Added fallback for SheatheWeapon()

This commit is contained in:
Eddoursul 2024-02-13 10:02:30 +01:00
parent c04bfd830d
commit 1b092ceb78
32 changed files with 50 additions and 68 deletions

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@ -6,10 +6,7 @@ Function TeleportPlayer(ObjectReference TeleportTarget)
Game.DisablePlayerControls(abCamSwitch = true) Game.DisablePlayerControls(abCamSwitch = true)
Wait(3) Wait(3)
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
EndIf
Wait(2)
TeleportIn() TeleportIn()
PlayerREF.MoveTo(TeleportTarget) PlayerREF.MoveTo(TeleportTarget)
TeleportOut() TeleportOut()

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@ -59,17 +59,10 @@ Function EnterClassMenu()
bool bDisableFighting = (SKSE.GetVersion() > 0) bool bDisableFighting = (SKSE.GetVersion() > 0)
DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true) DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
Player.ForceRefTo(PlayerREF) Player.ForceRefTo(PlayerREF)
Bool isFirstPerson = False
isFirstPerson = PlayerREF.GetAnimationVariableBool("IsFirstPerson")
If isFirstPerson == true
_00E_Meditate_FirstPerson.SetValueInt(1)
Else
_00E_Meditate_FirstPerson.SetValueInt(0)
EndIf
if PlayerREF.IsWeaponDrawn() _00E_Meditate_FirstPerson.SetValue(PlayerREF.GetAnimationVariableBool("isFirstPerson") as float)
PlayerREF.SheatheWeapon()
EndIf _00E_EquipControl.SheatheWeapon(PlayerREF)
Form[] equippedTorches = New Form[2] Form[] equippedTorches = New Form[2]
_00E_TorchControl.UnequipTorches(equippedTorches) _00E_TorchControl.UnequipTorches(equippedTorches)

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@ -66,9 +66,7 @@ Function PlayKissAnimation()
Game.SetPlayerAIDriven(True) Game.SetPlayerAIDriven(True)
Game.DisablePlayerControls(true, true, true, false, true, true, true, true) Game.DisablePlayerControls(true, true, true, false, true, true, true, true)
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
EndIf
Utility.Wait(0.5) Utility.Wait(0.5)
@ -146,9 +144,7 @@ EndFunction
Function GetIntoPosition() Function GetIntoPosition()
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
EndIf
EndFunction EndFunction

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@ -61,9 +61,7 @@ EndFunction
Function StartMemory1() Function StartMemory1()
_00E_FS_NQ03_SpiritActorREF.Enable() _00E_FS_NQ03_SpiritActorREF.Enable()
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
EndIf
OBJEyeofMagnusVanishM.Play(PlayerREF) OBJEyeofMagnusVanishM.Play(PlayerREF)
_00E_MQ07a_WordOfTheDeadTransformSpiritM.Play(PlayerREF) _00E_MQ07a_WordOfTheDeadTransformSpiritM.Play(PlayerREF)
_00E_FS_NQ03_ShockApply.Apply() _00E_FS_NQ03_ShockApply.Apply()
@ -224,14 +222,18 @@ EndFunction
Function PlayCommentLetter() Function PlayCommentLetter()
PlayerRef.SheatheWeapon() _00E_EquipControl.SheatheWeapon(PlayerREF)
wait(0.1)
;_00E_FS_NQ03_ReadNoteMarker.Enable() ;_00E_FS_NQ03_ReadNoteMarker.Enable()
SetObjectiveCompleted(60) SetObjectiveCompleted(60)
Game.ForceThirdPerson() Game.ForceThirdPerson()
Game.SetPlayerAIDriven(True) Game.SetPlayerAIDriven(True)
Game.DisablePlayerControls() Game.DisablePlayerControls()
PlayerREF.UnequipItem(PlayerREF.GetEquippedObject(0))
if PlayerREF.GetEquippedWeapon(true)
PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(true))
endif
wait(0.5) wait(0.5)
PlayerREF.PlayIdle(IdleNoteRead) PlayerREF.PlayIdle(IdleNoteRead)
FS_NQ03_SC17_CommentLetter.ForceStart() FS_NQ03_SC17_CommentLetter.ForceStart()
@ -298,7 +300,8 @@ Function PlayerSheatheWeapon()
SetObjectiveCompleted(70) SetObjectiveCompleted(70)
endif endif
PlayerRef.SheatheWeapon() _00E_EquipControl.SheatheWeapon(PlayerREF)
Game.EnablePlayerControls() Game.EnablePlayerControls()
Game.SetPlayerAIDriven(False) Game.SetPlayerAIDriven(False)
SetObjectiveDisplayed(95) SetObjectiveDisplayed(95)

