolArray(bool[] ArrayValues, int StartIndex, int EndIndex = -1) global native ; // Bugged - Non-native version available below
|
||||
string[] function SliceStringArray(string[] ArrayValues, int StartIndex, int EndIndex = -1) global native
|
||||
Form[] function SliceFormArray(Form[] ArrayValues, int StartIndex, int EndIndex = -1) global native
|
||||
Alias[] function SliceAliasArray(Alias[] ArrayValues, int StartIndex, int EndIndex = -1) global native
|
||||
Actor[] function SliceActorArray(Actor[] ArrayValues, int StartIndex, int EndIndex = -1) global native
|
||||
ObjectReference[] function SliceObjRefArray(ObjectReference[] ArrayValues, int StartIndex, int EndIndex = -1) global native
|
||||
|
||||
|
||||
function SortIntArray(int[] ArrayValues, bool descending = false) global native
|
||||
function SortFloatArray(float[] ArrayValues, bool descending = false) global native
|
||||
function SortStringArray(string[] ArrayValues, bool descending = false) global native
|
||||
|
||||
; ##
|
||||
; ## Shortcuts for common usage
|
||||
; ##
|
||||
|
||||
string[] function ClearEmpty(string[] ArrayValues) global
|
||||
return RemoveString(ArrayValues, "")
|
||||
endFunction
|
||||
Form[] function ClearNone(Form[] ArrayValues) global
|
||||
return RemoveForm(ArrayValues, none)
|
||||
endFunction
|
||||
|
||||
int function CountFalse(bool[] ArrayValues) global
|
||||
return CountBool(ArrayValues, false)
|
||||
endFunction
|
||||
int function CountTrue(bool[] ArrayValues) global
|
||||
return CountBool(ArrayValues, true)
|
||||
endFunction
|
||||
int function CountNone(Form[] ArrayValues) global
|
||||
return CountForm(ArrayValues, none)
|
||||
endFunction
|
||||
|
||||
; ##
|
||||
; ## Extra String Utilities
|
||||
; ##
|
||||
|
||||
; ## Similar to SKSE's native StringUtil.Split() except results are whitespace trimmed. So comma, separated,list,can, be, spaced,or,not.
|
||||
string[] function StringSplit(string ArgString, string Delimiter = ",") global native
|
||||
|
||||
; ## Opposite of StringSplit()
|
||||
string function StringJoin(string[] Values, string Delimiter = ",") global native
|
||||
|
||||
|
||||
; ##
|
||||
; ## Shortcuts for some common number actions. Mostly to help cut some basic and overly verbose checks down to a single line.
|
||||
; ## Making these native instead of normal globals is probably massive overkill...
|
||||
; ##
|
||||
|
||||
; ## Return the total sum of all values stored in the given array
|
||||
int function AddIntValues(int[] Values) global native
|
||||
float function AddFloatValues(float[] Values) global native
|
||||
|
||||
; ## Returns the value clamped to the min or max when out of range
|
||||
int function ClampInt(int value, int min, int max) global native
|
||||
float function ClampFloat(float value, float min, float max) global native
|
||||
|
||||
; ## Similar to the clamp functions, only values wrap around to the other side of range instead.
|
||||
; ## Mostly useful for traversing around array values by wrapping the index from end to end without having to check for it being out of range first.
|
||||
; ## i.e.: Form var = myFormArray[WrapInt(i, (myFormArray.Length - 1))]
|
||||
int function WrapInt(int value, int end, int start = 0) global native
|
||||
float function WrapFloat(float value, float end, float start = 0.0) global native
|
||||
|
||||
; ## Returns the given value signed if bool is true, unsigned if false, regardless if value started out signed or not.
|
||||
int function SignInt(bool doSign, int value) global native
|
||||
float function SignFloat(bool doSign, float value) global native
|
||||
|
||||
; ##
|
||||
; ## Non-Native bool versions of some functions where SKSE version is bugged.
|
||||
; ## SKSE version VMResultArray<bool> fails to be manipulated by other native functions past creation.
|
||||
; ##
|
||||
|
||||
bool[] function ResizeBoolArray(bool[] ArrayValues, int toSize, bool filler = false) global
|
||||
bool[] Output = Utility.CreateBoolArray(toSize, filler)
|
||||
int i = ArrayValues.Length
|
||||
if i > toSize
|
||||
i = toSize
|
||||
endIf
|
||||
while i
|
||||
i -= 1
|
||||
Output[i] = ArrayValues[i]
|
||||
endWhile
|
||||
return Output
|
||||
endFunction
|
||||
|
||||
bool[] function PushBool(bool[] ArrayValues, bool push) global
|
||||
return ResizeBoolArray(ArrayValues, ArrayValues.Length + 1, push)
|
||||
endFunction
|
||||
|
||||
bool[] function RemoveBool(bool[] ArrayValues, bool ToRemove) global
|
||||
int count = CountBool(ArrayValues, ToRemove)
|
||||
return Utility.CreateBoolArray((ArrayValues.Length - Count), !ToRemove)
|
||||
endFunction
|
||||
|
||||
bool[] function MergeBoolArray(bool[] ArrayValues1, bool[] ArrayValues2, bool RemoveDupes = false) global
|
||||
if !ArrayValues1 && !ArrayValues2
|
||||
return Utility.CreateBoolArray(0)
|
||||
elseIf RemoveDupes
|
||||
; Don't know why this option would ever be used for bool arrays, but provided for consistency sake with others
|
||||
bool[] Output = new bool[1]
|
||||
Output[0] = (ArrayValues1 && ArrayValues1[0]) || (!ArrayValues1 && ArrayValues2 && ArrayValues2[0])
|
||||
if (ArrayValues1 && ArrayValues1.Find(!Output[0]) != -1) || (ArrayValues2 && ArrayValues2.Find(!Output[0]) != -1)
|
||||
Output = PushBool(Output, !Output[0])
|
||||
endIf
|
||||
return Output
|
||||
elseIf !ArrayValues1
|
||||
return ArrayValues2
|
||||
elseIf !ArrayValues2
|
||||
return ArrayValues1
|
||||
endIf
|
||||
bool[] Output = Utility.CreateBoolArray(ArrayValues1.Length + ArrayValues2.Length)
|
||||
bool[] Source = ArrayValues2
|
||||
int n = Source.Length
|
||||
int i = Output.Length
|
||||
while i
|
||||
i -= 1
|
||||
n -= 1
|
||||
if n < 0 && i > 0
|
||||
Source = ArrayValues1
|
||||
n = ArrayValues1.Length - 1
|
||||
endIf
|
||||
Output[i] = Source[n]
|
||||
endWhile
|
||||
return Output
|
||||
endFunction
|
||||
|
||||
bool[] function SliceBoolArray(bool[] ArrayValues, int StartIndex, int EndIndex = -1) global
|
||||
if !ArrayValues || (StartIndex > EndIndex && EndIndex > -1)
|
||||
return Utility.CreateBoolArray(0)
|
||||
elseIf StartIndex <= 0 && (EndIndex == -1 || EndIndex >= ArrayValues.Length)
|
||||
return ArrayValues
|
||||
endIf
|
||||
if StartIndex < 0
|
||||
StartIndex = 0
|
||||
endIf
|
||||
if EndIndex < 0 || EndIndex >= ArrayValues.Length
|
||||
EndIndex = ArrayValues.Length - 1
|
||||
endIf
|
||||
if StartIndex == EndIndex
|
||||
return Utility.CreateBoolArray(1, ArrayValues[StartIndex])
|
||||
endIf
|
||||
EndIndex += 1
|
||||
bool[] Output = Utility.CreateBoolArray(EndIndex - StartIndex)
|
||||
int i = Output.Length
|
||||
while i && EndIndex
|
||||
i -= 1
|
||||
EndIndex -= 1
|
||||
Output[i] = ArrayValues[EndIndex]
|
||||
endWhile
|
||||
return Output
|
||||
endFunction
|
||||
|
||||
|
||||
; ##
|
||||
; ## DEPRECATED: SKSE now provides their own variable sized arrays for these types - mirrored here for backwards compatibility.
