This commit is contained in:
Eddoursul 2021-10-06 00:43:40 +02:00
parent 5ca1e9ee3d
commit 189fbda45a
61 changed files with 51 additions and 48 deletions

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@ -11,6 +11,9 @@ sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Sky
[VATS]
bVATSDisable=1
[SaveGame]
iAutoSaveCount=10
[MapMenu]
uLockedObjectMapLOD=32
uLockedTerrainLOD=32
@ -35,9 +38,6 @@ fVisibleNavmeshMoveDist=12288.0000
fGlobalBloomThresholdBoost=100
fWaterSSRIntensity=0.0001
[SaveGame]
iAutoSaveCount=10
[Interface]
fBookDistance=82.0000
fNoteDistance=70.0000

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meshes/enderal/medievalpack/palisade01.nif (Stored with Git LFS)

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meshes/enderal/medievalpack/palisade02.nif (Stored with Git LFS)

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meshes/enderal/medievalpack/palisade03.nif (Stored with Git LFS)

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meshes/enderal/medievalpack/palisade04.nif (Stored with Git LFS)

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@ -5,7 +5,13 @@ Actor Property PlayerREF Auto
Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
If akItemReference != None && akDestContainer == None
PlayerREF.AddItem(akItemReference, aiItemCount, true)
if akItemReference.GetBaseObject().GetType() == 26 || akItemReference.GetBaseObject().GetType() == 41
PlayerREF.AddItem(akItemReference, aiItemCount, true)
else
akItemReference.Disable()
akItemReference.Delete()
PlayerREF.AddItem(akBaseItem, aiItemCount, true)
endif
EndIf
EndEvent
EndEvent

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@ -810,6 +810,8 @@ EndFunction
Function StartSC14()
akTealor.ResetInventory()
; FAILSAVE: This should be harmless, but can be deleted after beta.
MQ16S_SC14_YuslanStartMarker.SetPosition(-5730.1968, -2338.8777, 1385.7076)
@ -855,7 +857,6 @@ EndFunction
Function TealorGetUp()
akTealor.ResetInventory()
akTealor.SetLookAt(MQ16_SC14_YuslanDeadREF)
akTealor.PlayIdle(IdleExhaustedExit)
_00E_ShatterSoulDarkFlamesShader.Stop(MQ16_SC14_YuslanDeadREF)
@ -898,11 +899,7 @@ EndFunction
Function TealorKillYuslan()
if _00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
Utility.Wait(3)
else
; animation failed
endif
_00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
Game.TriggerScreenBlood(7)
Utility.Wait(3)

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