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@ -7,7 +7,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
PlayerREF.AddItem(GasTrapDummy, 1, 1) PlayerREF.AddItem(GasTrapDummy, 1, 1)
PlayerREF.EquipItem(GasTrapDummy, 0, 1) PlayerREF.EquipItem(GasTrapDummy, 0, 1)
Utility.Wait(1) Utility.Wait(1)
PlayerREF.SheatheWeapon() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.RemoveItem(GasTrapDummy, 1, 1) PlayerREF.RemoveItem(GasTrapDummy, 1, 1)
Self.Disable() Self.Disable()
EndIf EndIf

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@ -81,7 +81,7 @@ Function CastSpecialAttack()
FS_NQR05_TharaelREF.Say(FS_NQR05_D99_TharaelLaunch_BossfightTopic) FS_NQR05_TharaelREF.Say(FS_NQR05_D99_TharaelLaunch_BossfightTopic)
FS_NQR05_FatherREF.SetGhost(True) FS_NQR05_FatherREF.SetGhost(True)
_00E_FS_NQR05_TharaelSpecialAttackOngoing.SetValueInt(1) _00E_FS_NQR05_TharaelSpecialAttackOngoing.SetValueInt(1)
FS_NQR05_FatherREF.SheatheWeapon() _00E_EquipControl.SheatheWeapon(FS_NQR05_FatherREF)
FS_NQR05_FatherREF.StopCombat() FS_NQR05_FatherREF.StopCombat()
FS_NQR05_FatherREF.StopCombatAlarm() FS_NQR05_FatherREF.StopCombatAlarm()
FS_NQR05_FatherREF.EvaluatePackage() FS_NQR05_FatherREF.EvaluatePackage()

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@ -48,10 +48,7 @@ EndFunction
function EndHeadache() function EndHeadache()
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
Utility.Wait(3)
EndIf
PlayerREF.RestoreActorValue("Health", PlayerREF.GetActorValue("Health")) PlayerREF.RestoreActorValue("Health", PlayerREF.GetActorValue("Health"))
_00E_NPCUncorkPotionAndDrinkM.Play(PlayerREF) _00E_NPCUncorkPotionAndDrinkM.Play(PlayerREF)

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@ -302,9 +302,7 @@ EndFunction
Function StartMemory() Function StartMemory()
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
EndIf
OBJEyeofMagnusVanishM.Play(PlayerREF) OBJEyeofMagnusVanishM.Play(PlayerREF)
_00E_MQ07a_WordOfTheDeadTransformSpiritM.Play(PlayerREF) _00E_MQ07a_WordOfTheDeadTransformSpiritM.Play(PlayerREF)
@ -630,7 +628,7 @@ Function EndDream()
MQ07a_ZuraREF.Kill(MQ07a_ZuraREF) MQ07a_ZuraREF.Kill(MQ07a_ZuraREF)
PlayerREF.DispelSpell(_00E_MQ07a_MageIceSpike) PlayerREF.DispelSpell(_00E_MQ07a_MageIceSpike)
PlayerREF.DispelSpell(_00E_MQ07a_MageIceSTorm) PlayerREF.DispelSpell(_00E_MQ07a_MageIceSTorm)
PlayerREF.SheatheWeapon() ; Needed for the player to lay down in the bed in SC11 _00E_EquipControl.SheatheWeapon(PlayerREF) ; Needed for the player to lay down in the bed in SC11
weap = PlayerREF.GetEquippedWeapon(0) weap = PlayerREF.GetEquippedWeapon(0)
If weap If weap
PlayerREF.UnEquipItem(weap, abSilent = True) PlayerREF.UnEquipItem(weap, abSilent = True)