|
||||
; ##
|
||||
|
||||
float[] function FloatArray(int size, float filler = 0.0) global
|
||||
return Utility.CreateFloatArray(size, filler)
|
||||
endFunction
|
||||
int[] function IntArray(int size, int filler = 0) global
|
||||
return Utility.CreateIntArray(size, filler)
|
||||
endFunction
|
||||
bool[] function BoolArray(int size, bool filler = false) global
|
||||
return Utility.CreateBoolArray(size, filler)
|
||||
endFunction
|
||||
string[] function StringArray(int size, string filler = "") global
|
||||
return Utility.CreateStringArray(size, filler)
|
||||
endFunction
|
||||
Form[] function FormArray(int size, Form filler = none) global
|
||||
return Utility.CreateFormArray(size, filler)
|
||||
endFunction
|
||||
Alias[] function AliasArray(int size, Alias filler = none) global
|
||||
return Utility.CreateAliasArray(size, filler)
|
||||
endFunction
|
||||
|
||||
float[] function ResizeFloatArray(float[] ArrayValues, int toSize, float filler = 0.0) global
|
||||
return Utility.ResizeFloatArray(ArrayValues, toSize, filler)
|
||||
endFunction
|
||||
int[] function ResizeIntArray(int[] ArrayValues, int toSize, int filler = 0) global
|
||||
return Utility.ResizeIntArray(ArrayValues, toSize, filler)
|
||||
endFunction
|
||||
string[] function ResizeStringArray(string[] ArrayValues, int toSize, string filler = "") global
|
||||
return Utility.ResizeStringArray(ArrayValues, toSize, filler)
|
||||
endFunction
|
||||
Form[] function ResizeFormArray(Form[] ArrayValues, int toSize, Form filler = none) global
|
||||
return Utility.ResizeFormArray(ArrayValues, toSize, filler)
|
||||
endFunction
|
||||
Alias[] function ResizeAliasArray(Alias[] ArrayValues, int toSize, Alias filler = none) global
|
||||
return Utility.ResizeAliasArray(ArrayValues, toSize, filler)
|
||||
endFunction
|
@ -1,857 +0,0 @@
|
||||
scriptname StorageUtil Hidden
|
||||
|
||||
;/
|
||||
MOD AUTHORS, READ!
|
||||
|
||||
This script contains functions for saving and loading any amount of int, float, form and string values
|
||||
by name on a form or globally. These values can be accessed and changed from any mod which allows
|
||||
mods to become compatible with each other without adding any requirements to the other mod or its version
|
||||
other than this plugin.
|
||||
|
||||
Values will stay on forms or globally until they are Unset or Cleared in case of lists. If value
|
||||
is set on a form and the object is deleted then value will be removed when saving game.
|
||||
If you are done with using a certain variable you should use Unset or Clear function to remove them
|
||||
but it is not required.
|
||||
|
||||
Saving MCM config values here would allow other mods to change your mod settings which may
|
||||
be useful. It should also allow you to change MCM config script without worrying about versioning
|
||||
since there are no new variables in the script itself.
|
||||
|
||||
Functions that start with File in the name will save values to a separate file, so that you can
|
||||
access the same values from all savegames. This may be useful for configuration settings.
|
||||
|
||||
Saved values take very little memory - expect to use less than 500 KB of physical memory even when
|
||||
setting thousands of values.
|
||||
|
||||
Value names are not case sensitive, that means GetIntValue(none, "abc") == GetIntValue(none, "aBC").
|
||||
|
||||
All values are separated from each other by type! That means SetIntValue(none, "abc", 1) and
|
||||
SetFloatValue(none, "abc", 2.0) create separate entries and aren't affected by each other.
|
||||
StorageUtil.SetIntValue(none, "myValue", 1)
|
||||
StorageUtil.SetFloatValue(none, "myValue", 5.0)
|
||||
int value = StorageUtil.GetIntValue(none, "myValue")
|
||||
value == 1 ; true
|
||||
value == 5 ; false
|
||||
|
||||
When choosing names for variables try to remember that all mods access the same storage, so if you
|
||||
create a variable with name "Name" then many other mods could use the same variable but in different
|
||||
ways that lead to unwanted behavior. It is recommended to prefix the variable with your mod name,
|
||||
that way you can be sure nobody else will try to use the same variable in their mod. For example
|
||||
realistic needs and diseases might set hunger as "rnd_hungervalue".
|
||||
|
||||
You can also use this storage to make your mod functions available to other mods, for example if
|
||||
your mod has a function that sets an Actor to be invisible you could add a script that checks:
|
||||
int i = StorageUtil.FormListCount(none, "MakeInvisible")
|
||||
while(i > 0)
|
||||
i--
|
||||
Actor make = StorageUtil.FormListGet(none, "MakeInvisible", i) as Actor
|
||||
if(make)
|
||||
MyScriptFunction(make)
|
||||
endif
|
||||
StorageUtil.FormListRemoveAt(none, "MakeInvisible", i)
|
||||
endwhile
|
||||
And the other mod could write:
|
||||
StorageUtil.FormListAdd(none, "MakeInvisible", myActor)
|
||||
to make someone invisible using your mod. But if your mod isn't present then nothing happens.
|
||||
This is just an example, I'm sure you can find better ways to implement compatibility, it would
|
||||
help to include a documentation for other modders if you do.
|
||||
;/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;/
|
||||
Storage functions - values in save game file.
|
||||
/;
|
||||
|
||||
|
||||
;/ Set int/float/string/Form value globally or on any form by name and return
|
||||
the value passed, or as uninitialized variable if invalid keys given.
|
||||
|
||||
ObjKey: form to save on. Set none to save globally.
|
||||
KeyName: name of value.
|
||||
value: value to set to the given keys. If zero, empty, or none are given, the key will be unset.
