Refactored health bars to SKSE events; SkyUI is now decoupled and is completely optional
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Refactored health bars.esp
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Refactored health bars.esp
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scripts/HealthBarManager.pex
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scripts/HealthBarManager.pex
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source/scripts/HealthBarManager.psc
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source/scripts/HealthBarManager.psc
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@ -0,0 +1,17 @@
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Scriptname HealthBarManager Hidden
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function Show(Actor akActor) global
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int handle = ModEvent.Create("Enderal_ShowActorHealth")
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if handle
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ModEvent.PushForm(handle, akActor)
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ModEvent.Send(handle)
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endIf
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endfunction
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function Hide(Actor akActor) global
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int handle = ModEvent.Create("Enderal_HideActorHealth")
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if handle
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ModEvent.PushForm(handle, akActor)
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ModEvent.Send(handle)
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endIf
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endfunction
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@ -43,20 +43,10 @@ Function TransmuteOre(Form akSource, MineOreScript oreREF, int iCurrentResources
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EndFunction
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Function showActorHealthBars(Actor a)
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GUI_ActorHealthBarPanel.addActors(a)
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Endfunction
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Function hideActorHealthBars(Actor a)
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GUI_ActorHealthBarPanel.removeActors(a)
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Endfunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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_00E_GUI_ActorHealthBar Property GUI_ActorHealthBarPanel auto
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Actor Property PlayerREF Auto
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Projectile Property AlterPosProjectile Auto
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@ -186,10 +186,8 @@ Function EndSpecialAttack()
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FS_NQR05_FatherREF.EvaluatePackage()
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_00E_FS_ForgottenStories_Functions ForgottenStoriesMiscDialogue = Game.GetFormFromFile(0x01016E89, "Enderal - Forgotten Stories.esm") as _00E_FS_ForgottenStories_Functions
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If FS_NQR05_SidedWithFather.GetValueInt() == 1
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ForgottenStoriesMiscDialogue.showActorHealthBars(FS_NQR05_FatherREF)
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HealthBarManager.Show(FS_NQR05_FatherREF)
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FS_NQR05_FatherREF.StartCombat(FS_NQR05_TharaelREF)
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FS_NQR05_TharaelREF.StartCombat(PlayerREF)
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Else
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@ -1,21 +1,8 @@
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Scriptname _00E_Func_CheckDependencies Hidden
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Function CheckDependencies() global
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; If Enderal - Forgotten Stories.esm is not loaded, kick the player back to main menu
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if (Game.GetForm(0x4320E) as GlobalVariable).GetValue() as Int != 1
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly. Open Data Files and enable it.")
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return
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EndIf
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; Skip all other check on non-PC/non-VR platforms (for future ports)
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; If you are porting Enderal to another platform, you may want to replace _00E_Func_CheckDependencies with your own script.
