Fixed Jespar not following player in the Word of the Dead after combat in waiting state
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Word of the Dead Jespar not following after combat.esp
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Word of the Dead Jespar not following after combat.esp
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@ -26,7 +26,7 @@ EndEvent
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Function SendEnterEvent()
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Function SendEnterEvent()
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if (CurrentQuest.GetStage() >= ValidStageMin ) && (CurrentQuest.GetStage() < ValidStageMax )
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if (CurrentQuest.GetCurrentStageID() >= ValidStageMin ) && (CurrentQuest.GetCurrentStageID() < ValidStageMax )
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bool bWasZero
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bool bWasZero
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@ -62,13 +62,11 @@ Function SendEnterEvent()
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EndIf
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EndIf
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Return
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EndFunction
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EndFunction
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Function SendExitEvent()
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Function SendExitEvent()
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If (CurrentQuest.GetStage() >= ValidStageMin) && (CurrentQuest.GetStage() < ValidStageMax )
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If (CurrentQuest.GetCurrentStageID() >= ValidStageMin) && (CurrentQuest.GetCurrentStageID() < ValidStageMax )
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If InTrigger == True
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If InTrigger == True
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TravelStateVariable.SetValue((TravelStateVariable.GetValue() - 1))
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TravelStateVariable.SetValue((TravelStateVariable.GetValue() - 1))
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@ -96,8 +94,6 @@ Function SendExitEvent()
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EndIf
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EndIf
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Endif
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Endif
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Return
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EndFunction
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EndFunction
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