|
||||
/;
|
||||
int function SetIntValue(Form ObjKey, string KeyName, int value) global native
|
||||
float function SetFloatValue(Form ObjKey, string KeyName, float value) global native
|
||||
string function SetStringValue(Form ObjKey, string KeyName, string value) global native
|
||||
Form function SetFormValue(Form ObjKey, string KeyName, Form value) global native
|
||||
|
||||
|
||||
;/ Remove a previously set int/float/string/Form value on an form or globally and
|
||||
return if successful. This will return false if value didn't exist.
|
||||
|
||||
ObjKey: form to remove from. Set none to remove global value.
|
||||
KeyName: name of value.
|
||||
/;
|
||||
bool function UnsetIntValue(Form ObjKey, string KeyName) global native;
|
||||
bool function UnsetFloatValue(Form ObjKey, string KeyName) global native
|
||||
bool function UnsetStringValue(Form ObjKey, string KeyName) global native
|
||||
bool function UnsetFormValue(Form ObjKey, string KeyName) global native
|
||||
|
||||
|
||||
;/ Check if int/float/string/Form value has been set on form or globally.
|
||||
|
||||
ObjKey: form to check on. Set none to check global value.
|
||||
KeyName: name of value.
|
||||
/;
|
||||
bool function HasIntValue(Form ObjKey, string KeyName) global native
|
||||
bool function HasFloatValue(Form ObjKey, string KeyName) global native
|
||||
bool function HasStringValue(Form ObjKey, string KeyName) global native
|
||||
bool function HasFormValue(Form ObjKey, string KeyName) global native
|
||||
|
||||
|
||||
;/ Get previously saved int/float/string/Form value on form or globally.
|
||||
|
||||
ObjKey: form to get from. Set none to get global value.
|
||||
KeyName: name of value.
|
||||
[optional] missing: if value has not been set, return this value instead.
|
||||
/;
|
||||
int function GetIntValue(Form ObjKey, string KeyName, int missing = 0) global native
|
||||
float function GetFloatValue(Form ObjKey, string KeyName, float missing = 0.0) global native
|
||||
string function GetStringValue(Form ObjKey, string KeyName, string missing = "") global native
|
||||
Form function GetFormValue(Form ObjKey, string KeyName, Form missing = none) global native
|
||||
|
||||
;/ Plucks a previously saved int/float/string/Form value on form or globally.
|
||||
Returning the value stored, then removing it from storage.
|
||||
|
||||
ObjKey: form to pluck from. Set none to get global value.
|
||||
KeyName: name of value.
|
||||
[optional] missing: if value has not been set, return this value instead.
|
||||
/;
|
||||
int function PluckIntValue(Form ObjKey, string KeyName, int missing = 0) global native
|
||||
float function PluckFloatValue(Form ObjKey, string KeyName, float missing = 0.0) global native
|
||||
string function PluckStringValue(Form ObjKey, string KeyName, string missing = "") global native
|
||||
Form function PluckFormValue(Form ObjKey, string KeyName, Form missing = none) global native
|
||||
|
||||
;/ Get previously saved int/float/string/Form value on form or globally.
|
||||
|
||||
ObjKey: form to get from. Set none to get global value.
|
||||
KeyName: name of value.
|
||||
amount: +/- the amount to adjust the current value by
|
||||
|
||||
given keys will be initialized to given amount if it does not exist
|
||||
/;
|
||||
int function AdjustIntValue(Form ObjKey, string KeyName, int amount) global native
|
||||
float function AdjustFloatValue(Form ObjKey, string KeyName, float amount) global native
|
||||
|
||||
|
||||
;/ Add an int/float/string/Form to a list on form or globally and return
|
||||
the value's new index. Index can be -1 if we were unable to add
|
||||
the value.
|
||||
|
||||
ObjKey: form to add to. Set none to add global value.
|
||||
KeyName: name of value.
|
||||
value: value to add.
|
||||
[optional] allowDuplicate: allow adding value to list if this value already exists in the list.
|
||||
/;
|
||||
int function IntListAdd(Form ObjKey, string KeyName, int value, bool allowDuplicate = true) global native
|
||||
int function FloatListAdd(Form ObjKey, string KeyName, float value, bool allowDuplicate = true) global native
|
||||
int function StringListAdd(Form ObjKey, string KeyName, string value, bool allowDuplicate = true) global native
|
||||
int function FormListAdd(Form ObjKey, string KeyName, Form value, bool allowDuplicate = true) global native
|
||||
|
||||
;/ Get a value from list by index on form or globally.
|
||||
This will return 0 as value if there was a problem.
|
||||
|
||||
ObjKey: form to get value on. Set none to get global list value.
|
||||
KeyName: name of list.
|
||||
index: index of value in the list.
|
||||
/;
|
||||
int function IntListGet(Form ObjKey, string KeyName, int index) global native
|
||||
float function FloatListGet(Form ObjKey, string KeyName, int index) global native
|
||||
string function StringListGet(Form ObjKey, string KeyName, int index) global native
|
||||
Form function FormListGet(Form ObjKey, string KeyName, int index) global native
|
||||
|
||||
;/ Set a value in list by index on form or globally.
|
||||
This will return the previous value or 0 if there was a problem.
|
||||
|
||||
ObjKey: form to set value on. Set none to set global list value.
|
||||
KeyName: name of list.
|
||||
index: index of value in the list.
|
||||
value: value to set to.
|
||||
/;
|
||||
int function IntListSet(Form ObjKey, string KeyName, int index, int value) global native
|
||||
float function FloatListSet(Form ObjKey, string KeyName, int index, float value) global native
|
||||
string function StringListSet(Form ObjKey, string KeyName, int index, string value) global native
|
||||
Form function FormListSet(Form ObjKey, string KeyName, int index, Form value) global native
|
||||
|
||||
;/ Plucks a value from list by index on form or globally.
|
||||
The index is removed from the list's storage after returning it's value.
|
||||
|
||||
ObjKey: form to pluck value from. Set none to get global list value.
|
||||
KeyName: name of list.
|
||||
index: index of value in the list.
|
||||
[optional] missing: if index has not been set, return this value instead.
|
||||
/;
|
||||
int function IntListPluck(Form ObjKey, string KeyName, int index, int missing) global native
|
||||
float function FloatListPluck(Form ObjKey, string KeyName, int index, float missing) global native
|
||||
string function StringListPluck(Form ObjKey, string KeyName, int index, string missing) global native
|
||||
Form function FormListPluck(Form ObjKey, string KeyName, int index, Form missing) global native
|
||||
|
||||
;/ Gets the value of the very first element in a list, and subsequently removes the index afterward.
|
||||
|
||||
ObjKey: form to shift value from. Set none to get global list value.
|
||||
KeyName: name of list to shift it's first value from.