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if Debug.GetPlatformName() != "Win64"
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return
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endif
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; SKSE is currently mandatory
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Int SKSEVer = SKSE.GetVersion()
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if SKSEVer == 0
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@ -25,6 +12,7 @@ Function CheckDependencies() global
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Return
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endif
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; SkyUI is optional - override quest_journal.swf with the vanilla file, remove this check, and you are good to go
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Quest bSkyUI = Game.GetFormFromFile(0x802, "SkyUI_SE.esp") as Quest
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If bSkyUI == None
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@ -34,6 +22,7 @@ Function CheckDependencies() global
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Return
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EndIf
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; To get rid of this, make alternatives for CreatePotion and CalculateContentStrength first
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if SKSE.GetPluginVersion("EnderalSE") == -1
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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@ -107,7 +107,6 @@ event OnWidgetReset()
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UpdateFadeOutDuration()
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UpdateMoveDuration()
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UpdateRemoveDuration()
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endEvent
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event OnGameReload()
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@ -117,13 +116,27 @@ event OnGameReload()
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_currentlyDisplayedActors = new Form[4]
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endif
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RegisterForModEvent("Enderal_ShowActorHealth", "AddActors")
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RegisterForModEvent("Enderal_HideActorHealth", "RemoveActors")
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UI.Invoke(HUD_MENU, WidgetRoot + ".removeAllActors")
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Actor PlayerRef = Game.GetForm(0x14) as Actor
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if ! PlayerRef.IsInCombat()
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int n = _currentlyDisplayedActors.Length
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While n > 0
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n -= 1
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_currentlyDisplayedActors[n] = None
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EndWhile
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return
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endif
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Utility.Wait(FadeOutDuration / 1000.0 + 0.05)
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int i = _currentlyDisplayedActors.Length
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While i > 0
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i = i - 1
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i -= 1
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Actor akActor = _currentlyDisplayedActors[i] as Actor
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If !akActor || akActor.GetFormID() == 0 || akActor.IsDeleted() || akActor.IsDisabled()
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_currentlyDisplayedActors[i] = None
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@ -132,12 +145,12 @@ event OnGameReload()
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EndIf
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EndWhile
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Cell kCell = Game.GetPlayer().GetParentCell()
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Cell kCell = PlayerRef.GetParentCell()
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Int iIndex = kCell.GetNumRefs(43) ; NPC
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While iIndex
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iIndex -= 1
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Actor akActor = kCell.GetNthRef(iIndex, 43) as Actor
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if akActor.IsPlayerTeammate()
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if akActor && akActor.IsPlayerTeammate()
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AddActors(akActor)
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endif
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EndWhile
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@ -168,6 +181,9 @@ Function UpdateRemoveDuration()
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EndFunction
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Function AddActors(Form aForm)
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if ! aForm
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return
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endif
