2.0.4
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@ -11,6 +11,9 @@ sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Sky
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[VATS]
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bVATSDisable=1
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[SaveGame]
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iAutoSaveCount=10
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[MapMenu]
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uLockedObjectMapLOD=32
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uLockedTerrainLOD=32
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@ -35,9 +38,6 @@ fVisibleNavmeshMoveDist=12288.0000
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fGlobalBloomThresholdBoost=100
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fWaterSSRIntensity=0.0001
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[SaveGame]
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iAutoSaveCount=10
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[Interface]
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fBookDistance=82.0000
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fNoteDistance=70.0000
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Skyrim.esm
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Skyrim.esm
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meshes/enderal/architecture/silvergrove/doors/archdoor.nif
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meshes/enderal/architecture/silvergrove/doors/archdoor.nif
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meshes/enderal/architecture/silvergrove/doors/door01a.nif
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meshes/enderal/architecture/silvergrove/doors/door01a.nif
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meshes/enderal/architecture/silvergrove/doors/door01b.nif
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meshes/enderal/architecture/silvergrove/doors/door01b.nif
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meshes/enderal/architecture/silvergrove/doors/door01load.nif
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meshes/enderal/architecture/silvergrove/doors/door01load.nif
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meshes/enderal/architecture/silvergrove/doors/door02a.nif
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meshes/enderal/architecture/silvergrove/doors/door02b.nif
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meshes/enderal/architecture/silvergrove/doors/door02load.nif
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meshes/enderal/architecture/silvergrove/doors/door02load.nif
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meshes/enderal/architecture/silvergrove/doors/sganimdoor01.nif
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meshes/enderal/architecture/silvergrove/doors/sganimdoor02.nif
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meshes/enderal/architecture/silvergrove/doors/sganimdoor02.nif
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meshes/enderal/architecture/silvergrove/doors/sgdoordouble.nif
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meshes/enderal/architecture/silvergrove/doors/sgloaddoor01.nif
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meshes/enderal/architecture/silvergrove/doors/sgloaddoor01.nif
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meshes/enderal/architecture/silvergrove/doors/sgtrapdoor01.nif
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meshes/enderal/armor/iron armor/defunkt/f/1stpersoncuirasslightsleeves_0.nif
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meshes/enderal/armor/iron armor/defunkt/f/1stpersoncuirasslightsleeves_1.nif
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@ -5,7 +5,13 @@ Actor Property PlayerREF Auto
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Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
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If akItemReference != None && akDestContainer == None
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PlayerREF.AddItem(akItemReference, aiItemCount, true)
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if akItemReference.GetBaseObject().GetType() == 26 || akItemReference.GetBaseObject().GetType() == 41
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PlayerREF.AddItem(akItemReference, aiItemCount, true)
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else
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akItemReference.Disable()
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akItemReference.Delete()
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PlayerREF.AddItem(akBaseItem, aiItemCount, true)
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endif
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EndIf
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EndEvent
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EndEvent
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@ -810,6 +810,8 @@ EndFunction
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Function StartSC14()
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akTealor.ResetInventory()
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; FAILSAVE: This should be harmless, but can be deleted after beta.
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MQ16S_SC14_YuslanStartMarker.SetPosition(-5730.1968, -2338.8777, 1385.7076)
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@ -855,7 +857,6 @@ EndFunction
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Function TealorGetUp()
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akTealor.ResetInventory()
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akTealor.SetLookAt(MQ16_SC14_YuslanDeadREF)
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akTealor.PlayIdle(IdleExhaustedExit)
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_00E_ShatterSoulDarkFlamesShader.Stop(MQ16_SC14_YuslanDeadREF)
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@ -898,11 +899,7 @@ EndFunction
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Function TealorKillYuslan()
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if _00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
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Utility.Wait(3)
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else
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; animation failed
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endif
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_00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
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Game.TriggerScreenBlood(7)
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Utility.Wait(3)
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