|
||||
/;
|
||||
int function IntListShift(Form ObjKey, string KeyName) global native
|
||||
float function FloatListShift(Form ObjKey, string KeyName) global native
|
||||
string function StringListShift(Form ObjKey, string KeyName) global native
|
||||
Form function FormListShift(Form ObjKey, string KeyName) global native
|
||||
|
||||
;/ Gets the value of the very last element in a list, and subsequently removes the index afterward.
|
||||
|
||||
ObjKey: form to pop value from. Set none to get global list value.
|
||||
KeyName: name of list to pop off it's last value.
|
||||
/;
|
||||
int function IntListPop(Form ObjKey, string KeyName) global native
|
||||
float function FloatListPop(Form ObjKey, string KeyName) global native
|
||||
string function StringListPop(Form ObjKey, string KeyName) global native
|
||||
Form function FormListPop(Form ObjKey, string KeyName) global native
|
||||
|
||||
;/ Adjust the existing value of a list by the given amount.
|
||||
|
||||
ObjKey: form to set value on. Set none to set global list value.
|
||||
KeyName: name of list.
|
||||
index: index of value in the list.
|
||||
amount: +/- the amount to adjust the lists current index value by.
|
||||
|
||||
returns 0 if index does not exists
|
||||
/;
|
||||
int function IntListAdjust(Form ObjKey, string KeyName, int index, int amount) global native
|
||||
float function FloatListAdjust(Form ObjKey, string KeyName, int index, float amount) global native
|
||||
|
||||
;/ Insert an int/float/string/Form to a list on form or globally and return
|
||||
if successful.
|
||||
|
||||
ObjKey: form to add to. Set none to add global value.
|
||||
KeyName: name of value.
|
||||
index: position in list to put the value. 0 is first entry in list.
|
||||
value: value to add.
|
||||
/;
|
||||
bool function IntListInsert(Form ObjKey, string KeyName, int index, int value) global native
|
||||
bool function FloatListInsert(Form ObjKey, string KeyName, int index, float value) global native
|
||||
bool function StringListInsert(Form ObjKey, string KeyName, int index, string value) global native
|
||||
bool function FormListInsert(Form ObjKey, string KeyName, int index, Form value) global native
|
||||
|
||||
|
||||
;/ Remove a previously added int/float/string/Form value from a list on form
|
||||
or globally and return how many instances of this value were removed.
|
||||
|
||||
ObjKey: form to remove from. Set none to remove global value.
|
||||
KeyName: name of value.
|
||||
value: value to remove.
|
||||
[optional] allowInstances: remove all instances of this value in a list.
|
||||
/;
|
||||
int function IntListRemove(Form ObjKey, string KeyName, int value, bool allInstances = false) global native
|
||||
int function FloatListRemove(Form ObjKey, string KeyName, float value, bool allInstances = false) global native
|
||||
int function StringListRemove(Form ObjKey, string KeyName, string value, bool allInstances = false) global native
|
||||
int function FormListRemove(Form ObjKey, string KeyName, Form value, bool allInstances = false) global native
|
||||
|
||||
|
||||
;/ Clear a list of values (unset) on an form or globally and
|
||||
return the previous size of list.
|
||||
|
||||
ObjKey: form to clear on. Set none to clear global list.
|
||||
KeyName: name of list.
|
||||
/;
|
||||
int function IntListClear(Form ObjKey, string KeyName) global native
|
||||
int function FloatListClear(Form ObjKey, string KeyName) global native
|
||||
int function StringListClear(Form ObjKey, string KeyName) global native
|
||||
int function FormListClear(Form ObjKey, string KeyName) global native
|
||||
|
||||
;/ Remove a value from list by index on form or globally and
|
||||
return if we were successful in doing so.
|
||||
|
||||
ObjKey: form to remove from. Set none to remove global value.
|
||||
KeyName: name of list.
|
||||
index: index of value in the list.
|
||||
/;
|
||||
bool function IntListRemoveAt(Form ObjKey, string KeyName, int index) global native
|
||||
bool function FloatListRemoveAt(Form ObjKey, string KeyName, int index) global native
|
||||
bool function StringListRemoveAt(Form ObjKey, string KeyName, int index) global native
|
||||
bool function FormListRemoveAt(Form ObjKey, string KeyName, int index) global native
|
||||
|
||||
;/ Get size of a list on form or globally.
|
||||
|
||||
ObjKey: form to check on. Set none to check global list.
|
||||
KeyName: name of list.
|
||||
/;
|
||||
int function IntListCount(Form ObjKey, string KeyName) global native
|
||||
int function FloatListCount(Form ObjKey, string KeyName) global native
|
||||
int function StringListCount(Form ObjKey, string KeyName) global native
|
||||
int function FormListCount(Form ObjKey, string KeyName) global native
|
||||
|
||||
;/ Get the number of occurrences of a specific value within a list.
|
||||
|
||||
ObjKey: form to check on. Set none to check global list.
|
||||
KeyName: name of list.
|
||||
value: value to look for.
|
||||
[optional] exclude: if true, function will return number of elements NOT equal to value.
|
||||
/;
|
||||
int function IntListCountValue(Form ObjKey, string KeyName, int value, bool exclude = false) global native
|
||||
int function FloatListCountValue(Form ObjKey, string KeyName, float value, bool exclude = false) global native
|
||||
int function StringListCountValue(Form ObjKey, string KeyName, string value, bool exclude = false) global native
|
||||
int function FormListCountValue(Form ObjKey, string KeyName, Form value, bool exclude = false) global native
|
||||
|
||||
;/ Find a value in list on form or globally and return its
|
||||
index or -1 if value was not found.
|
||||
|
||||
ObjKey: form to find value on. Set none to find global list value.
|
||||
KeyName: name of list.
|
||||
value: value to search.
|
||||
/;
|
||||
int function IntListFind(Form ObjKey, string KeyName, int value) global native
|
||||
int function FloatListFind(Form ObjKey, string KeyName, float value) global native
|
||||
int function StringListFind(Form ObjKey, string KeyName, string value) global native
|
||||
int function FormListFind(Form ObjKey, string KeyName, Form value) global native
|
||||
|
||||
;/ Find if a value in list on form or globally exists, true if it exists,
|
||||
false if it doesn't.
|
||||
|
||||
ObjKey: form to find value on. Set none to find global list value.
|
||||
KeyName: name of list.
|
||||
value: value to search.
|
||||
/;
|
||||
bool function IntListHas(Form ObjKey, string KeyName, int value) global native
|
||||
bool function FloatListHas(Form ObjKey, string KeyName, float value) global native
|
||||
bool function StringListHas(Form ObjKey, string KeyName, string value) global native
|
||||
bool function FormListHas(Form ObjKey, string KeyName, Form value) global native
|
||||
|
||||
;/ Sort an int/float/string/Form list by values in ascending order.
|
||||
|
||||
ObjKey: form to sort on. Set none for global value.
|
||||
KeyName: name of value.