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if _currentlyDisplayedActors.find(aForm) < 0
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int i = _currentlyDisplayedActors.length
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while i > 0
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@ -183,6 +199,9 @@ Function AddActors(Form aForm)
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EndFunction
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Function RemoveActors(Form aForm)
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if ! aForm
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return
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endif
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int i = _currentlyDisplayedActors.find(aForm)
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if i >= 0
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_currentlyDisplayedActors[i] = None
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@ -1,14 +1,10 @@
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Scriptname _00E_HealthBarSummons extends Actor
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{Attaches and detaches the health bar to summons}
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_00E_FS_ForgottenStories_Functions Property ForgottenStoriesMiscDialogue Auto
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Bool Property DiesOnBleedout = False Auto
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; Enderal SE: marked obsolete
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Bool bRegisteredHealthBars = True ; Default to True, not False, for version update
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Event OnLoad()
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ForgottenStoriesMiscDialogue.showActorHealthBars(self)
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HealthBarManager.Show(self)
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EndEvent
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Event OnEnterBleedout()
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@ -30,15 +26,11 @@ Event OnUnload()
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EndEvent
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Function UnregisterHealthBars()
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ForgottenStoriesMiscDialogue.hideActorHealthBars(self)
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HealthBarManager.Hide(self)
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EndFunction
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Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
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if aeCombatState == 1
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ForgottenStoriesMiscDialogue.showActorHealthBars(self)
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HealthBarManager.Show(self)
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endif
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endEvent
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, Bool abPowerAttack, Bool abSneakAttack, Bool abBashAttack, Bool abHitBlocked)
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ForgottenStoriesMiscDialogue.showActorHealthBars(self)
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endEvent
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@ -90,17 +90,6 @@ Sound Property _00E_FS_IncreaseArcaneFeverM Auto
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;Sound Property _00E_FS_Phasmalist_EnterWorld_Male Auto
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;Sound Property _00E_FS_Phasmalist_EnterWorld_Female Auto
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_00E_GUI_ActorHealthBar Property _ActorHealthBarShower Auto
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_00E_GUI_ActorHealthBar Property ActorHealthBarShower
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_00E_GUI_ActorHealthBar Function Get()
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If (_ActorHealthBarShower == None)
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_ActorHealthBarShower = Game.GetFormFromFile(0x01024b66, "Enderal - Forgotten Stories.esm") as _00E_GUI_ActorHealthBar
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EndIf
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return _ActorHealthBarShower
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EndFunction
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EndProperty
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Message Property _00E_BlitzheilungArkanistenfieber_sFeverIncreased Auto
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GlobalVariable Property _00E_Phasmalist_IsApparationSummoned Auto
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@ -166,11 +155,11 @@ Endfunction
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; utility functions ----------------------------------------------------------------------------------------------------------------------------------------------------------
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Function _RemoveApparationHealthBar()
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ActorHealthBarShower.RemoveActors(self.getActorReference())
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HealthBarManager.Hide(self.getActorReference())
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EndFunction
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Function _AddApparationHealthBar()
