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english-generic-dialogue
Eddoursul 3 years ago
parent 5ca1e9ee3d
commit 189fbda45a
  1. BIN
      Enderal - Forgotten Stories.esm
  2. 6
      Enderal - Forgotten Stories.ini
  3. BIN
      Skyrim.esm
  4. BIN
      meshes/enderal/architecture/silvergrove/doors/archdoor.nif
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      meshes/enderal/architecture/silvergrove/doors/door01a.nif
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      meshes/enderal/architecture/silvergrove/doors/door01b.nif
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      meshes/enderal/architecture/silvergrove/doors/door01load.nif
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      meshes/enderal/architecture/silvergrove/doors/door02a.nif
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      meshes/enderal/architecture/silvergrove/doors/door02b.nif
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      meshes/enderal/architecture/silvergrove/doors/door02load.nif
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      meshes/enderal/architecture/silvergrove/doors/sganimdoor01.nif
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      meshes/enderal/architecture/silvergrove/doors/sganimdoor02.nif
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      meshes/enderal/architecture/silvergrove/doors/sgdoordouble.nif
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      meshes/enderal/architecture/silvergrove/doors/sgloaddoor01.nif
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      meshes/enderal/architecture/silvergrove/doors/sgtrapdoor01.nif
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      meshes/enderal/architecture/silvergrove/doors/sgtrapdoor02.nif
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      meshes/enderal/armor/iron armor/defunkt/f/1stpersoncuirasslightsleeves_0.nif
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      meshes/enderal/armor/iron armor/defunkt/f/1stpersoncuirasslightsleeves_1.nif
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      meshes/enderal/medievalpack/palisade01.nif
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      meshes/enderal/medievalpack/palisade02.nif
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      meshes/enderal/medievalpack/palisade03.nif
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      meshes/enderal/medievalpack/palisade04.nif
  23. BIN
      scripts/_00e_classmenuitemhandleraliasscript.pex
  24. BIN
      scripts/_00e_mq16_functions.pex
  25. 10
      scripts/source/_00e_classmenuitemhandleraliasscript.psc
  26. 9
      scripts/source/_00e_mq16_functions.psc
  27. BIN
      strings/enderal - forgotten stories_chinese.dlstrings
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      strings/enderal - forgotten stories_chinese.ilstrings
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      strings/enderal - forgotten stories_chinese.strings
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      strings/enderal - forgotten stories_french.strings
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      strings/enderal - forgotten stories_german.strings
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      strings/enderal - forgotten stories_italian.strings
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      strings/enderal - forgotten stories_japanese.dlstrings
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      strings/enderal - forgotten stories_japanese.strings
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      strings/enderal - forgotten stories_korean.strings
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      strings/enderal - forgotten stories_russian.strings
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      strings/enderal - forgotten stories_spanish.dlstrings
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      strings/enderal - forgotten stories_spanish.ilstrings
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      strings/enderal - forgotten stories_spanish.strings
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      strings/skyrim_chinese.dlstrings
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      strings/skyrim_chinese.strings
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      strings/skyrim_english.dlstrings
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      strings/skyrim_english.ilstrings
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      strings/skyrim_english.strings
  45. BIN
      strings/skyrim_french.dlstrings
  46. BIN
      strings/skyrim_french.strings
  47. BIN
      strings/skyrim_german.dlstrings
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      strings/skyrim_german.strings
  49. BIN
      strings/skyrim_italian.dlstrings
  50. BIN
      strings/skyrim_italian.strings
  51. BIN
      strings/skyrim_japanese.dlstrings
  52. BIN
      strings/skyrim_japanese.ilstrings
  53. BIN
      strings/skyrim_japanese.strings
  54. BIN
      strings/skyrim_korean.dlstrings
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      strings/skyrim_korean.strings
  56. BIN
      strings/skyrim_russian.dlstrings
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      strings/skyrim_russian.ilstrings
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      strings/skyrim_russian.strings
  59. BIN
      strings/skyrim_spanish.dlstrings
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      strings/skyrim_spanish.ilstrings
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      strings/skyrim_spanish.strings

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@ -11,6 +11,9 @@ sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Sky
[VATS]
bVATSDisable=1
[SaveGame]
iAutoSaveCount=10
[MapMenu]
uLockedObjectMapLOD=32
uLockedTerrainLOD=32
@ -35,9 +38,6 @@ fVisibleNavmeshMoveDist=12288.0000
fGlobalBloomThresholdBoost=100
fWaterSSRIntensity=0.0001
[SaveGame]
iAutoSaveCount=10
[Interface]
fBookDistance=82.0000
fNoteDistance=70.0000

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@ -5,7 +5,13 @@ Actor Property PlayerREF Auto
Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
If akItemReference != None && akDestContainer == None
PlayerREF.AddItem(akItemReference, aiItemCount, true)
if akItemReference.GetBaseObject().GetType() == 26 || akItemReference.GetBaseObject().GetType() == 41
PlayerREF.AddItem(akItemReference, aiItemCount, true)
else
akItemReference.Disable()
akItemReference.Delete()
PlayerREF.AddItem(akBaseItem, aiItemCount, true)
endif
EndIf
EndEvent
EndEvent

@ -810,6 +810,8 @@ EndFunction
Function StartSC14()
akTealor.ResetInventory()
; FAILSAVE: This should be harmless, but can be deleted after beta.
MQ16S_SC14_YuslanStartMarker.SetPosition(-5730.1968, -2338.8777, 1385.7076)
@ -855,7 +857,6 @@ EndFunction
Function TealorGetUp()
akTealor.ResetInventory()
akTealor.SetLookAt(MQ16_SC14_YuslanDeadREF)
akTealor.PlayIdle(IdleExhaustedExit)
_00E_ShatterSoulDarkFlamesShader.Stop(MQ16_SC14_YuslanDeadREF)
@ -898,11 +899,7 @@ EndFunction
Function TealorKillYuslan()
if _00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
Utility.Wait(3)
else
; animation failed
endif
_00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
Game.TriggerScreenBlood(7)
Utility.Wait(3)

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