|
||||
/;
|
||||
function IntListSort(Form ObjKey, string KeyName) global native
|
||||
function FloatListSort(Form ObjKey, string KeyName) global native
|
||||
function StringListSort(Form ObjKey, string KeyName) global native
|
||||
function FormListSort(Form ObjKey, string KeyName) global native
|
||||
|
||||
|
||||
;/ Fills the given input array with the values of the list on form or globally,
|
||||
will fill the array until either the array or list runs out of valid indexes
|
||||
|
||||
ObjKey: form to find value on. Set none to find global list value.
|
||||
KeyName: name of list.
|
||||
slice[]: an initialized array set to the slice size you want, i.e. int[] slice = new int[10]
|
||||
[optional] startIndex: the starting list index you want to start filling your slice array with
|
||||
/;
|
||||
function IntListSlice(Form ObjKey, string KeyName, int[] slice, int startIndex = 0) global native
|
||||
function FloatListSlice(Form ObjKey, string KeyName, float[] slice, int startIndex = 0) global native
|
||||
function StringListSlice(Form ObjKey, string KeyName, string[] slice, int startIndex = 0) global native
|
||||
function FormListSlice(Form ObjKey, string KeyName, Form[] slice, int startIndex = 0) global native
|
||||
|
||||
|
||||
;/ Sizes the given list to a set number of elements. If the list exists already it will be truncated
|
||||
when given fewer elements, or resized to the appropriate length with the filler argument being used as
|
||||
the default values
|
||||
|
||||
Returns the number of elements truncated (signed) or added (unsigned) onto the list.
|
||||
|
||||
ObjKey: form to find value on. Set none to find global list value.
|
||||
KeyName: name of list.
|
||||
toLength: The size you want to change the list to. Max length when using this function is 500.
|
||||
[optional] filler: When adding empty elements to the list this will be used as the default value
|
||||
/;
|
||||
int function IntListResize(Form ObjKey, string KeyName, int toLength, int filler = 0) global native
|
||||
int function FloatListResize(Form ObjKey, string KeyName, int toLength, float filler = 0.0) global native
|
||||
int function StringListResize(Form ObjKey, string KeyName, int toLength, string filler = "") global native
|
||||
int function FormListResize(Form ObjKey, string KeyName, int toLength, Form filler = none) global native
|
||||
|
||||
;/ Creates a copy of array on the given storage list at the given object+key,
|
||||
overwriting any list that might already exists.
|
||||
|
||||
Returns true on success.
|
||||
|
||||
ObjKey: form to find value on. Set none to find global list value.
|
||||
KeyName: name of list.
|
||||
copy[]: The papyrus array with the content you wish to copy over into StorageUtil
|
||||
[optional] filler: When adding empty elements to the list this will be used as the default value
|
||||
/;
|
||||
bool function IntListCopy(Form ObjKey, string KeyName, int[] copy) global native
|
||||
bool function FloatListCopy(Form ObjKey, string KeyName, float[] copy) global native
|
||||
bool function StringListCopy(Form ObjKey, string KeyName, string[] copy) global native
|
||||
bool function FormListCopy(Form ObjKey, string KeyName, Form[] copy) global native
|
||||
|
||||
;/ Outputs the values currently stored by the given object+key.
|
||||
|
||||
Returns a new array containing the values.
|
||||
|
||||
ObjKey: form to find value on. Set none to find global list value.
|
||||
KeyName: name of list.
|
||||
/;
|
||||
int[] function IntListToArray(Form ObjKey, string KeyName) global native
|
||||
float[] function FloatListToArray(Form ObjKey, string KeyName) global native
|
||||
string[] function StringListToArray(Form ObjKey, string KeyName) global native
|
||||
Form[] function FormListToArray(Form ObjKey, string KeyName) global native
|
||||
|
||||
;/ Returns array of forms from list that have (or optionally don't have) the specified form types.
|
||||
For valid list of form types, see FormType.psc or http://www.creationkit.com/GetType_-_Form
|
||||
|
||||
ObjKey: form to find value on. Set none to find global list value.
|
||||
KeyName: name of list.
|
||||
FormTypeIDs[]: The int papyrus array with all the form types you wish to filter for
|
||||
[optional] ReturnMatching: By default, TRUE, the output Form[] array will contain forms from list that match the form types
|
||||
If set to FALSE, inverts the resulting array with forms that have a type that DO NOT match.
|
||||
/;
|
||||
Form[] function FormListFilterByTypes(Form ObjKey, string KeyName, int[] FormTypeIDs, bool ReturnMatching = true) global native
|
||||
; Convenience version of FormListFilterByTypes() for when only getting a single type.
|
||||
Form[] function FormListFilterByType(Form ObjKey, string KeyName, int FormTypeID, bool ReturnMatching = true) global
|
||||
int[] FormTypeIDs = new int[1]
|
||||
FormTypeIDs[0] = FormTypeID
|
||||
return FormListFilterByTypes(ObjKey, KeyName, FormTypeIDs, ReturnMatching)
|
||||
endFunction
|
||||
|
||||
;/ Counts each type of of any KeyName that starts with a given string prefix on all objects.
|
||||
|
||||
PrefixKey: The string a KeyName must start with to be counted. Cannot be empty.
|
||||
/;
|
||||
int function CountIntValuePrefix(string PrefixKey) global native
|
||||
int function CountFloatValuePrefix(string PrefixKey) global native
|
||||
int function CountStringValuePrefix(string PrefixKey) global native
|
||||
int function CountFormValuePrefix(string PrefixKey) global native
|
||||
|
||||
int function CountIntListPrefix(string PrefixKey) global native
|
||||
int function CountFloatListPrefix(string PrefixKey) global native
|
||||
int function CountStringListPrefix(string PrefixKey) global native
|
||||
int function CountFormListPrefix(string PrefixKey) global native
|
||||
|
||||
; Performs all of the above prefix counts in one go.
|
||||
int function CountAllPrefix(string PrefixKey) global native
|
||||
|
||||
;/ Counts each type of of any KeyName that starts with a given string prefix on all objects.
|
||||
|
||||
ObjKey: form to perform the prefix count on.
|
||||
PrefixKey: The string a KeyName must start with to be counted. Cannot be empty.
|
||||
/;
|
||||
int function CountObjIntValuePrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function CountObjFloatValuePrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function CountObjStringValuePrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function CountObjFormValuePrefix(Form ObjKey, string PrefixKey) global native
|
||||
|
||||
int function CountObjIntListPrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function CountObjFloatListPrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function CountObjStringListPrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function CountObjFormListPrefix(Form ObjKey, string PrefixKey) global native
|
||||
|
||||
; Performs all of the above prefix counts in one go.
|
||||
int function CountAllObjPrefix(Form ObjKey, string PrefixKey) global native
|
||||
|
||||
|
||||
;/ Clears each type of of any KeyName that starts with a given string prefix on all objects.
|
||||
Returns the number of values/lists that were unset.
|
||||
|
||||
PrefixKey: The string a KeyName must start with to be cleared. Cannot be empty.