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ActorHealthBarShower.AddActors(self.getActorReference())
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HealthBarManager.Show(self.getActorReference())
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EndFunction
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; local helper functions ---------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -79,8 +79,6 @@ ImageSpaceModifier Property _00E_Phasmalist_ApparitionEnterWorldIMOD Auto
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Sound Property _00E_FS_IncreaseArcaneFeverM Auto
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_00E_FS_ForgottenStories_Functions Property ForgottenStoriesMiscDialogue Auto
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Message Property _00E_Player_sArcaneFeverIncreased Auto
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GlobalVariable Property _00E_Phasmalist_IsApparitionSummoned Auto
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@ -137,7 +135,7 @@ Function Summon(_00E_Phasmalist_TrinketSC trinket, ObjectReference moveToRef, Bo
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akSelf.BlockActivation()
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If bPhasmalismTankMode
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akSelf.SetAV("Variable01", 1.0)
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akSelf.SetActorValue("Variable01", 1.0)
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akSelf.EnableAI(False)
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Else
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If moveToRef == PlayerREF
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@ -177,7 +175,7 @@ Function Setup()
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SetupBehaviour(akSelf)
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SetupNotPersistentStats(akSelf)
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Float fAttributeMult = (fPlayerConjSkillMult * PlayerREF.GetAV("Conjuration") + fPlayerEnchSkillMult * PlayerREF.GetAV("Enchanting")) / 100.0 + 1.0
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Float fAttributeMult = (fPlayerConjSkillMult * PlayerREF.GetActorValue("Conjuration") + fPlayerEnchSkillMult * PlayerREF.GetActorValue("Enchanting")) / 100.0 + 1.0
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ApplyClassBoost(akSelf, BOOST_CLASS_MAGE, _00E_Class_Phasmalist_P05_A_Shamanism_01, _00E_Class_Phasmalist_P05_A_Shamanism_02, _00E_Class_Phasmalist_P05_A_Shamanism_03)
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ApplyClassBoost(akSelf, BOOST_CLASS_RANGER, _00E_Class_Phasmalist_P05_B_Mischief_01, _00E_Class_Phasmalist_P05_B_Mischief_02, _00E_Class_Phasmalist_P05_B_Mischief_03)
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@ -193,14 +191,14 @@ Function Setup()
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If fPlayerStamina > fMaxAttributeValue
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fMaxAttributeValue = fPlayerStamina
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EndIf
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akSelf.ForceAV("Health", ((akSelf.GetBaseAV("Health") + fMaxAttributeValue * fPlayerStatsMult) * fAttributeMult) as int)
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akSelf.ForceAV("Magicka", (((akSelf.GetBaseAV("Magicka") + fMaxAttributeValue * fPlayerStatsMult) * fAttributeMult) as int) + iCurrentBoostMagicka)
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akSelf.ForceAV("Stamina", ((akSelf.GetBaseAV("Stamina") + fMaxAttributeValue * fPlayerStatsMult) * fAttributeMult) as int)
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akSelf.ForceActorValue("Health", ((akSelf.GetBaseAV("Health") + fMaxAttributeValue * fPlayerStatsMult) * fAttributeMult) as int)
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akSelf.ForceActorValue("Magicka", (((akSelf.GetBaseAV("Magicka") + fMaxAttributeValue * fPlayerStatsMult) * fAttributeMult) as int) + iCurrentBoostMagicka)
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akSelf.ForceActorValue("Stamina", ((akSelf.GetBaseAV("Stamina") + fMaxAttributeValue * fPlayerStatsMult) * fAttributeMult) as int)
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Else
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akSelf.ForceAV("Health", ((akSelf.GetBaseAV("Health") + PlayerREF.GetBaseAV("Health") * fPlayerStatsMult) * fAttributeMult) as int)
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akSelf.ForceAV("Magicka", (((akSelf.GetBaseAV("Magicka") + PlayerREF.GetBaseAV("Magicka") * fPlayerStatsMult) * fAttributeMult) as int) + iCurrentBoostMagicka)
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akSelf.ForceAV("Stamina", ((akSelf.GetBaseAV("Stamina") + PlayerREF.GetBaseAV("Stamina") * fPlayerStatsMult) * fAttributeMult) as int)
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akSelf.ForceActorValue("Health", ((akSelf.GetBaseAV("Health") + PlayerREF.GetBaseAV("Health") * fPlayerStatsMult) * fAttributeMult) as int)
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akSelf.ForceActorValue("Magicka", (((akSelf.GetBaseAV("Magicka") + PlayerREF.GetBaseAV("Magicka") * fPlayerStatsMult) * fAttributeMult) as int) + iCurrentBoostMagicka)
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akSelf.ForceActorValue("Stamina", ((akSelf.GetBaseAV("Stamina") + PlayerREF.GetBaseAV("Stamina") * fPlayerStatsMult) * fAttributeMult) as int)
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EndIf