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@ -7,7 +7,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
PlayerREF.AddItem(GasTrapDummy, 1, 1) PlayerREF.AddItem(GasTrapDummy, 1, 1)
PlayerREF.EquipItem(GasTrapDummy, 0, 1) PlayerREF.EquipItem(GasTrapDummy, 0, 1)
Utility.Wait(1) Utility.Wait(1)
PlayerREF.SheatheWeapon() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.RemoveItem(GasTrapDummy, 1, 1) PlayerREF.RemoveItem(GasTrapDummy, 1, 1)
Self.Disable() Self.Disable()
EndIf EndIf

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@ -234,7 +234,8 @@ Function StartSC04()
MQ13c_SC03_SteelbirdREF.StopCombat() MQ13c_SC03_SteelbirdREF.StopCombat()
akCompanionRomance.StopCombat() akCompanionRomance.StopCombat()
akCompanionRomance.StopCombatAlarm() akCompanionRomance.StopCombatAlarm()
akCompanionRomance.SheatheWeapon()
_00E_EquipControl.SheatheWeapon(akCompanionRomance)
if akCompanionRomance.GetDistance(PlayerREF) >= 200 if akCompanionRomance.GetDistance(PlayerREF) >= 200
akCompanionRomance.MoveTo(MQ13c_SC04_CompMarker) akCompanionRomance.MoveTo(MQ13c_SC04_CompMarker)

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@ -263,7 +263,7 @@ EndFunction
Function TealorSheatheWeapon() Function TealorSheatheWeapon()
akTealor.SheatheWeapon() _00E_EquipControl.SheatheWeapon(akTealor)
EndFunction EndFunction

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@ -4,10 +4,9 @@ Event OnActivate(ObjectReference akActionRef)
if MQ17.GetCurrentStageID() == 55 if MQ17.GetCurrentStageID() == 55
if Game.GetPlayer().IsWeaponDrawn() if _00E_EquipControl.SheatheWeapon(Game.GetPlayer())
Game.GetPlayer().SheatheWeapon() Utility.Wait(2.5)
Utility.Wait(4) endif
EndIf
QSTOculoryRingM.Play(Self) QSTOculoryRingM.Play(Self)
MQ17.SetCurrentStageID(60) MQ17.SetCurrentStageID(60)

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@ -234,10 +234,7 @@ EndFunction
Function TrapPlayer() Function TrapPlayer()
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
EndIf
_00E_Func_AIWalk.PlayerAIWalk(False) _00E_Func_AIWalk.PlayerAIWalk(False)
Game.ForceThirdPerson() Game.ForceThirdPerson()
Game.DisablePlayerControls(True, True, True, True, True, True, True) Game.DisablePlayerControls(True, True, True, True, True, True, True)
@ -353,7 +350,7 @@ Function StartFight()
Game.SetHudCartMode(False) Game.SetHudCartMode(False)
MQ17_Generator_Left_REF003.SetMotionType(4) MQ17_Generator_Left_REF003.SetMotionType(4)
MQ17_Generator_Right_REF003.SetMotionType(4) MQ17_Generator_Right_REF003.SetMotionType(4)
akCompanion.SheatheWeapon() _00E_EquipControl.SheatheWeapon(akCompanion)
akCompanion.UnequipItem(_02E_11Eichenbogen) akCompanion.UnequipItem(_02E_11Eichenbogen)
akCompanion.RemoveItem(_02E_11Eichenbogen) akCompanion.RemoveItem(_02E_11Eichenbogen)
akCompanion.RemoveItem(_00E_MQ11a_SC12_FireArrows) akCompanion.RemoveItem(_00E_MQ11a_SC12_FireArrows)
@ -492,9 +489,7 @@ EndFunction
Function PlayKiss() Function PlayKiss()
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
EndIf
PlayerREF.UnequipItem(PlayerREF.GetEquippedShield()) PlayerREF.UnequipItem(PlayerREF.GetEquippedShield())

