Added IsDLLLoaded() to EnderalLib
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@ -2,4 +2,8 @@ Scriptname EnderalLib Hidden
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float function calculateContentStrength(ObjectReference container) native global
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Potion Function CreatePotion(MagicEffect[] effects, float[] magnitudes, int[] areas, int[] durations, int arraySize) native global
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Potion function CreatePotion(MagicEffect[] effects, float[] magnitudes, int[] areas, int[] durations, int arraySize) native global
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bool function IsDLLLoaded() global
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return (SKSE.GetPluginVersion("fs_skse_functions") != -1)
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endfunction
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