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EndFunction
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@ -211,10 +209,10 @@ Function SetupBehaviour(Actor akSelf)
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EndIf
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akSelf.SetPlayerTeammate()
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akSelf.SetAV("Confidence", 4) ; the apparition should never flee
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akSelf.SetAV("Aggression", 0) ; the apparition should not initiate combat (-> stealth playstyle)
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akSelf.SetAV("Sneak", 100)
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akSelf.SetAV("Invisibility", 1) ; make the apparition undetectable when sneaking (-> stealth playstyle)
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akSelf.SetActorValue("Confidence", 4) ; the apparition should never flee
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akSelf.SetActorValue("Aggression", 0) ; the apparition should not initiate combat (-> stealth playstyle)
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akSelf.SetActorValue("Sneak", 100)
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akSelf.SetActorValue("Invisibility", 1) ; make the apparition undetectable when sneaking (-> stealth playstyle)
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akSelf.IgnoreFriendlyHits() ; make the apparition ignore friendly fire from the PC
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EndFunction
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@ -222,19 +220,19 @@ Function SetupNotPersistentStats(Actor akSelf)
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akSelf.GetActorBase().SetCombatStyle(SummonTrinket.GetUsedCombatStyle())
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If bTeleportHealRate == False
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akSelf.SetAV("HealRate", DEFAULT_HEAL_RATE)
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akSelf.SetActorValue("HealRate", DEFAULT_HEAL_RATE)
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Else
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akSelf.SetAV("HealRate", 0.0)
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akSelf.SetActorValue("HealRate", 0.0)
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EndIf
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akSelf.SetAV("MagickaRate", fApparitionManaRate)
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akSelf.SetActorValue("MagickaRate", fApparitionManaRate)
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;failsafe since setav doesn't work sometimes
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If bTeleportHealRate == False
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akSelf.ForceAV("HealRate", DEFAULT_HEAL_RATE)
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akSelf.ForceActorValue("HealRate", DEFAULT_HEAL_RATE)
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Else
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akSelf.ForceAV("HealRate", 0.0)
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akSelf.ForceActorValue("HealRate", 0.0)
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EndIf
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akSelf.ForceAV("MagickaRate", fApparitionManaRate)
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akSelf.ForceActorValue("MagickaRate", fApparitionManaRate)
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EndFunction
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Function ApplyClassBoost(Actor akSelf, Int iBoostClass, Perk boostPerk1, Perk boostPerk2, Perk boostPerk3)
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@ -262,8 +260,8 @@ Function _AddClassBoost(Actor akSelf, Int iBoostClass, Int iBoostLevel)
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iDestructionPowerMod = iGhostlyMageBoostDestructionPowerMod1
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iCurrentBoostMagicka = iGhostlyMageBoostMagicka1
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EndIf
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;akSelf.ForceAV("DestructionPowerMod", akSelf.GetAV("DestructionPowerMod") + iDestructionPowerMod)
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akSelf.ModAV("DestructionPowerMod", iDestructionPowerMod)
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;akSelf.ForceActorValue("DestructionPowerMod", akSelf.GetActorValue("DestructionPowerMod") + iDestructionPowerMod)
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akSelf.ModActorValue("DestructionPowerMod", iDestructionPowerMod)
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ElseIf iBoostClass == BOOST_CLASS_RANGER
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Int iBoostArchery = 0
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Int iBoostCritChance = 0
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@ -278,10 +276,10 @@ Function _AddClassBoost(Actor akSelf, Int iBoostClass, Int iBoostLevel)
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iBoostCritChance = iGhostlyRangerBoostCritChance1
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EndIf
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;akSelf.ForceAV("Marksman", akSelf.GetAV("Marksman") + iBoostArchery)
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akSelf.ModAV("Marksman", iBoostArchery)
