diff --git a/Consistent Slow effect.esp b/Consistent Slow effect.esp index 6a968cf4..9ac16444 100644 Binary files a/Consistent Slow effect.esp and b/Consistent Slow effect.esp differ diff --git a/Enderal SE v2.1.4 Changelog.txt b/Enderal SE v2.1.4 Changelog.txt index 70331015..61de4e9f 100644 --- a/Enderal SE v2.1.4 Changelog.txt +++ b/Enderal SE v2.1.4 Changelog.txt @@ -11,13 +11,13 @@ Beware, spoilers ahead! - Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active. - Fixed missing damage from spectral arrows, produced by the Arcane Arrow affinity. -- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch, such as: +- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as: +-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary. -- Merged two redundant 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time. -- Merged two redundant `Health Damage` groups and 'Poison Damage' into a single 'Poison Damage' group, applying damage over time. One of the merged effects used to revert itself immediately after expiration. -- Merged redundant 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time. --- Increased base Fire, Frost, Shock, and Magic Resistance from 3 to 10%, which translates to 17/23/30% at Alchemy 15/50/100. -- Some combinations of Fire Resistance, Shock Resistance, and Water Breathing worked for 0 seconds. --- All ingredients, except one, allowed Water Breathing for less than 10 seconds. All Water Breathing durations have been increased to 60. +-- All ingredients, except one, allowed Water Breathing for less than 10 seconds. Base Water Breathing duration has been increased to 30. -- Significantly, at least x10, increased effect from 'Damage Mana' and 'Damage Stamina' poisons to finally make them useful. -- Fixed several ingredients having duplicated or contradicting effects (for example, Damage and Restore Health). -- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects (it is still applied automatically with Restore Health). diff --git a/Fixed Magic Resistance.esp b/Fixed Magic Resistance.esp index f8c9654e..ac18d33f 100644 Binary files a/Fixed Magic Resistance.esp and b/Fixed Magic Resistance.esp differ diff --git a/Fixed Shock Resistance.esp b/Fixed Shock Resistance.esp index e020d045..c6c381b5 100644 Binary files a/Fixed Shock Resistance.esp and b/Fixed Shock Resistance.esp differ diff --git a/Fixed Water Breathing.esp b/Fixed Water Breathing.esp index b34fe539..758d3118 100644 Binary files a/Fixed Water Breathing.esp and b/Fixed Water Breathing.esp differ diff --git a/Global modifier.esp b/Global modifier.esp new file mode 100644 index 00000000..0dbb63a3 Binary files /dev/null and b/Global modifier.esp differ diff --git a/Merged Damage Mana.esp b/Merged Damage Mana.esp index dcd4129f..cad7eef7 100644 Binary files a/Merged Damage Mana.esp and b/Merged Damage Mana.esp differ