|
||||
/;
|
||||
int function ClearIntValuePrefix(string PrefixKey) global native
|
||||
int function ClearFloatValuePrefix(string PrefixKey) global native
|
||||
int function ClearStringValuePrefix(string PrefixKey) global native
|
||||
int function ClearFormValuePrefix(string PrefixKey) global native
|
||||
|
||||
int function ClearIntListPrefix(string PrefixKey) global native
|
||||
int function ClearFloatListPrefix(string PrefixKey) global native
|
||||
int function ClearStringListPrefix(string PrefixKey) global native
|
||||
int function ClearFormListPrefix(string PrefixKey) global native
|
||||
|
||||
; Performs all of the above prefix clears in one go.
|
||||
int function ClearAllPrefix(string PrefixKey) global native
|
||||
|
||||
|
||||
;/ Clears each type of of any KeyName that starts with a given string prefix on specific objects.
|
||||
Returns the number of values/lists that were unset.
|
||||
|
||||
ObjKey: form to perform the prefix clear on.
|
||||
PrefixKey: The string a KeyName must start with to be cleared. Cannot be empty.
|
||||
/;
|
||||
int function ClearObjIntValuePrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function ClearObjFloatValuePrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function ClearObjStringValuePrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function ClearObjFormValuePrefix(Form ObjKey, string PrefixKey) global native
|
||||
|
||||
int function ClearObjIntListPrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function ClearObjFloatListPrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function ClearObjStringListPrefix(Form ObjKey, string PrefixKey) global native
|
||||
int function ClearObjFormListPrefix(Form ObjKey, string PrefixKey) global native
|
||||
|
||||
; Performs all of the above prefix clears in one go.
|
||||
int function ClearAllObjPrefix(Form ObjKey, string PrefixKey) global native
|
||||
|
||||
;/
|
||||
Debug functions - can be helpful to find problems or for development.
|
||||
/;
|
||||
|
||||
function debug_DeleteValues(Form ObjKey) global native
|
||||
function debug_DeleteAllValues() global native
|
||||
|
||||
int function debug_Cleanup() global native
|
||||
|
||||
Form[] function debug_AllIntObjs() global native
|
||||
Form[] function debug_AllFloatObjs() global native
|
||||
Form[] function debug_AllStringObjs() global native
|
||||
Form[] function debug_AllFormObjs() global native
|
||||
Form[] function debug_AllIntListObjs() global native
|
||||
Form[] function debug_AllFloatListObjs() global native
|
||||
Form[] function debug_AllStringListObjs() global native
|
||||
Form[] function debug_AllFormListObjs() global native
|
||||
|
||||
string[] function debug_AllObjIntKeys(Form ObjKey) global native
|
||||
string[] function debug_AllObjFloatKeys(Form ObjKey) global native
|
||||
string[] function debug_AllObjStringKeys(Form ObjKey) global native
|
||||
string[] function debug_AllObjFormKeys(Form ObjKey) global native
|
||||
string[] function debug_AllObjIntListKeys(Form ObjKey) global native
|
||||
string[] function debug_AllObjFloatListKeys(Form ObjKey) global native
|
||||
string[] function debug_AllObjStringListKeys(Form ObjKey) global native
|
||||
string[] function debug_AllObjFormListKeys(Form ObjKey) global native
|
||||
|
||||
int function debug_GetIntObjectCount() global native
|
||||
int function debug_GetFloatObjectCount() global native
|
||||
int function debug_GetStringObjectCount() global native
|
||||
int function debug_GetFormObjectCount() global native
|
||||
int function debug_GetIntListObjectCount() global native
|
||||
int function debug_GetFloatListObjectCount() global native
|
||||
int function debug_GetStringListObjectCount() global native
|
||||
int function debug_GetFormListObjectCount() global native
|
||||
|
||||
Form function debug_GetIntObject(int index) global native
|
||||
Form function debug_GetFloatObject(int index) global native
|
||||
Form function debug_GetStringObject(int index) global native
|
||||
Form function debug_GetFormObject(int index) global native
|
||||
Form function debug_GetIntListObject(int index) global native
|
||||
Form function debug_GetFloatListObject(int index) global native
|
||||
Form function debug_GetStringListObject(int index) global native
|
||||
Form function debug_GetFormListObject(int index) global native
|
||||
|
||||
int function debug_GetIntKeysCount(Form ObjKey) global native
|
||||
int function debug_GetFloatKeysCount(Form ObjKey) global native
|
||||
int function debug_GetStringKeysCount(Form ObjKey) global native
|
||||
int function debug_GetFormKeysCount(Form ObjKey) global native
|
||||
int function debug_GetIntListKeysCount(Form ObjKey) global native
|
||||
int function debug_GetFloatListKeysCount(Form ObjKey) global native
|
||||
int function debug_GetStringListKeysCount(Form ObjKey) global native
|
||||
int function debug_GetFormListKeysCount(Form ObjKey) global native
|
||||
|
||||
string function debug_GetIntKey(Form ObjKey, int index) global native
|
||||
string function debug_GetFloatKey(Form ObjKey, int index) global native
|
||||
string function debug_GetStringKey(Form ObjKey, int index) global native
|
||||
string function debug_GetFormKey(Form ObjKey, int index) global native
|
||||
string function debug_GetIntListKey(Form ObjKey, int index) global native
|
||||
string function debug_GetFloatListKey(Form ObjKey, int index) global native
|
||||
string function debug_GetStringListKey(Form ObjKey, int index) global native
|
||||
string function debug_GetFormListKey(Form ObjKey, int index) global native
|
||||
|
||||
|
||||
|
||||
|
||||
;/
|
||||
Storage functions - separate file. These are shared in all save games. Values are loaded and saved
|
||||
when savegame is loaded or saved.
|
||||
|
||||
DEPRECATED v2.9: Replaced by JsonUtil functions. Existing functions here have been proxied to a shared
|
||||
json file to maintain compatibility.