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@ -127,10 +127,10 @@ endfunction
Function CallFlightAnimation(Actor akMyrad) Function CallFlightAnimation(Actor akMyrad)
FadeToBlackAndBackQuick.Apply() FadeToBlackAndBackQuick.Apply()
If (PlayerREF as Actor).IsWeaponDrawn()
(PlayerREF as Actor).SheatheWeapon() _00E_EquipControl.SheatheWeapon(PlayerREF as Actor)
EndIf
Wait(0.75) Wait(0.75)
ObjectReference objTakeOffMarker = akMyrad.GetLinkedRef(_00E_FS_MyradTakeOffMarker) ObjectReference objTakeOffMarker = akMyrad.GetLinkedRef(_00E_FS_MyradTakeOffMarker)
akMyrad.MoveTo(objTakeOffMarker) akMyrad.MoveTo(objTakeOffMarker)
akMyrad.SetScale(1) akMyrad.SetScale(1)

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@ -223,9 +223,7 @@ Function RemovePotion()
_00E_SC_Mael.StopCombatAlarm() _00E_SC_Mael.StopCombatAlarm()
_00E_SC_Mael.SetCrimeFaction(A_CrimeFaction) _00E_SC_Mael.SetCrimeFaction(A_CrimeFaction)
PlayerREF.RemoveItem(_00E_NQ_G_07_PetrifiedPotion, 1) PlayerREF.RemoveItem(_00E_NQ_G_07_PetrifiedPotion, 1)
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
EndIf
EndFunction EndFunction
@ -1057,12 +1055,20 @@ Function RemoveFromFactions()
_00E_SC_DijaamOnelys.RemoveFromAllFactions() _00E_SC_DijaamOnelys.RemoveFromAllFactions()
_00E_SC_Mael.RemoveFromAllFactions() _00E_SC_Mael.RemoveFromAllFactions()
If _00E_SC_DijaamOnelys.GetEquippedObject(0) != NONE If _00E_SC_DijaamOnelys.GetEquippedWeapon(true)
_00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedObject(0)) _00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedWeapon(true))
EndIf EndIf
If _00E_SC_DijaamOnelys.GetEquippedObject(1) != NONE If _00E_SC_DijaamOnelys.GetEquippedWeapon(false)
_00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedObject(1)) _00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedWeapon(false))
EndIf
If _00E_SC_DijaamOnelys.GetEquippedSpell(0)
_00E_SC_DijaamOnelys.UnequipSpell(_00E_SC_DijaamOnelys.GetEquippedSpell(0), 0)
EndIf
If _00E_SC_DijaamOnelys.GetEquippedSpell(1)
_00E_SC_DijaamOnelys.UnequipSpell(_00E_SC_DijaamOnelys.GetEquippedSpell(1), 1)
EndIf EndIf
EndFunction EndFunction
@ -1531,9 +1537,7 @@ Function SetupAndStartSC07D()
_00E_SC_DijaamOnelys.RemoveItem(_00e_Calia_Necklace, 1) _00E_SC_DijaamOnelys.RemoveItem(_00e_Calia_Necklace, 1)
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamSitMarker) _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamSitMarker)
PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerHideoutStandMarker) PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerHideoutStandMarker)
If PlayerREF.IsWeaponDrawn() _00E_EquipControl.SheatheWeapon(PlayerREF)
PlayerREF.SheatheWeapon()
EndIf
_00E_NQ_G_07Dijaam_ScarabREF.SetMotionType(4) _00E_NQ_G_07Dijaam_ScarabREF.SetMotionType(4)
EndFunction EndFunction

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@ -165,8 +165,7 @@ Function _TryStartSmoking()
If PlayerRef.IsWeaponDrawn() If PlayerRef.IsWeaponDrawn()
_UnlockSmokingStage() _UnlockSmokingStage()
PlayerRef.SheatheWeapon() _00E_EquipControl.SheatheWeapon(PlayerREF)
Utility.Wait(2.0)
_LockSmokingStage() _LockSmokingStage()
If SmokingStage != SMOKING_STAGE_PREPARING ; The smoking was cancelled while we were waiting If SmokingStage != SMOKING_STAGE_PREPARING ; The smoking was cancelled while we were waiting
Return Return