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;akSelf.ForceAV("CritChance", akSelf.GetAV("CritChance") + iBoostCritChance)
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akSelf.ModAV("CritChance", iBoostCritChance)
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;akSelf.ForceActorValue("Marksman", akSelf.GetActorValue("Marksman") + iBoostArchery)
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akSelf.ModActorValue("Marksman", iBoostArchery)
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;akSelf.ForceActorValue("CritChance", akSelf.GetActorValue("CritChance") + iBoostCritChance)
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akSelf.ModActorValue("CritChance", iBoostCritChance)
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ElseIf iBoostClass == BOOST_CLASS_WARRIOR
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Int iBoostMelee = 0
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Int iBoostArmor = 0
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@ -296,15 +294,15 @@ Function _AddClassBoost(Actor akSelf, Int iBoostClass, Int iBoostLevel)
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iBoostArmor = iGhostlyWarriorBoostArmorSkill1
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EndIf
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;akSelf.ForceAV("HeavyArmor", akSelf.GetAV("HeavyArmor") + iBoostArmor)
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akSelf.ModAV("HeavyArmor", iBoostArmor)
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;akSelf.ForceAV("LightArmor", akSelf.GetAV("LightArmor") + iBoostArmor)
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akSelf.ModAV("LightArmor", iBoostArmor)
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;akSelf.ForceActorValue("HeavyArmor", akSelf.GetActorValue("HeavyArmor") + iBoostArmor)
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akSelf.ModActorValue("HeavyArmor", iBoostArmor)
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;akSelf.ForceActorValue("LightArmor", akSelf.GetActorValue("LightArmor") + iBoostArmor)
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akSelf.ModActorValue("LightArmor", iBoostArmor)
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; MeleeDamage AV seems to be not working, it's actually always zero
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;akSelf.ForceAV("MeleeDamage", akSelf.GetAV("MeleeDamage") + iBoostMelee)
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;akSelf.ModAV("MeleeDamage", iBoostMelee)
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akSelf.ModAV("OneHanded", iBoostMelee)
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akSelf.ModAV("TwoHanded", iBoostMelee)
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;akSelf.ForceActorValue("MeleeDamage", akSelf.GetActorValue("MeleeDamage") + iBoostMelee)
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;akSelf.ModActorValue("MeleeDamage", iBoostMelee)
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akSelf.ModActorValue("OneHanded", iBoostMelee)
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akSelf.ModActorValue("TwoHanded", iBoostMelee)
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Else
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Debug.Notification("Phasmalist Control Quest has issues: Unsupported boost class " + iBoostClass)
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EndIf
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@ -318,6 +316,8 @@ Endfunction
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Function Unsummon(Bool bSilent)
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Actor akSelf = self.GetActorReference()
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HealthBarManager.Hide(akSelf)
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GoToState("")
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AliasFailsafeRef = None
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@ -334,11 +334,13 @@ Function Unsummon(Bool bSilent)
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akSelf.RemoveAllItems((akSelf.GetActorBase() as _00E_Phasmalist_ApparationSC).inventoryContainer, False, True)
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akSelf.Disable()
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Self.Clear()
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||||
ForgottenStoriesMiscDialogue.hideActorHealthBars(akSelf)
|
||||
SummonTrinket = None
|
||||
akSelf.Delete()
|
||||
|
||||
Utility.wait(1.0)
|
||||
akSelf.Delete()
|
||||
|
||||
SendModEvent("Phasmalist_ApparationUnSummon")
|
||||
|
||||
EndFunction
|
||||
|
||||
Function AddArcaneFever()
|
||||
@ -377,10 +379,10 @@ Function AddArcaneFever()
|
||||
|
||||
Float fArcaneFeverAdd = fMaxArcaneFeverAdd * fHealthLostPercentage
|
||||
If fArcaneFeverAdd > 0
|
||||
PlayerREF.ModAV("LastFlattered", -fArcaneFeverAdd)
|
||||
PlayerREF.ModActorValue("LastFlattered", -fArcaneFeverAdd)
|
||||
_00E_ArkanistenfieberIMOD.ApplyCrossFade()
|
||||
_00E_FS_IncreaseArcaneFeverM.Play(PlayerREF)
|
||||
_00E_Player_sArcaneFeverIncreased.Show(fArcaneFeverAdd, -1 * PlayerREF.GetAV("LastFlattered"))
|
||||
_00E_Player_sArcaneFeverIncreased.Show(fArcaneFeverAdd, -1 * PlayerREF.GetActorValue("LastFlattered"))
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
@ -409,7 +411,7 @@ Function TeleportToPlayer(Bool bTeleportInFront, Bool bSilent)
|
||||
; Zero out-of-combat heal rate for teleport and a few seconds after it.
|
||||
; This is to prevent the apparition regenerating health IN combat on "Call Apparition" spam.