|
||||
/;
|
||||
|
||||
int function FileSetIntValue(string KeyName, int value) global
|
||||
return JsonUtil.SetIntValue("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
float function FileSetFloatValue(string KeyName, float value) global
|
||||
return JsonUtil.SetFloatValue("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
string function FileSetStringValue(string KeyName, string value) global
|
||||
return JsonUtil.SetStringValue("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
form function FileSetFormValue(string KeyName, Form value) global
|
||||
return JsonUtil.SetFormValue("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
|
||||
int function FileAdjustIntValue(string KeyName, int amount) global
|
||||
return JsonUtil.AdjustIntValue("../StorageUtil.json", KeyName, amount)
|
||||
endFunction
|
||||
float function FileAdjustFloatValue(string KeyName, float amount) global
|
||||
return JsonUtil.AdjustFloatValue("../StorageUtil.json", KeyName, amount)
|
||||
endFunction
|
||||
|
||||
bool function FileUnsetIntValue(string KeyName) global
|
||||
return JsonUtil.UnsetIntValue("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
bool function FileUnsetFloatValue(string KeyName) global
|
||||
return JsonUtil.UnsetFloatValue("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
bool function FileUnsetStringValue(string KeyName) global
|
||||
return JsonUtil.UnsetStringValue("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
bool function FileUnsetFormValue(string KeyName) global
|
||||
return JsonUtil.UnsetFormValue("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
|
||||
bool function FileHasIntValue(string KeyName) global
|
||||
return JsonUtil.HasIntValue("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
bool function FileHasFloatValue(string KeyName) global
|
||||
return JsonUtil.HasFloatValue("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
bool function FileHasStringValue(string KeyName) global
|
||||
return JsonUtil.HasStringValue("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
bool function FileHasFormValue(string KeyName) global
|
||||
return JsonUtil.HasFormValue("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
|
||||
int function FileGetIntValue(string KeyName, int missing = 0) global
|
||||
return JsonUtil.GetIntValue("../StorageUtil.json", KeyName, missing)
|
||||
endFunction
|
||||
float function FileGetFloatValue(string KeyName, float missing = 0.0) global
|
||||
return JsonUtil.GetFloatValue("../StorageUtil.json", KeyName, missing)
|
||||
endFunction
|
||||
string function FileGetStringValue(string KeyName, string missing = "") global
|
||||
return JsonUtil.GetStringValue("../StorageUtil.json", KeyName, missing)
|
||||
endFunction
|
||||
Form function FileGetFormValue(string KeyName, Form missing = none) global
|
||||
return JsonUtil.GetFormValue("../StorageUtil.json", KeyName, missing)
|
||||
endFunction
|
||||
|
||||
int function FileIntListAdd(string KeyName, int value, bool allowDuplicate = true) global
|
||||
return JsonUtil.IntListAdd("../StorageUtil.json", KeyName, value, allowDuplicate)
|
||||
endFunction
|
||||
int function FileFloatListAdd(string KeyName, float value, bool allowDuplicate = true) global
|
||||
return JsonUtil.FloatListAdd("../StorageUtil.json", KeyName, value, allowDuplicate)
|
||||
endFunction
|
||||
int function FileStringListAdd(string KeyName, string value, bool allowDuplicate = true) global
|
||||
return JsonUtil.StringListAdd("../StorageUtil.json", KeyName, value, allowDuplicate)
|
||||
endFunction
|
||||
int function FileFormListAdd(string KeyName, Form value, bool allowDuplicate = true) global
|
||||
return JsonUtil.FormListAdd("../StorageUtil.json", KeyName, value, allowDuplicate)
|
||||
endFunction
|
||||
|
||||
int function FileIntListAdjust(string KeyName, int index, int amount) global
|
||||
return JsonUtil.IntListAdjust("../StorageUtil.json", KeyName, index, amount)
|
||||
endFunction
|
||||
float function FileFloatListAdjust(string KeyName, int index, float amount) global
|
||||
return JsonUtil.FloatListAdjust("../StorageUtil.json", KeyName, index, amount)
|
||||
endFunction
|
||||
|
||||
int function FileIntListRemove(string KeyName, int value, bool allInstances = false) global
|
||||
return JsonUtil.IntListRemove("../StorageUtil.json", KeyName, value, allInstances)
|
||||
endFunction
|
||||
int function FileFloatListRemove(string KeyName, float value, bool allInstances = false) global
|
||||
return JsonUtil.FloatListRemove("../StorageUtil.json", KeyName, value, allInstances)
|
||||
endFunction
|
||||
int function FileStringListRemove(string KeyName, string value, bool allInstances = false) global
|
||||
return JsonUtil.StringListRemove("../StorageUtil.json", KeyName, value, allInstances)
|
||||
endFunction
|
||||
int function FileFormListRemove(string KeyName, Form value, bool allInstances = false) global
|
||||
return JsonUtil.FormListRemove("../StorageUtil.json", KeyName, value, allInstances)
|
||||
endFunction
|
||||
|
||||
int function FileIntListGet(string KeyName, int index) global
|
||||
return JsonUtil.IntListGet("../StorageUtil.json", KeyName, index)
|
||||
endFunction
|
||||
float function FileFloatListGet(string KeyName, int index) global
|
||||
return JsonUtil.FloatListGet("../StorageUtil.json", KeyName, index)
|
||||
endFunction
|
||||
string function FileStringListGet(string KeyName, int index) global
|
||||
return JsonUtil.StringListGet("../StorageUtil.json", KeyName, index)
|
||||
endFunction
|
||||
Form function FileFormListGet(string KeyName, int index) global
|
||||
return JsonUtil.FormListGet("../StorageUtil.json", KeyName, index)
|
||||
endFunction
|
||||
|
||||
int function FileIntListSet(string KeyName, int index, int value) global
|
||||
return JsonUtil.IntListSet("../StorageUtil.json", KeyName, index, value)
|
||||
endFunction
|
||||
float function FileFloatListSet(string KeyName, int index, float value) global
|
||||
return JsonUtil.FloatListSet("../StorageUtil.json", KeyName, index, value)
|
||||
endFunction
|
||||
string function FileStringListSet(string KeyName, int index, string value) global
|
||||
return JsonUtil.StringListSet("../StorageUtil.json", KeyName, index, value)
|
||||
endFunction
|
||||
Form function FileFormListSet(string KeyName, int index, Form value) global
|
||||
return JsonUtil.FormListSet("../StorageUtil.json", KeyName, index, value)
|
||||
endFunction
|
||||
|
||||
int function FileIntListClear(string KeyName) global
|
||||
return JsonUtil.IntListClear("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
int function FileFloatListClear(string KeyName) global
|
||||
return JsonUtil.FloatListClear("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
int function FileStringListClear(string KeyName) global
|
||||
return JsonUtil.StringListClear("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
int function FileFormListClear(string KeyName) global
|
||||
return JsonUtil.FormListClear("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
|
||||
bool function FileIntListRemoveAt(string KeyName, int index) global
|
||||
return JsonUtil.IntListRemoveAt("../StorageUtil.json", KeyName, index)
|
||||
endFunction
|
||||
bool function FileFloatListRemoveAt(string KeyName, int index) global
|
||||
return JsonUtil.FloatListRemoveAt("../StorageUtil.json", KeyName, index)
|
||||
endFunction
|
||||
bool function FileStringListRemoveAt(string KeyName, int index) global
|
||||
return JsonUtil.StringListRemoveAt("../StorageUtil.json", KeyName, index)
|
||||
endFunction
|
||||
bool function FileFormListRemoveAt(string KeyName, int index) global
|
||||
return JsonUtil.FormListRemoveAt("../StorageUtil.json", KeyName, index)
|
||||
endFunction
|
||||
|
||||
bool function FileIntListInsert(string KeyName, int index, int value) global
|
||||
return JsonUtil.IntListInsertAt("../StorageUtil.json", KeyName, index, value)
|
||||
endFunction
|
||||
bool function FileFloatListInsert(string KeyName, int index, float value) global
|
||||
return JsonUtil.FloatListInsertAt("../StorageUtil.json", KeyName, index, value)
|
||||
endFunction
|
||||
bool function FileStringListInsert(string KeyName, int index, string value) global
|
||||
return JsonUtil.StringListInsertAt("../StorageUtil.json", KeyName, index, value)
|
||||
endFunction
|
||||
bool function FileFormListInsert(string KeyName, int index, Form value) global
|
||||
return JsonUtil.FormListInsertAt("../StorageUtil.json", KeyName, index, value)
|
||||
endFunction
|
||||
|
||||
int function FileIntListCount(string KeyName) global
|
||||
return JsonUtil.IntListCount("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
int function FileFloatListCount(string KeyName) global
|
||||
return JsonUtil.FloatListCount("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
int function FileStringListCount(string KeyName) global
|
||||
return JsonUtil.StringListCount("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
int function FileFormListCount(string KeyName) global
|
||||
return JsonUtil.FormListCount("../StorageUtil.json", KeyName)
|
||||
endFunction
|
||||
|
||||
int function FileIntListFind(string KeyName, int value) global
|
||||
return JsonUtil.IntListFind("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
int function FileFloatListFind(string KeyName, float value) global
|
||||
return JsonUtil.FloatListFind("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
int function FileStringListFind(string KeyName, string value) global
|
||||
return JsonUtil.StringListFind("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
int function FileFormListFind(string KeyName, Form value) global
|
||||
return JsonUtil.FormListFind("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
|
||||
bool function FileIntListHas(string KeyName, int value) global
|
||||
return JsonUtil.IntListHas("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
bool function FileFloatListHas(string KeyName, float value) global
|
||||
return JsonUtil.FloatListHas("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
bool function FileStringListHas(string KeyName, string value) global
|
||||
return JsonUtil.StringListHas("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
bool function FileFormListHas(string KeyName, Form value) global
|
||||
return JsonUtil.FormListHas("../StorageUtil.json", KeyName, value)
|
||||
endFunction
|
||||
|
||||
function FileIntListSlice(string KeyName, int[] slice, int startIndex = 0) global
|
||||
return JsonUtil.IntListSlice("../StorageUtil.json", KeyName, slice, startIndex)
|
||||
endFunction
|
||||
function FileFloatListSlice(string KeyName, float[] slice, int startIndex = 0) global
|
||||
return JsonUtil.FloatListSlice("../StorageUtil.json", KeyName, slice, startIndex)
|
||||
endFunction
|
||||
function FileStringListSlice(string KeyName, string[] slice, int startIndex = 0) global
|
||||
return JsonUtil.StringListSlice("../StorageUtil.json", KeyName, slice, startIndex)
|
||||
endFunction
|
||||
function FileFormListSlice(string KeyName, Form[] slice, int startIndex = 0) global
|
||||
return JsonUtil.FormListSlice("../StorageUtil.json", KeyName, slice, startIndex)
|
||||
endFunction
|
||||
|
||||
int function FileIntListResize(string KeyName, int toLength, int filler = 0) global
|
||||
return JsonUtil.IntListResize("../StorageUtil.json", KeyName, toLength, filler)
|
||||
endFunction
|
||||
int function FileFloatListResize(string KeyName, int toLength, float filler = 0.0) global
|
||||
return JsonUtil.FloatListResize("../StorageUtil.json", KeyName, toLength, filler)
|
||||
endFunction
|
||||
int function FileStringListResize(string KeyName, int toLength, string filler = "") global
|
||||
return JsonUtil.StringListResize("../StorageUtil.json", KeyName, toLength, filler)
|
||||
endFunction
|
||||
int function FileFormListResize(string KeyName, int toLength, Form filler = none) global
|
||||
return JsonUtil.FormListResize("../StorageUtil.json", KeyName, toLength, filler)
|
||||
endFunction
|
||||
|
||||
|
||||
bool function FileIntListCopy(string KeyName, int[] copy) global
|
||||
return JsonUtil.IntListCopy("../StorageUtil.json", KeyName, copy)
|
||||
endFunction
|
||||
bool function FileFloatListCopy(string KeyName, float[] copy) global
|
||||
return JsonUtil.FloatListCopy("../StorageUtil.json", KeyName, copy)
|
||||
endFunction
|
||||
bool function FileStringListCopy(string KeyName, string[] copy) global
|
||||
return JsonUtil.StringListCopy("../StorageUtil.json", KeyName, copy)
|
||||
endFunction
|
||||
bool function FileFormListCopy(string KeyName, Form[] copy) global
|
||||
return JsonUtil.FormListCopy("../StorageUtil.json", KeyName, copy)
|
||||
endFunction
|
||||
|
||||
function debug_SaveFile() global
|
||||
JsonUtil.Save("../StorageUtil.json")
|
||||
endFunction
|
||||
|
||||
|
||||
;/
|
||||
Currently no longer implemented, unknown if/when they will return.
|
||||
/;
|
||||
int function debug_FileGetIntKeysCount() global
|
||||
return 0
|
||||
endFunction
|
||||
|
||||
int function debug_FileGetFloatKeysCount() global
|
||||
return 0
|
||||
endFunction
|
||||
|
||||
int function debug_FileGetStringKeysCount() global
|
||||
return 0
|
||||
endFunction
|
||||
|
||||
int function debug_FileGetIntListKeysCount() global
|
||||
return 0
|
||||
endFunction
|
||||
|
||||
int function debug_FileGetFloatListKeysCount() global
|
||||
return 0
|
||||
endFunction
|
||||
|
||||
int function debug_FileGetStringListKeysCount() global
|
||||
return 0
|
||||
endFunction
|
||||
|
||||
string function debug_FileGetIntKey(int index) global
|
||||
return ""
|
||||
endFunction
|
||||
|
||||
string function debug_FileGetFloatKey(int index) global
|
||||
return ""
|
||||
endFunction
|
||||
|
||||
string function debug_FileGetStringKey(int index) global
|
||||
return ""
|
||||
endFunction
|
||||
|
||||
string function debug_FileGetIntListKey(int index) global
|
||||
return ""
|
||||
endFunction
|
||||
|
||||
string function debug_FileGetFloatListKey(int index) global
|
||||
return ""
|
||||
endFunction
|
||||
|
||||
string function debug_FileGetStringListKey(int index) global
|
||||
return ""
|
||||
endFunction
|
||||
|
||||
function debug_FileDeleteAllValues() global
|
||||
endFunction
|
||||
|
||||
function debug_SetDebugMode(bool enabled) global
|
||||
endFunction
|
||||
|
||||
bool function ImportFile(string fileName, string restrictKey = "", int restrictType = -1, Form restrictForm = none, bool restrictGlobal = false, bool keyContains = false) global
|
||||
return false
|
||||
endFunction
|
||||
bool function ExportFile(string fileName, string restrictKey = "", int restrictType = -1, Form restrictForm = none, bool restrictGlobal = false, bool keyContains = false, bool append = true) global
|
||||
return false
|
||||
endFunction
|
Loading…
Reference in New Issue
Block a user