|
||||
UnregisterForUpdate()
|
||||
akSelf.ForceAV("HealRate", 0.0)
|
||||
akSelf.ForceActorValue("HealRate", 0.0)
|
||||
bTeleportHealRate = True
|
||||
|
||||
akSelf.Disable()
|
||||
@ -634,7 +636,7 @@ EndFunction
|
||||
Function _ShowHealthBar()
|
||||
Actor akSelf = Self.GetActorReference()
|
||||
If akSelf && akSelf.IsDead() == False
|
||||
ForgottenStoriesMiscDialogue.showActorHealthBars(akSelf)
|
||||
HealthBarManager.Show(akSelf)
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
@ -777,7 +779,7 @@ State Working
|
||||
Event OnUpdate()
|
||||
If bTeleportHealRate
|
||||
bTeleportHealRate = False
|
||||
GetActorReference().ForceAV("HealRate", DEFAULT_HEAL_RATE)
|
||||
GetActorReference().ForceActorValue("HealRate", DEFAULT_HEAL_RATE)
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
|
@ -18,7 +18,8 @@ Event OnInit()
|
||||
While Utility.IsInMenuMode()
|
||||
Utility.WaitMenuMode(0.1)
|
||||
EndWhile
|
||||
|
||||
|
||||
CheckForgottenStories()
|
||||
_00E_Func_CheckDependencies.CheckDependencies()
|
||||
|
||||
If fPatchVersion == 0.00
|
||||
@ -50,6 +51,7 @@ EndEvent
|
||||
|
||||
Event OnPlayerLoadGame()
|
||||
If self == (PlayerREF as ObjectReference) ; A check just in case. Most likely this condition is always True
|
||||
CheckForgottenStories()
|
||||
_00E_Func_CheckDependencies.CheckDependencies()
|
||||
Maintenance()
|
||||
If GetState() != "RealPlayer" ; Post-1.2.5.0 version update
|
||||
@ -237,6 +239,16 @@ EndFunction
|
||||
; MAINTENANCE
|
||||
;=====================================================================================
|
||||
|
||||
function CheckForgottenStories()
|
||||
; If Enderal - Forgotten Stories.esm is not loaded, kick the player back to main menu
|
||||
if (Game.GetForm(0x4320E) as GlobalVariable).GetValue() as Int != 1
|
||||
Utility.wait(2.0)
|
||||
Game.QuitToMainMenu()
|
||||
Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly. Open Data Files and enable it.")
|
||||
return
|
||||
EndIf
|
||||
endfunction
|
||||
|
||||
Function Maintenance()
|
||||
|
||||
if fPatchVersion <= 1.62
|
||||
|
@ -899,19 +899,17 @@ Function SetNPCAsCompanion(Actor akActor, bool bCompanion = True, int iCompanion
|
||||
;Sets an NPC as companion, showing his health bar, making him friendly, unflagging him as ghost. Does the opposite when bCompanion is set to false.
|
||||
;Additionally sets the AVs Health, Stamina, Magicka for the NPC companion
|
||||
|
||||
_00E_FS_ForgottenStories_Functions ForgottenStoriesMiscDialogue = Game.GetFormFromFile(0x01016E89, "Enderal - Forgotten Stories.esm") as _00E_FS_ForgottenStories_Functions
|
||||
|
||||
If bCompanion
|
||||
|
||||
akActor.SetRelationshipRank(Game.GetPlayer(), 3)
|
||||
akActor.SetRelationshipRank(Game.GetForm(0x14) as Actor, 3)
|
||||
akActor.SetGhost(False)
|
||||
akActor.getActorbase().SetEssential(true) ; just in case, had trouble with FS_NQR05
|
||||
akActor.SetPlayerTeammate(True)
|
||||
akActor.IgnoreFriendlyHits()
|
||||
akActor.SetAV("Health", iCompanionHealth)
|
||||
akActor.SetAV("Stamina", iCompanionStamina)
|
||||
akActor.SetAV("Magicka", iCompanionMagicka)
|
||||
ForgottenStoriesMiscDialogue.showActorHealthBars(akActor)
|
||||
akActor.SetActorValue("Health", iCompanionHealth)
|
||||
akActor.SetActorValue("Stamina", iCompanionStamina)
|
||||
akActor.SetActorValue("Magicka", iCompanionMagicka)
|
||||
HealthBarManager.Show(akActor)
|
||||
|
||||
Else
|
||||
|
||||
@ -920,7 +918,7 @@ Function SetNPCAsCompanion(Actor akActor, bool bCompanion = True, int iCompanion
|
||||
akActor.ResetHealthAndLimbs()
|
||||
akActor.SetPlayerTeammate(False)
|
||||
akActor.IgnoreFriendlyHits(False)
|
||||
ForgottenStoriesMiscDialogue.hideActorHealthBars(akActor)
|
||||
HealthBarManager.Hide(akActor)
|
||||
|
||||
EndIf
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user